User avatar
Aluxiel
Official Member
Official Member
Topic Author
Posts: 92
Joined: Mon Dec 26, 2016 2:28 pm
Location: Philippines

Anti-valiants or Vigilante Heroes (valiant equivalent)

Tue Jan 03, 2017 5:33 pm

I think it would be nice if we can get valiant alternative heroes as well.

These heroes will focus on a different kind of justice compared to the valiants, they would kill for the greater good of all.

They could start out as enemies (some misunderstanding or are known enemies of the valiants themselves) during the story mode and eventually join the heroes in their goal to save arathos.

They have the same buff/stat bonuses as the valiants.
 
User avatar
Ferico
Veteran Member
Veteran Member
Posts: 520
Joined: Sat Nov 12, 2016 11:49 pm
Location: Pluto

Re: Anti-valiants or Vigilante Heroes (valiant equivalent)

Tue Jan 03, 2017 5:40 pm

I like it very much! +1. This will surely add to the color of the stories :) 

EDIT: This might be a very big major update. Introducing alternate jobs to the vigilantes. Examples below.

Monk Class (Alternative Healer Class)
- Mendicant -> (Taoist or Chi Master)
- Servant -> (Exorcist or Prophet)

Dispeller Class (Alternative Mage Class)
- Summoner -> (Necromancer or War Mage)
- Enchanter -> (Wizard or Psychic)
 
User avatar
Aluxiel
Official Member
Official Member
Topic Author
Posts: 92
Joined: Mon Dec 26, 2016 2:28 pm
Location: Philippines

Re: Anti-valiants or Vigilante Heroes (valiant equivalent)

Tue Jan 03, 2017 6:15 pm

I like it very much! +1. This will surely add to the color of the stories :) 

EDIT: This might be a very big major update. Introducing alternate jobs to the vigilantes. Examples below.

Monk Class (Alternative Healer Class)
- Mendicant -> (Taoist or Chi Master)
- Servant -> (Exorcist or Prophet)

Dispeller Class (Alternative Mage Class)
- Summoner -> (Necromancer or War Mage)
- Enchanter -> (Wizard or Psychic)
Thanks for the support
Those are great ideas!

Basically these vigilantes are a little like a jack of all trades compared to the valiants.

For example, the war mage can deal a good amount of damage physically and magically and skills will depend on the atk and mag.

Just to add
Swordsman (skill dmg based on 50% atk and 20% [of HP] damage for 3 turns for 20% of your HP)
can either evolve to 4* Mage Knight (can be range but can only deal 75% damage and) or dark knight ( a tankier and weaker version of a berserker) then at 5* we can have Rune knight and Dark paladin
 
User avatar
JeForceX
Senior Member
Senior Member
Posts: 149
Joined: Fri Aug 26, 2016 10:24 pm

Re: Anti-valiants or Vigilante Heroes (valiant equivalent)

Wed Jan 11, 2017 10:26 pm

Interesting suggestion!

This may be challenging to implement but not entirely impossible.
The game developer might need lots of time to brainstorm and produce the contents
 
User avatar
Aluxiel
Official Member
Official Member
Topic Author
Posts: 92
Joined: Mon Dec 26, 2016 2:28 pm
Location: Philippines

Re: Anti-valiants or Vigilante Heroes (valiant equivalent)

Thu Jan 12, 2017 8:52 pm

Interesting suggestion!

This may be challenging to implement but not entirely impossible.
The game developer might need lots of time to brainstorm and produce the contents
I do hope they do something about it and fast, as all they do recently is events and no game update.