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airkon
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Issues in Current Guild Raid System

Thu Jun 08, 2017 1:57 pm

Current Issues
  • Raid Bosses are too easy for some guilds and too difficult for other guilds. E.g. The first raid boss in Infinity is down in less than 3 hours > this poses a problem as many guild members have yet to even hit the first boss. 
  • The concept of storing of keys and deciding where you want to focus your damage on > This personally makes me feel like I'm plotting against my own guildmates.
Proposed Solution
  • Raid bosses don't die (aka infinite health). Everyone just does their best every day. Once the damage is across a certain threshold, the boss is considered cleared for the day.
  • New boss spawns every day at a fixed time.
Currently, we have our own internal arrangements that everyone can only use 1 key before a certain time. We also have to set a damage cap due to the current mechanisms. This IMO is quite stupid as I will need to ask my members to limit their damage.

With the valiant revamp coming soon and also newer stronger heroes released over time, this problem will only get worse. 
 
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davidkim
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Re: Issues in Current Guild Raid System

Thu Jun 08, 2017 4:02 pm

Current Issues
  • Raid Bosses are too easy for some guilds and too difficult for other guilds. E.g. The first raid boss in Infinity is down in less than 3 hours > this poses a problem as many guild members have yet to even hit the first boss. 
  • The concept of storing of keys and deciding where you want to focus your damage on > This personally makes me feel like I'm plotting against my own guildmates.
Proposed Solution
  • Raid bosses don't die (aka infinite health). Everyone just does their best every day. Once the damage is across a certain threshold, the boss is considered cleared for the day.
  • New boss spawns every day at a fixed time.
Currently, we have our own internal arrangements that everyone can only use 1 key before a certain time. We also have to set a damage cap due to the current mechanisms. This IMO is quite stupid as I will need to ask my members to limit their damage.

With the valiant revamp coming soon and also newer stronger heroes released over time, this problem will only get worse. 
Endless health = 1 like
Many guild have such problem. So its better to set some rules. Early bird get the worms, so those that woke up at 5am to hit the raid, obviously they need the high score. 
So for now, the guild can set rules to control their members, anyway its guild work. so everyone should work together.
Of course it is still an issue, but can be resolved with some control.
 
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uratex16
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Re: Issues in Current Guild Raid System

Thu Jun 08, 2017 4:04 pm

Lol we had the same problem. One time snake was left with freakin 800k hp and no one was willing to attack and use their other key.

Suggestion sounds good; however there are indicators in game that a future raid with different and I assume, stronger bosses, would be available. This might prove a solution for these problems but we have to wait till then.
 
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rvm1975
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Re: Issues in Current Guild Raid System

Thu Jun 08, 2017 4:19 pm

+1 for endless health for 24h

i.e. 1hp will remain until daily reset and everyone can spend theirs keys ...

and this feature will keep ladder in damage aspect
 
ganekon
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Re: Issues in Current Guild Raid System

Thu Jun 08, 2017 5:36 pm

Making endless boss isn't satisfying, and the solution is only temporary.
I'd say to give more random rewards, so players have different raid tokens quantity.
That way player will be spread to give more attention to tokens they wanted instead just attacking it all evenly.
At the moment people would have mostly helm and body than accessories and vanity.
It will also make the raid sets are harder to get, and the devs might want to consider opening transaction or auction menu to sell stuffs.
 
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airkon
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Re: Issues in Current Guild Raid System

Sat Jun 10, 2017 11:42 am

I like david's suggestion. Just keep boss at 1hp for the entire day until the reset at 5am. That would solve a whole lot of problems.