Awwww, you reduced the prize from 400 gems to 100 gems?
Anyway, will submit one and hopefully it is helpful
HOUSE OF THE MIRRORS AND MIRAGES
INTRODUCTION:
As Leon and Theia continue their journey in becoming stronger guardians of Arathos, with the hope of becoming a Valiant someday of course, they decided to take the northeastern forest which is believed to be cursed and haunted by the witch Wenba. The forest has not been explored before and even the Valiants haven't noticed the eerie forest's deathly semblance. Theia was hesitant to enter at first, but with her great believe at Leon protecting her, her mind changed.
Before the duo took their first steps towards the enchanted forest, they decided to inspect its surroundings. Leafless trees stood in front of them as if winter is to come near. Wilted grass and mushrooms gave off a foul odor that even the known strong-willed Freya would frown at her first smell. Crows black as charcoal were on top of the dead trees and were endlessly cawing at them. Was it a sign of an unwelcome treat? Regardless, Leon believed that exploring the forest would not only enlighten the citizen of Arathos about its true nature but would also help in proving to his mentor Darrion how much of Valiant there is in him.
The two continued to walk past through the otherworldly trees and bushes with a brave heart. Not far away from the entrance, they spotted a little girl crying as if she was lost wandering. Theia rushed to her but Leon held her hand even before she could reach her. Leon warned her that this could be a trap or a sinister being imposing to be a girl. Theia, with her promise to be a caring princess, let go of Leon's grasp and bolted towards the poor child. She asked what was wrong and what was she doing inside the forest. The girl suddenly stopped crying knowing a human has finally found her. The child first took a close look at Leon and Theia, stood up and said her mother was taken by the witch. The duo gasped as they know the stories of the witch abducting humans were now true! Braving but with a little tremble in his heart, Leon asked if the girl can guide them to their house and see if they could trace her mother's tracks. The child answered that their home is inside the forest and is afraid that the witch would come back. Theia, with unwavering resolve, assured the child that she and Leon will be there to rescue and protect her even though she is alarmed that there are houses inside the forest. She thought the area was obscure and now houses are inside it? Regardless, the two assisted the child her way back home.
At last, the three had sight of the little cottage where the child claimed to be their house and where her mother was abducted by the ominous witch. The house was not larger than the common bungalows in Arathos villages. Scratches signifying struggle welcomed them at the door. Stains of blood were also in the outlook. One could mistake this for a simple animal attack but the child was sure that this was an act of a witch. Inside, a cooking pot hab been tilted pouring out the soup which supposed to be dinner of the mother and the child. The fire cooking it was surprisingly extinguished. As they continue to investigate the cottage, the door suddenly closed very loud enough for them to notice. The girl was nowhere to be found! Leon and Theia looked at each other in fear for the uncertainty that would fold. In all of a sudden, they found themselves in a room full of mirrors duplicating their images and action - which was unsurprising to the two as mirrors would really function as is. They counted that there were 50 mirrors to be exact covering every side of the room. Even the ceiling was filled with them. As they discuss how would they escape, Theia suddenly noticed one mirror that is eerily different from the others, this mirror do not reflect any images of them. Leon knew this could be the part of the trick and decided to thrust his sword towards it! But before the tip of the sword even touch the surface, another sword has appeared out of it and countered Leon's edge to edge. Leon looked at the mirror and saw himself! Theia has noticed something weird again, this Leon in the mirror have hallow eyes, a deathly smirk on his face, and an aura of a murderer! This demonic apparition suddenly made his way out of the mirror and shaped a quick strike against Leon. Leon successfully parried his attack and formed a counter but suddenly, the crying girl appeared again. For some reason, the girl has the same hallow eyes and a suspecting smile. The child then transformed into a Lady in a warlock frock - similar to the one whcih Valiant Kiera wore in the battle of the Longfoot Castle! The lady hovered in air and said "So you are friends with Kiera, am I right? Well, let's say that I have a grudge to take on her with what she has done just to become a Valiant! She said that magic is born out of the resolve to help others and that is stupid. The right way to use magic is for domination!" Without a doubt, Leon and Theia knew this could be the witch Wenba terrifying the northeastern villages. "I am the warlock Wenba and Kiera is an old friend. Well, I suppose you will not be seeing Arathos again as you will die in my House of Mirrors and Mirages!"
Wenba conjures a magic circle around her and prepares to unleash a deadly spell when suddenly a light sphere appeared in the room and the Valiant Kiera came out of it! Kiera, with a face full of wrath, said "Wenba, stop this at once! I know it was a mistake for letting you free 6 years ago and I will do what it takes to bring you back in the magic cell prison!"
"That is if you can fight against yourselves and make your way out in this endless mirage house!" Wenba exclaimed.
MECHANICS:
1.) All Mage Heroes (Kiera, Zedd, Ellis, Isabella, Kristoph, Endor, Lucy, Leandra, 2* Sorceress) will have 150% Stat Boost - This will lift the pressure to introduce a new hero and beneficial to the current pool of mages in the game.
2.) Players will have 2 Event Rooms (House of Mirror and House of Mirage) - Event Ladder is applicable to both as these houses will drop "Mirror Fragments"
HOUSE OF MIRROR (1st Event Room)
1.) Player's goal is to escape the House of Mirror filled with Monsters that look the same with the player's squad.
2.) Mirrored Monsters have the same stats of the Player's Squad except for the Equipment stats (In other words, the monsters are naked of any equipment but has the same base stats of the Player's squad heroes)
3.) The House of Mirror has 15 Rooms (Difficulty can be lowered when defeated - Similar in the Pillar of Exile and Pillar of Unity Mechanics)
- Floor 1 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 2 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 3 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Hammer; Trial2-Hammer; Trial 3-Hammer
- Floor 4 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Express; Trial2-Express; Trial 3-Express
- Floor 5 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Hero Ticket; Trial2-Hero Ticket; Trial 3-Hero Ticket
- Floor 6 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Equip Ticket; Trial2-Equip Ticket; Trial 3-Equip Ticket
- Floor 7 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 8 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Job Keys; Trial2-Job Keys; Trial 3-Job Keys
- Floor 9 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 10 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-JKeys; Trial2-JKeys; Trial 3-JKeys
- Floor 11 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-H.Ticket; Trial2-H.Ticket; Trial 3-H.Ticket
- Floor 12 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-E.Ticket; Trial2-E.Ticket; Trial 3-E.Ticket
- Floor 13 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 14 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 15 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-JKeys; Trial2-JKeys; Trial 3-JKeys
HOUSE OF MIRAGES (2nd Event Room)
1.) Player's Goal is to escape the Room of Mirages
WITHOUT KILLING A MONSTER and find the tile that will get them to the next room
2.) Mirrored Monsters have the same stats of the Player's Squad except for the Equipment stats (In other words, the monsters are naked of any equipment but has the same base stats of the Player's squad heroes)
3.) The House of Mirages has 15 Rooms (Difficulty can be lowered when defeated - Similar in the Pillar of Exile and Pillar of Unity Mechanics)
- Floor 1 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 2 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 3 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Hammer; Trial2-Hammer; Trial 3-Hammer
- Floor 4 (2 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters+Wenba); Rewards: Trial1-Express; Trial2-Express; Trial 3-Express
- Floor 5 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Hero Ticket; Trial2-Hero Ticket; Trial 3-Hero Ticket
- Floor 6 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Equip Ticket; Trial2-Equip Ticket; Trial 3-Equip Ticket
- Floor 7 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 8 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Job Keys; Trial2-Job Keys; Trial 3-Job Keys
- Floor 9 (3 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 10 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-JKeys; Trial2-JKeys; Trial 3-JKeys
- Floor 11 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-H.Ticket; Trial2-H.Ticket; Trial 3-H.Ticket
- Floor 12 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-E.Ticket; Trial2-E.Ticket; Trial 3-E.Ticket
- Floor 13 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-Gold; Trial2-Gold; Trial 3-Gold
- Floor 14 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-Energy; Trial2-Energy; Trial 3-Energy
- Floor 15 (4 Waves) - 1st Wave (Monsters); 2nd Wave (Monsters); 3rd Wave (Monsters+Kiera); 4th Wave (Monster+Wenba); Rewards: Trial1-JKeys; Trial2-JKeys; Trial 3-JKeys
MILESTONE REWARDS
1.) Master of the House of Mirror (Complete House of Mirror Trials 50 Times) - Reward: 1x Great Staff, 50000 Gold
2.) Master of the House of Mirage (Complete House of Mirage Trials 50 Times) - Reward: 1x Bunny Cap, 50000 Gold
3.) Almost There! (Reach Floor 10 of House of Mirror) - Reward: 1x Bunny's Tunic, 500 Mirror Fragments
4.) We're Near! (Reach Floor 10 of House of Mirage) - Reward: 1x Orange Cloak, 500 Mirror Fragments
5.) I'm Dizzy Now! (Complete Event Trials 75 Times) - Reward: 50 Energy
6.) Are We There Yet? (Complete Event Trials 100 Times) - Reward: 100 Energy
7.) Gems Are like Mirrors (Spend 400 Gems) Reward: 1x 3-5 Star Hero Ticket, 25 Energy, 150,000 Gold
8.) Call for Help! (Deploy 30 Expeditions) - Reward: 1x 4-5 Star Hero Ticket, 30 Energy, 200,000 Gold
9.) The Mirror Escapee (Complete House of Mirror Trials 100 Times) - Reward: 1x 3-5 Equipment Ticket, 5 Job Keys, 150,000 Gold
10.) The Mirage Escapee (Complete House of Mirage Trials 100 Times) - Reward: 1x 4-5 Equipment Ticket, 10 Job Keys, 200,000 Gold
30% Completion Chest Rewards (25 Energy, 25 Gems, 50,000 Gold, 1x 3-5 Star Hero Ticket. 2x 3-4 Star Stat Runes
60% Completion Chest Rewards (30 Energy, 30 Gems, 75,000 Gold, 1x 3-5 Star Equipment Ticket, 2x 3-4 Star Skill Stat Runes
100% Completion Chest Rewards (40 Energy, 100 Gems, 150,000 Gold, 1x 4-5 Star Hero Ticket, 1x 4-5 Star Equipment Ticket, 20 Job Keys)
BAZAAR ITEMS (Mirror Fragments will be used as Currency)
1.) 3-5 Star Healer Equipment Card
2.) 3-5 Star Guardian Equipment Card
3.) 3-5 Star Champion Equipment Card
4.) 3-5 Star Ranger Equipment Card
5.) 3-5 Star Mystic Equipment Card
6.) 3-5 Star Shadow Equipment Card
7.) 200,000 Gold (Limited for 3 Times)
8.) Gold Smithing Hammer (Limited for 50 Times)
9.) Mirror-Mirage Ticket (3-5 Star Monster Heroes Ticket)
10.) Zedd (3 Star) - Highest Priced
VIABILITY:
I think the developer can produce the monster images very easy as it will only duplicate the player's squad with ease. I suggest to have these monsters "Bluish" in color to distinguish them from the real ones and create a "death" aura around them. Similar to the Frost Ascension Patch, we will have 2 Event rooms with different objective. One is to kill every monster to advance while the other room needs you to survive until you reach the other room.
The Milestone Rewards benefit every player in the spectrum as it will definitely be "easier" specially for new and F2P Players to reach 100% Completion. On the other hand, veteran and P2P Players might find this event repetitive and no challenge since it will not involve NEW Heroes so I suggest this event to be a "Filler" one in between those events with new heroes. At the same time, this can be their period to "Further" enhance their developing heroes anyways. The concept I'm trying to introduce is the "Escape The Room" without killing anyone
I'm open to discussion on how we can further balance/improve this
Thank you!
Ferico
Player ID: ppp3wb