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MoonEdge
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[Suggestions] Trade Option, Event trials

Mon Dec 26, 2016 11:11 pm

Well, with all the new and shiny event heroes who make our event quests much easier, those of us who have a bad relationship with RNGesus sometimes just can't get that new event hero, and clearing the event quests end up quite difficult.

As such, would it be possible for VF to implement a trade option of sorts?
For example, trading in 10 5* heroes for that shiny new 3* hero that has a stat boost in the event?

Specfics:
1) Trade a certain number of 5* heroes for 3* event heroes. Only available during the event.
2) Obtain the hero quests. Other than summoning, completion of ALL quests results in 1 copy of the 3* hero (Like Kakuha before? That was great, really)
3) Bazaar buying of the hero. (The Carnival for buying Kakuha was not bad. Limiting to 1 copy would ake it rare enough, especially for those looking to mlb)
4) Upon spending a certain number of gems (say, 2,000 gems, that's 50 summons), guaranteed 1 3* event hero? The problem is that RNGesus just doesn't like some players all that much, so it may take a LOT of pulls to even get one, and that's really disheartening sometimes.
5) Currently, for the materials that we have, we keep getting more, but they are getting kind of useless unless more new equipment pops up or something, so how about using them to trade for the event heroes? Of course, maybe like 2,000 to 5,000 of each material (group?) would make it such that trading for the new shiny hero is difficult enough, and yet probably still do-able in say a week of the 2 week event time?

On that, Maybe VF can consider having a hero trade function, where only amassing a certain number of X heroes can trade for another specfic hero, eg
- You need 10 Luna (only 4* classes will do) to trade for a 3* Cybella (Because RNGesus like to play around with us a LOT)



Second part of topic:
Event trials tend to have use 3 or less heroes, 4 or less hero trials.
To facilitate more players to use strategy to win, I would like to suggest more use 3* or lower heroes to win trials. Especially for the 3rd 'LegendaryHeroic' trials. Since its going to make it rather difficult to clear, and also, force players to consider how to make use of 3* heroes, mlbed or not. - Was thinking Heroic, came out Legendary. My Bad.

Also, maybe an interesting event trial to have would be to force all heroes to be the same class, eg, Clear quest using only Guardians.

Finally, have an event proficiency rating. Proficiency rating increases based on:
1) Number of turns
2) Unit deaths
3) Skill Usage
etc.
When proficiency rating >25%, gold drop rate x2
When proficiency rating >50%, gold drop rate x2, item drop rate x2
When proficiency rating >75%, gold drop rate x2, item drop rate x2, unit drop rate x2
When proficiency rating 100%, gold drop rate x2, item drop rate x2, unit drop rate x2, able to clear event with express tickets

Some comments on how everyone thinks about this suggests would be good ^^
Last edited by MoonEdge on Tue Dec 27, 2016 5:50 pm, edited 1 time in total.
 
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whodahackii
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Re: [Suggestions] Trade Option, Event trials

Tue Dec 27, 2016 11:05 am

Wow, I'm impressed by what you've suggested, all in all, most are quite structural and legit suggestion.

But these? oh my god, please don't make others hate this game again.
--
Second part of topic:
Event trials tend to have use 3* or less heroes, 4* or less hero trials.
To facilitate more players to use strategy to win, I would like to suggest more use 3* or lower heroes to win trials. Especially for the 3rd 'Legendary' trials. Since its going to make it rather difficult to clear, and also, force players to consider how to make use of 3* heroes, mlbed or not.

Also, maybe an interesting event trial to have would be to force all heroes to be the same class, eg, Clear quest using only Guardians.

--
God, why on earth you suggested to have more 3* and lower trial, on LEGENDARY? I think someone just want to watch the world burns. And on the first part, you suggested to use more 3* heroes to be able to trade for 5* capable heroes, but the Trial Suggestion really contradict your ideal (to MLB 3* or trade for 5* capable), have you thought this through?
And another thing, how on earth player can get all 5 heroes of same class, with enough power to clear quests/trials, 5 mystics? you want to instant melt yourself or instant retreat, 5 guardians? Oh god...I wonder how many ares/zeus guardian we need to use beside the kratos guardian, does this mean we have to TRAIN and BUILD MULTIPLE guardian?!?!?!?! oh gawd, no. 
 
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MoonEdge
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Joined: Sun Oct 23, 2016 8:29 pm

Re: [Suggestions] Trade Option, Event trials

Tue Dec 27, 2016 5:49 pm

God, why on earth you suggested to have more 3* and lower trial, on LEGENDARY? I think someone just want to watch the world burns. And on the first part, you suggested to use more 3* heroes to be able to trade for 5* capable heroes, but the Trial Suggestion really contradict your ideal (to MLB 3* or trade for 5* capable), have you thought this through?
Ok, my bad. I was thinking 'Heroic', yet it came out 'Legendary'...Not sure how that happened lol...
What should have been written was 3rd 'Heroic' trial... why I typed 'Legendary', I have no idea...
Though, the trial suggestion is not wrong. Players have to make choices, like which equipment to equip, which heroes to use, etc all the time. All that happens now is that, IF you have EXTRA heroes AFTER mlbing them, you have an additional choice to trade them in for another hero. Expensive, yes, but you have a choice. Or, if you don't have an mlbed hero, is it worth to trade for another hero and take the risk of potentially not being able to complete a trial? I don't see a problem with that other than my mistake of 'Heroic' and 'Legendary'.
And another thing, how on earth player can get all 5 heroes of same class, with enough power to clear quests/trials, 5 mystics? you want to instant melt yourself or instant retreat, 5 guardians? Oh god...I wonder how many ares/zeus guardian we need to use beside the kratos guardian, does this mean we have to TRAIN and BUILD MULTIPLE guardian?!?!?!?! oh gawd, no. 
1) Even in the SAME major classes, there are different sub-classes. For example, using only guardian classes means you can run holy defenders as tank, paladins as damage absorbers, Zealot lines as pesudo damagers. Even if we consider the mystic classes, elementalist deals the most damage, warlocks go around with retaliation damage, mind warders delay skills, and rune magus make mince meat out of melee combatants. So as long as the map is designed such that a 'proper' team of mystics can clear it, why not limit the trail to use only specific classes? Of course, unless the trial is "Clear quest using only Holy Defenders", then that might be too difficult.
2) If if becomes a trial requirement, why not? Most players are already build 3 or more archers/mystics/shadows anyway.