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Munilet
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Tue Jan 10, 2017 11:59 am

2-3 archer in formation is really annoying, they can kill easily my champion frontliner in just one turn..
But, hey..
It's also part of the strategy (for brainless ppl, but it works as fu) and actually that's how ranger dominate another classes..
If they got nerf, then what rangers could offer to make people using them again?
wait, I didn't mean nerfing the rangers. What I mean is nerfing the attack-trigger aura like limiting the triggers in a turn, for example 'GS Cybella crits > triggers GR Kane to attack and Kane also crits > triggers Cybella to attack again and still deal crits' then that's it, no more attack trigger in that move. Of course, this also apply to other class with attack-trigger aura like magebane or samurai. This attack-trigger again and again and again is just annoying, not even a strategy, this game revolves around strategy but this long chain attack-trigger ironically facing against it :/


ps. sorry for my bad english
Yes, I completely understand what you mean by "nerf"..
If they nerf how triggered attack work, then it shouldn't apply to everyone..
It should only applies to AI, this will keep Ranger hero still usefull..
 
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Thev
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Wed Jan 11, 2017 3:30 am

2-3 archer in formation is really annoying, they can kill easily my champion frontliner in just one turn..
But, hey..
It's also part of the strategy (for brainless ppl, but it works as fu) and actually that's how ranger dominate another classes..
If they got nerf, then what rangers could offer to make people using them again?
wait, I didn't mean nerfing the rangers. What I mean is nerfing the attack-trigger aura like limiting the triggers in a turn, for example 'GS Cybella crits > triggers GR Kane to attack and Kane also crits > triggers Cybella to attack again and still deal crits' then that's it, no more attack trigger in that move. Of course, this also apply to other class with attack-trigger aura like magebane or samurai. This attack-trigger again and again and again is just annoying, not even a strategy, this game revolves around strategy but this long chain attack-trigger ironically facing against it :/


ps. sorry for my bad english
Yes, I completely understand what you mean by "nerf"..
If they nerf how triggered attack work, then it shouldn't apply to everyone..
It should only applies to AI, this will keep Ranger hero still usefull..
If they want to nerf it shouldnt limit to AI only it should be for both players and AI, otherwise they dont need to bother nerfing anything.

Oh ya now i started to get convinced that the trigger aura mechanics is somehow "nerfed".
It rarely trigger 4th attacks, example if i crit with GR first, then it triggers the GS to crit, and if it triggers back the GR to crit again the GS will not attack anymore and if it does it rarely happens.

Im assuming now that everytime the rangers crit procs, their chances to trigger aura are drastically reduced, thus, reducing the chance of an archer team getting infinite trigger chains.
 
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whodahackii
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Wed Jan 11, 2017 7:41 pm

And the AI is also abuseable so it's fine. My Ninja Kai is always in the frontline and I purposely put him there so he will become a bullet attractor. My Kai is using +15 Dodge Rune and a has Faye Paladin beside him. What happens with this combo? Well, just some absorb and dodge fest against trigger teams. The best part about trigger teams is it's a bunch of ranger squishies which is really easy to kill. I can also massively damage them with my Samurai Shizu's aoe skill because of how trigger teams are forced to be near each other.

Trigger teams has those weaknesses, you just need to see it instead of getting blinded by rage.

No tank is not an excuse. MLB'd Crusader Leon which can be obtained by everyone, can easily reach 7k def (w/o adding aura yet) with proper gears. 7k def adds 1.4k defense to any units on his aura, that's a solid -1400 damage to any incoming hits. Triggered attacks are mostly weak already since they are usually around 80% of ATK only with the exception of GS Cybella with 100% ATK trigger. So a 1400 damage mitigation will do so much against them.

Am I credible? I already reached 5k ratings, it's up to you if you find what I say credible or not.
Thx senpai! i'm delighted!
Thank you.
 
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whodahackii
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Wed Jan 11, 2017 7:44 pm

wait, I didn't mean nerfing the rangers. What I mean is nerfing the attack-trigger aura like limiting the triggers in a turn, for example 'GS Cybella crits > triggers GR Kane to attack and Kane also crits > triggers Cybella to attack again and still deal crits' then that's it, no more attack trigger in that move. Of course, this also apply to other class with attack-trigger aura like magebane or samurai. This attack-trigger again and again and again is just annoying, not even a strategy, this game revolves around strategy but this long chain attack-trigger ironically facing against it :/


ps. sorry for my bad english
Yes, I completely understand what you mean by "nerf"..
If they nerf how triggered attack work, then it shouldn't apply to everyone..
It should only applies to AI, this will keep Ranger hero still usefull..
If they want to nerf it shouldnt limit to AI only it should be for both players and AI, otherwise they dont need to bother nerfing anything.

Oh ya now i started to get convinced that the trigger aura mechanics is somehow "nerfed".
It rarely trigger 4th attacks, example if i crit with GR first, then it triggers the GS to crit, and if it triggers back the GR to crit again the GS will not attack anymore and if it does it rarely happens.

Im assuming now that everytime the rangers crit procs, their chances to trigger aura are drastically reduced, thus, reducing the chance of an archer team getting infinite trigger chains.
There is actually a slight nerf in PVP than in PVE, less heal, less trigger chance~ but if you include Dodge rune to dodge attack or Resilience rune to dodge SKILL once-per wave. there is actually no IMbalance in this game. (rmb once a fellow gamer rant about the Overpower tank..or Lucille Inquisitor and Faye Paladin.)
 
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Munilet
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Fri Jan 13, 2017 2:14 am

wait, I didn't mean nerfing the rangers. What I mean is nerfing the attack-trigger aura like limiting the triggers in a turn, for example 'GS Cybella crits > triggers GR Kane to attack and Kane also crits > triggers Cybella to attack again and still deal crits' then that's it, no more attack trigger in that move. Of course, this also apply to other class with attack-trigger aura like magebane or samurai. This attack-trigger again and again and again is just annoying, not even a strategy, this game revolves around strategy but this long chain attack-trigger ironically facing against it :/


ps. sorry for my bad english
Yes, I completely understand what you mean by "nerf"..
If they nerf how triggered attack work, then it shouldn't apply to everyone..
It should only applies to AI, this will keep Ranger hero still usefull..
If they want to nerf it shouldnt limit to AI only it should be for both players and AI, otherwise they dont need to bother nerfing anything.

Oh ya now i started to get convinced that the trigger aura mechanics is somehow "nerfed".
It rarely trigger 4th attacks, example if i crit with GR first, then it triggers the GS to crit, and if it triggers back the GR to crit again the GS will not attack anymore and if it does it rarely happens.

Im assuming now that everytime the rangers crit procs, their chances to trigger aura are drastically reduced, thus, reducing the chance of an archer team getting infinite trigger chains.
But, that decreased rate could kill my Darrion HD with Unbreakable Aegis activated (buff DEF almost 16k)
I will never playing again with that duo Kane GR GS..
If I want, I could put some skill runes to my frontliners but stat rune is too precious to pass..
XD
 
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WhiteChocolate
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Fri Jan 13, 2017 2:41 pm

Image

Image

My current ranking in arena is Diamond 3 and I have been playing little over a month. Despite how some people say Berserker Freya's Retaliation Aura is useless with the 1-turn stun comparing to the highly popular Berserker Vincent, it had stopped the onslaught of the trigger archer team. Like Mikan said, there are different answers lies in different situation, so instead of just going along with what other people think best you should look for your own answer
 
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Ceroue
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Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad

Fri Jan 13, 2017 4:39 pm

Those people in higher level arena (Expert+) have rangers with high crit/attack with optimal faith/gear/runes) allowing the crits to deal massive damage to entire team using triggers(AI tends to aim lowest def unit) left the tank, by then match already lost. Many teams use 2-3 rangers (even met 4 ranger team before).

I feel the problem is how DEF works, it basically nullifies a flat amount of damage, however if the enemy crits, even tank dies in 2-3 hits, which IMO is pretty imba.