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Possible Solution

Nerf GS, GR critical to trigger 95% to 75% only
3 (4%)
Nerf GS trigger 100% Atk to 80% Atk only
2 (3%)
Give diminishing return to trigger (so that they don’t trigger forever)
18 (25%)
Restrict the number of same class from squad
37 (52%)
Trigger teams are fun now, please ignore all the troll comments
5 (7%)
Others, please specify your reason below
6 (8%)
 
Total votes: 71
 
TheLastEnvoy
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:29 pm

Instead of nerfing why not release some hero that counters it. Miu and Paladins are fine for countering trigger teams. Doing such nerf would affect whalers that are trying to do amazing combos with it to motivate other players who are on the verge of quitting. Trigger team is also a team that can help players to clear certain level of difficulty in a quest. Just because you can't beat it doesnt mean you should nerf it, find other alternative to counter it thats where the fun is instead of nerfing and complaining its too OP. Nothing is too OP you just need to explore and find solutions to problems. Example at work when someone does a better work then you do you kill that person or backstab him or cause trouble for him just so u can do better? Naturally you would wanna work harder and find solution on improving and doing a better work then him, its pretty much the same in game.
It could by PVP-specific. And no, anything that sorta counters trigger teams gets rekt by regular lineups, meaning you stand a higher chance to lose a random arena encounter just to "counter" the trigger lineup you only stand a small chance to meet.
Depends how you build your counter team to counter almost everything. I've lost much ever since I started using this team to counter trigger archers
 
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Hungshu
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:39 pm

- Made 1 team not more than 2 of Same class
- Made Kiera skill Full map made Mystic great again
 
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RenShota
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 3:47 pm

Nerf GR chance to trigger when critical from 95% to half only for arena. And 75% for dungeon / story.
 
legend27
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 4:14 pm

No. whatever you do, do not nerf any of the class, instead create new ones to counter these skills. I've been building my trigger team for a while and now you're saying nerf it?? might as well nerf all the classes as well ea: nerf stupid huge damage from berserker to 50% in arena, nerf Ronan stupidly huge attack and skill delay how does that make you feel? Are you saying it's easy to create a trigger team? i only have 2 valiant and thats 2 KANE and now you're saying you want to nerf it? YES nerf it and give all the owner of KANE, CYBELLA a new valiant/hero with proper faith
 
noaterra
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 4:30 pm

I vote for no 3.. Restrict the number of trigger seems the best way for me.. If you restrict the number of same class, it would limiting the player's strategy..
And of course it will be better to have another hero who can counter this (like return damage aura or aura which is can disturb enemy aura)..
 
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Nightingale
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 4:51 pm

I think the best solution would be to allow each hero to be triggered only once per turn. That goes to all classes and their auras, not just Archers. For PVE however, I cannot say.
 
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Marad
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 6:52 pm

Hey its great to see 2 of my suggestions in my thread make it into the poll lol
 
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Enixus
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 6:55 pm

I think the best solution would be to allow each hero to be triggered only once per turn. That goes to all classes and their auras, not just Archers. For PVE however, I cannot say.
Too huge a nerf, and that's coming from a player that doesn't run a trigger lineup. I find the suggestions OP mentioned pretty reasonable.
 
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Nightingale
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 7:19 pm

I think the best solution would be to allow each hero to be triggered only once per turn. That goes to all classes and their auras, not just Archers. For PVE however, I cannot say.
Too huge a nerf, and that's coming from a player that doesn't run a trigger lineup. I find the suggestions OP mentioned pretty reasonable.
It's a necessary one, I've only run a GR Cybella and just one trigger alone is enough to obliterate most Champions in one turn. Out of mercy for others I don't make another 40 GS Cybella and/or 34 GS/GR Kane, that would take the fun out of everything.
 
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Ryozanki
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Re: Trigger Team Poll to DEV

Thu Feb 09, 2017 8:13 pm

Please be informed that this poll will be used as feedback for the dev team, and does not represent that the winning vote will be 100% utilized.

Thanks!
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