It's a good idea or not?

Dev should considering this!
3 (100%)
Way too OP, it shouldn't happen
No votes
Mystic is statue Carl, it's STATUE!
No votes
 
Total votes: 3
 
sweetamy
Official Member
Official Member
Topic Author
Posts: 79
Joined: Fri Oct 07, 2016 4:02 am

Way to solve Mystic Class situation?

Wed Dec 21, 2016 6:21 am

Dev said that if they lowered Magic Resistant, other class will have more advantage and monsters may die easily.

but if they keep things continue like this...Mystic Class will completely useless. and even more on PVE mode.

then i see something light in my opinion, Kiera-Mind Warder skill.

she will decrease target MAG by 10% for 1 turn.

how about Dev give this to mostly Mystic Class skill? but adjust a littlebit by return their enemy MAG after Mystic do damage instead?


Ex.
Old Version
monster have 1000 MAG with 75% Magic Resistant
Vincent-Berserker with 10000 damage will cause his skill and deal 30000-75%=7500 damage
Kiera-Elementalist with 10000 MAG will cause his skill and deal 26000-75%=6500 damage

New Version
monster have 1000 MAG with 75% Magic Resistant
Vincent-Berserker still do the same damage
but Kiera-Elementalist with 10000 MAG and some of 50% MAG reduce will deal more...i think it's around 13000-17000 damage (OP? nope...monster with 30000 HP is common)

Now it's improves Mystic Class to be shine on PVE and need some adjust in PVP mode.

and if you want to make Monster with full 75% Magic Resistant, simply just add some 3000-5000 MAG.

so, what you think about it?
 
User avatar
Ferico
Veteran Member
Veteran Member
Posts: 520
Joined: Sat Nov 12, 2016 11:49 pm
Location: Pluto

Re: Way to solve Mystic Class situation?

Thu Dec 22, 2016 12:01 am

They do not have plans to fix anything since a lot is buying gems and they just care for the money coming in.