- Raid Bosses are too easy for some guilds and too difficult for other guilds. E.g. The first raid boss in Infinity is down in less than 3 hours > this poses a problem as many guild members have yet to even hit the first boss.
- The concept of storing of keys and deciding where you want to focus your damage on > This personally makes me feel like I'm plotting against my own guildmates.
- Raid bosses don't die (aka infinite health). Everyone just does their best every day. Once the damage is across a certain threshold, the boss is considered cleared for the day.
- New boss spawns every day at a fixed time.
With the valiant revamp coming soon and also newer stronger heroes released over time, this problem will only get worse.