User avatar
Cassiel
Senior Member
Senior Member
Topic Author
Posts: 366
Joined: Thu Nov 24, 2016 11:54 am

[FEEDBACK] Recent Change on Counted Actions for Triggering Aura

Tue Dec 20, 2016 5:00 pm

I'm not sure if the 'trigger' functions are wholly changed. Normally, every classes that rely on 'trigger' function will have their actions counted by the number of time they attack. And those counted actions will have a chance to trigger another attack of other heroes, depending on each hero's aura.

In the past, a shadow class which can attack multiple times per round has their actions counted per the number of time they attack in one turn. So other classes that have synced auras can take advantage of the 'trigger' multiple times per turn. 

This rule applies to all 'trigger' functions in battle system. Some examples are: 1) If you get attacked multiple times in one turn, you get more chance to get healed multiple times per turn. 2) If you attack multiple times in one turn, you get more chance to do continual chain attack with other heroes with synced auras.

The recent change I found is that a shadow class's multiple attacks in one turn are counted as a single attack when staying next to heroes with auras that allow others to attack and heal. I haven't had a time to explore if other 'trigger' functions have been changed to be functioning the same. But if other 'trigger' functions still count every action separately for triggering chain attack, it will be very unfair. All skills with the same 'trigger' functions should be working the same way whether or not it is active action (attacking) or passive actions (being attacked). Some active action of shadow attacking and healing in aura should not be singled out and being downgraded while other 'trigger' functions still work the same way.

All in all, if the change are applied to all 'trigger' functions, I view it as an increased difficulty of the game by nerfing chain attack. If the change is only made to "shadow class's multiple attacks in one turn are counted as a single attack when staying next to heroes with auras that allow others to attack and heal", then it's very unfair.
 
User avatar
davidkim
Veteran Member
Veteran Member
Posts: 749
Joined: Thu Nov 17, 2016 9:45 pm

Re: [FEEDBACK] Recent Change on Counted Actions for Triggering Aura

Tue Dec 20, 2016 5:16 pm

Most likely. The change is to prevent multiple refresh but it end up to affect other aura.

Which means, each refresh or trigger can only occur per attack chance, meaning If i trigger a attack using shadow that hit 3 times, its still consider 1 attack, but got 3 chances to refresh once.

Maybe thats how it affect the healing, because if i hit a target 3 times and it proc a heal of 70%, then the target is unkillable if he have a thick meat. This might be related to a balancing issue where you put 2 healer behind a tank and the tank will totally absorb everything and not die. Then everyone will start to do that build. 

Its only my opinion, maybe i wrong, but trigger should be once per attack, no matter how many strike the attack makes.
 
User avatar
Enixus
Senior Member
Senior Member
Posts: 175
Joined: Sat Oct 08, 2016 12:49 am

Re: [FEEDBACK] Recent Change on Counted Actions for Triggering Aura

Tue Dec 20, 2016 9:56 pm

The nerf was targeted at those who abused Kahuna's "proc others to atk when healed" aura, and the nerf came in the form of combining 4 lifesteal procs into 1, thus nerfing the chance of continuous proc-ing Kahuna's aura and attacking nonstop.


To be honest, the solution was pretty nicely thought out; simple yet effective. This affected champion units' 4/3 target strikes as well, though champion units could hardly abuse the aura like shadows' do.


Having multiple aura proc chances with shadows' multiple strikes was an intended feature to allow proc-based lineups to be slightly feasible in the arena that remains dominated by hero-displacing units. All in all, this nerf you're proposing is uncalled for. Heck, I reckon you abused Kahuna's aura yourself back then.
 
User avatar
Cassiel
Senior Member
Senior Member
Topic Author
Posts: 366
Joined: Thu Nov 24, 2016 11:54 am

Re: [FEEDBACK] Recent Change on Counted Actions for Triggering Aura

Tue Dec 20, 2016 10:05 pm

What I fear is that shadow class's multiple attacks may still be counted multiple times in some aura.

As I said, even if I don't like it, it would still be fair if this change applies to all auras. But if shadow class's multiple attacks are still counted multiple times in some other auras, I think it's unfair.

For me, I only use Blood Knight Darrion's aura (attack and heal) to experience so I cannot confirm whether it applies to all auras.

The other potentially affected auras are:
1) Megabane's (both Shizu & Kai) - Practically, 4 actions counted = 4 chances to trigger aura
2) Archbishop Teresa - Practically, if shadow class lands more than 1 attack on the same target, equivalent number of attack landed will trigger aura to heal (this is what I've heard)

There could be more potentially affected auras that I might miss. If these auras still count shadow class's attack differently, I think it's not right.

There is a difference between nerfing chain attack (new count affects all auras) and nerfing one aura (new count only applies to some aura) in my opinion