You Sr. MrLocket does not offend me, as you speak with you heart, I'm not sure what you call an experienced player, but I play since the beginning and I sure love this game!No offense here to Mr.MysteriousAwfully convenient eh, claiming neutrality while keeping your lineup unrevealed?You know my name? It's Mysterious, so I can't show anything here.
I do get your point, Something that would help would be if devs created a closed APK with some changes regarding nerfs and meta changing in Arena. They could choose some players to test those changes and report back to devs, so we can make mystics great again, their nerf was even worse than Healers.
Nothing was changed to mystics; only DEF was buffed to mitigate MAG damage, which indirectly hurt the over-dominant mystics back in the day. DEF itself needs to be reworked(to mitigate by percent instead of flat-reduction) to resolve:
1. Berserker's over-dominace
2. CRIT's interaction with DEF
3. Mystic's splash damage to actually do damage
I get the idea of your suggestion but I worry for the lack of motivation to commit resources for a PTR version so instead, I suggest a online player-vs-player arena mode where players could experiment with any sort of lineup with the ideal faith, LB-ed to level 40 and equipped with equipment of the highest tier. Players are then pit against one another to test the effectiveness of their experimental lineups. To up the stakes for a competitive version of this(where rewards are earned), points are earned for victories and lost for losses but on top of that, a pick/ban phase similar to that used in dota could be introduced. This way, players get to truly experiment for their lineups and define the meta by identifying the strongest heroes without committing their monetary resources beforehand.Just giving theory. He is probably an experienced player, standing among the top guilds. Based on his knowledge to the game, I'm sure he's been playing for a long time in the game. Maybe P2P but everything is nothing more than a guess. Gaining good reputation, he can choose to reveal himself and become famous. Gaining bad reputation, he can just fade away without harming his true identity. He might be using a second account in this forum too. Seeing how often he post a post (like at least 30 posts a day), he is trying to accomplish something, like become one of the leading figures in the community.
Job balancing is one of the hardest thing to do because you can never accurately predict the result until you release the update to the public. With a small sample size you can hardly accomplish anything in time. Yes, the DEF defenitely need somemore rework. Any unit with weaker ATK will always deal low damage, my 3k attack winry always deal less than 200 with her normal attack, but when she use her skill, the damage can go up to as high as 3k.
One of the best way to fix mystic is probably making their attack deals a portion of magic damage, or purely magic damage. Right now they have low attack damage, low crit, low defense, low HP, skill CD is too long to be utilise nicely, the only thing that kill them alive is the unique skill or those players that patience enough to wait out those long skill CD. Allowing mystic to deal magic damage with their attack would probably giving them some places in the squad-building strategic, as to fight the unit with low MAG (everyone except mystic and healer).
I respect your guesses about me, but who knows, let's keep it a mystery, like my name, shall we?
Yes, balance is the most terrible thing to do in a online game, everything is a constancy, just a misstep and you will have to fix, sometimes when you do notice, it's too late and to change it you may bring uproar to you player base, just like launch patch.
There's a lot of ways to make mystics great again, some options from my head right now:
Normal ATK based on ATK but deals MAG Damage.
Lower CD to some jobs or Change the CD at least for PVE
Modify damage scaling of Skill MAG damage.
About a closed ongoing test, they really need to do this, maybe with dummy account handled to top Arena players, they may give a better feedback than the devs internal feedback.