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Possible Solution

Nerf GS, GR critical to trigger 95% to 75% only
3 (4%)
Nerf GS trigger 100% Atk to 80% Atk only
2 (3%)
Give diminishing return to trigger (so that they don’t trigger forever)
18 (25%)
Restrict the number of same class from squad
37 (52%)
Trigger teams are fun now, please ignore all the troll comments
5 (7%)
Others, please specify your reason below
6 (8%)
 
Total votes: 71
 
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Fenicks719
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:14 pm

I would have voted for restricting the number of same class from squad, but then I saw a player with 3 berserkers on his team and look hella awesome! Limiting to 2 of the same class per team encourages creative play and I kinda support that. Maybe put the restrictions only for arena like taunt and the healing? (maybe a bad idea so just take it as grain of salt)

Diminishing returns is what I voted for and kinda makes sense. It's like fighting games where the longer the combo, the less damage they can deal (street fighter V). Limiting amount of triggers would be like allowing only 2 wall slams (second one will render them invulnerable and fall to the ground) in Dead Or Alive 5.

Now that I think of it. #4 is still the best option. Restrictions is one of the ways to promote creativity, and can make it more fun.
 
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Munilet
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:37 pm

I vote this..
But it only applied in arena..

4. Restrict the number of same class from squad

Nerf is not a solution..
 
TheLastEnvoy
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:46 pm

Instead of nerfing why not release some hero that counters it. Miu and Paladins are fine for countering trigger teams. Doing such nerf would affect whalers that are trying to do amazing combos with it to motivate other players who are on the verge of quitting. Trigger team is also a team that can help players to clear certain level of difficulty in a quest. Just because you can't beat it doesnt mean you should nerf it, find other alternative to counter it thats where the fun is instead of nerfing and complaining its too OP. Nothing is too OP you just need to explore and find solutions to problems. Example at work when someone does a better work then you do you kill that person or backstab him or cause trouble for him just so u can do better? Naturally you would wanna work harder and find solution on improving and doing a better work then him, its pretty much the same in game.
 
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Quorra
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:50 pm

Keep The Trigger chance but for GR make it less damage example 95% attack 10-30% damage, 70-75 still high, the other still fine.
 
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Gulrad
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:58 pm

If you want to limit the number of units in the arena, that is fine. But, if limiting the number of units in PvE, i think this part should be reconsidered.
If anything, they should make a formation specifically for arena rules and they have to make the squad in the arena itself.

In a way i voted for #4 but i clicked others #6, specifically for the squad to not impact PvE.

P.S. i realize triggers are slightly nerfed since sometimes even when my cybella crits, it does not trigger. and don't tell me i have extremely bad luck since it's just 5% but to not trigger a single unit out of 3 units in the aura.. that's like .05 * .05 * .05 chance.

nerf is not an option. Leon Zai's team countering my archers every now and then.. i only won once in 5 battles.
Last edited by Gulrad on Thu Feb 09, 2017 3:26 pm, edited 2 times in total.
 
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Enixus
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 2:59 pm

Instead of nerfing why not release some hero that counters it. Miu and Paladins are fine for countering trigger teams. Doing such nerf would affect whalers that are trying to do amazing combos with it to motivate other players who are on the verge of quitting. Trigger team is also a team that can help players to clear certain level of difficulty in a quest. Just because you can't beat it doesnt mean you should nerf it, find other alternative to counter it thats where the fun is instead of nerfing and complaining its too OP. Nothing is too OP you just need to explore and find solutions to problems. Example at work when someone does a better work then you do you kill that person or backstab him or cause trouble for him just so u can do better? Naturally you would wanna work harder and find solution on improving and doing a better work then him, its pretty much the same in game.
It could by PVP-specific. And no, anything that sorta counters trigger teams gets rekt by regular lineups, meaning you stand a higher chance to lose a random arena encounter just to "counter" the trigger lineup you only stand a small chance to meet.
 
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Bunny
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:00 pm

Voted for #4, to be applied in Arena.
It should not be too hard to implement and doesn't make them useless by hard nerfing or anything like that.
 
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SuiCya9
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:16 pm

Make Arena great again!
Restricting the numbers would a great idea (umm "can only use one hero per class?" please, of course this should only apply in arena). This way, other class will shine and a thing called "strategy" will be born.
 
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Autumnzz
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:27 pm

This should be a PvP only change.
 
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sakeci77
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:28 pm

Since the game have 6 classes, should restrict any same class in a team.
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