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Aiden/Faye rune setup
Posted: Wed Mar 15, 2017 9:24 am
by Zyr
It is common sense that guardians go for full guard rune of defence but since faye and aiden came out, players have to either balance or go full defence/hp. But what is better rune setup for them?
Re: Aiden/Faye rune setup
Posted: Wed Mar 15, 2017 10:19 am
by whodahackii
For Faye, I would only say go all-out HP (Hercules, Giant rune of Health)
WHY? Because I see her as a HP-utility heroine, which she can shield for a large percentage of her HP, and also absorb more damage when needed, lastly, the godly heal numbers (despite being so low trigger chance)
BUT, there is an exception where you want a Holy Defender (with Taunt) to do the actual tanking, such as in PVE (because PVP currently has no place for TAUNT usage). You will still want to balance out HP/DEF, but with these recommendation : Giant rune of Shield, why? because the Giant set bonus 20% is better in MLB, (unless someone know the full 3* rune of health give more than 4500 HP, then the Guard rune of Health is also viable)
On the other hand, her brother Aden, I would only say, he is PVP-oriented, hence less consideration in tanking but rather to want him surviving (to use skill or to boost def with his aura).
Go all-out HP!
TL:DR: This siblings need only HP! HP! HP!
Re: Aiden/Faye rune setup
Posted: Wed Mar 15, 2017 10:59 am
by Zyr
A full set of 3* rune of health is 3,780. While a full set of 4* rune of health is 4,680. While the 20% of a fully mlb'd Hercules Faye hd/pally is 2,348.
Re: Aiden/Faye rune setup
Posted: Wed Mar 15, 2017 12:12 pm
by whodahackii
A full set of 3* rune of health is 3,780. While a full set of 4* rune of health is 4,680. While the 20% of a fully mlb'd Hercules Faye hd/pally is 2,348.
So we have an clearer number to consider then, then As for the defensive purpose in PVE content, Guard rune of Health is better than Giant rune of Defense (if you want to balance two instead if max Health)
Re: Aiden/Faye rune setup
Posted: Wed Mar 15, 2017 1:54 pm
by Zyr
A full set of 3* rune of health is 3,780. While a full set of 4* rune of health is 4,680. While the 20% of a fully mlb'd Hercules Faye hd/pally is 2,348.
So we have an clearer number to consider then, then As for the defensive purpose in PVE content, Guard rune of Health is better than Giant rune of Defense (if you want to balance two instead if max Health)
I did some calculations and it seems youre right, guard rune of health is better if hp/def. 20% of a mlb'd kratos faye(faye actually has 2nd highest def second only to darion) is 1,099. But a full set of 3* of guard will give 1,080 def. While a 4* full set of guard will give 1,395. Thanks