Hey guys!
Great feedback! Please look out for my thread in a couple of hours regarding this new feature in this section! The devs would like to hear more from you!
Remember, constructive conversations help EVERYONE.
Cheers! I love you guys!
Thank you for taking care of us
We love you too (even if maybe not all of us, at least I do
)
Anyway, I need to correct myself about my opinion of limit break vs talent system on my earlier post.
After some discussing with my guildsmates concerning the talent system, we came into conclusion that some heroes might profit more in using talent system more than limit break. Some heroes like Drake who can ignore the growth of other stats outside of his attack will benefit more in using copies of himself to raise talent points rather than be used to limit break.
A max limit break Dragoon Drake with Ares faith has 5585 base attack, while a +2 lvl 30 and fully trained Drake has 4509 base attack (source: VF gallery)
That means Drake gains around 1k base attack from sacrificing 5 copies of himself to reach max limit break.
In contrast, using 5 copies of 5* Dragoon Drake to fuel talent tree will garner us 20 talent points. There are 16 nodes in the talent tree that adds base attack only. Each nodes on attack talent tree gives 125 base attack. Which mean it will give us 2000 base attack, plus extra 5 talent points (4 + 1 free talent point we get from max train and level +2 hero) that we can freely use on anything else (increasing secondary damage from Dragoon's pierce attack, or maybe to other stat path), at the same cost needed to Max Limit Break Dragoon Drake.
Dragoon Drake being the core member of SDD team that can continuously deal attack trigger damage right from the start may ditch defense and hp stat because if everything went well, enemy won't even have the chance to attack at all.
Other heroes that can benefit well from talent tree more than limit breaking also include:
Victoria CK (pumping Defense for extreme amount of survivability and more benefit from her aura),
all Sharpshooters (because they generally scale well with higher attack stat),
Nadia (all of her classes), all
shadows that can take roguekensei path (kensei paths tend to scale on attack more than crit. One talent skill can convert base crit into attack. And to reach that node, we have to get past several nodes of attack tree, which translates to more attack),
Vincent Gladiator (you'd want to pump his attack anyway in order to toughen his hp shield and benefit more from his aura),
Sven (berserker wyvern's stat scales from his attack. Also being part of trigger team which makes counter attack from enemies less worrisome).
For now that's all the heroes I can think about. Feel free to add more into the list if you find any worthy addition