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RenShota
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New Nightmare after Sven, Merlin Warlock

Mon Oct 23, 2017 4:16 pm

Okay guys. I just comeback after 2 months and meet new demon here lol. The deadly Merlin. WOW. Is she a vampire with true power of shinigami? XD

When I first met Merlin Warlock (at pvp), I was shocked that his power could inflict enormous damage even for a mystic. Yes, my Talissa defeated easily. LOL.
After that, I checked the description of her skills. And wow.
Her skill is dealing damage equal to 30% on max HP target. Gosh. And for 3 turn. So, Total damage is 90% hp? XD

Okay. Just let the description.

I wanted to make sure that Merlin's skill description and my understanding of her skills were wrong.

Her skill is : dealing magic damage equal to 30% max HP target.
Is it pure dmg? Ignore mdeff, buff, or anything?
in the description is not explained that it is pure damage, so the resulting damage is only based on max HP target.

I will give you an example of understanding that I understand about her skill.
1. Suppose turn 1, i have hero with max HP 10k (green bar HP), no buff or additional status.
2. Turn 2, Merlin cast her skill to target (my hero with 10k max HP). Based on Merlin's skill, it will dealing dmg around 3k. Because 30% of 10k = 3k.
3. Turn 3. My hero got 3k dmg. So the rest of the HP is 7k green bar HP. Because 10k - 3k = 7k.
4. At same time, (turn 3), my other hero cast HP buff (suppose to add 5k HP) to Merlin's target. So the target HP is 7k green bar HP + 5k yellow bar HP = 12k HP
Okay. On this case, my hero have 2 HP bar right? green bar HP and yellow bar HP.
On Merlin's description, there is not pure dmg right, or i can say that the dmg doesnt ignore buff right? it just write "dealing dmg equal to 30% max HP target". So it means, the dmg based on max hp but not ignored buff (this is my understanding of the skill). So,
5. In turn 4, my hero (Merlin's target) should be getting :
a. 1st condition = max HP still count at 10k, so my hero will get 3k damage. So my hero's HP is 12k - 3k = 9k. Where this 9k hp is 7k green bar hp + 2k yellow bar hp (buff)
b. 2nd condition = max hp is calculated after receiving an additional 5k hp buff. So the dmg change to 30% from 15k (10k green bar + 5k yellow bar) = around 4.5k dmg. So in this 2nd condition, my hero will get 4,5k dmg. So, my hero's HP = 12k - 4.5k = 7.5k. Where this 7.5k hp is 7k green bar hp + 500 yellow bar hp.
6. In turn 5, my hero will get last dmg for Merlin's skill.
a. 1st condition, still get 3k dmg, so 9k - 3k = 6k. Where this 6k hp is 6k green bar hp and hp buff is gone.
b. 2nd condition, get dmg 30% from 15k hp, so the dmg dealt is around 4,5k. So, 7.5k - 4.5k = 3k hp. Where this 3k hp is 3k green bar hp and hp buff is gone.

is my explanation wrong?
damage based on max hp like that right?

but in fact, the hp buff is ignored.

damage skill directly attack the hp green bar even though it is using buff hp.
but there is no information that the resulting damage is pure damage and ignore the defense even ignore the buff.
in the description it is only said that the resulting damage is based on the max hp target

so what I complain is :
1. Why Merlin's Skill (Warlock) direct damage to green hp bar and ignore yellow bar hp?
2. Why Merlin's Skill (Warlock) ignore magic defense? this is the first time I've seen a mystic killing mystic very easily.
3. what is the difference of dealing damage equal to max hp with dealing dmg equal to atk / magic power? is not that just a matter of how much dmg is generated? but will still be processed with def and buff?
4. what's wrong? description of skill or reality in skill effect?
5. even the lucille's skill was neglected. does not that mean pure damage without looking at the buff? in the skill description is not said so.
6. if the skill description is not complete, then Merlin is one nightmare after Sven. And once again repeats the fact that Kiera is much weaker.

The reason I gave that much complain is why all the buffs are ignored when the description is not said so. Only provide damage based on max hp target.

Thank Devs~
 
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Ferico
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Re: New Nightmare after Sven, Merlin Warlock

Mon Oct 23, 2017 7:17 pm

Yes, they did mention in their FB page that no buff (shields, HP shields, DEF/MAG increase) will be able to decrease that 30% HP damage per turn. She is actually strong and people are building her into a DEF monster mage since her skill doesnt rely on MAG. She could potentially kill a single enemy within 3-4 turns in arena.

LinK: https://www.facebook.com/ValiantForce/p ... 30/?type=3

Unfortunately, the in-game skill description failed to mention this though and I agree that it should reflect it's true damage nature
 
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RenShota
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Re: New Nightmare after Sven, Merlin Warlock

Mon Oct 23, 2017 9:09 pm

So its pure dmg after all? But there is not like that on description skill.
And how about Aria's skill?
Aria's skill is "dealing dmg equal to 80% of this hero max hp". What the different? Its same. Based on how much max HP is. But, the problem is, why Merlin's ignore hp buff (yellow bar hp), but Aria's not ignore hp buff (yellow bar hp). I think the description of Merlin's skill is F***. Not same with the real effect. As i write an example on my post. It should be like that about "dealing damage equal tp 30% of target's max hp". Not ignored buff hp :/.
 
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whodahackii
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Re: New Nightmare after Sven, Merlin Warlock

Tue Oct 24, 2017 8:14 am

Ren, I have no comment on Merlin as the official already stated it, and the 30% HP dmg is great in pvp, but is capped at 30k vs PvE content.

And about the Aria example you gave. It is a totally different nature. like all offensive skill before merlin, which stated only by a Faction (%) of certain Stat (HP/Atk/Crit/Mag/Def) will always deal as Mag Dmg. Which in turn will be Reduced/Damped by defensive Stat (def + mag).

Now that i re-read your argument, i agree on the need to state merlin's skill will ignore all buff or plainly input Pure Dmg/Plain dmg.

*BTW, MiloD, may I know what is the deal with including high % of Def stat into Magic Reduction?! (High as in WE NEVER KNOW THE EXACT NUMBER, is this fair in this game? when Atk, Def, HP, Crit can be assumed and calculated, while Mag Reduc. is not?)
 
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Silmeria
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Re: New Nightmare after Sven, Merlin Warlock

Tue Oct 24, 2017 7:22 pm

I think merlin warlock is not OP, she is what a good mystic design should be.
She is usable in PvE but there are better units.
And she has weaknesses.

1. Elves will cleanse themself of merlin's skill on celestial form.
2. Disable also will stop her skill effect (Stun, Freeze).
3.She can not do any actions while her skill is still active.

And there are others you should discover yourself.
Personally I don't mind a mystic who can counter other mystic because it brings a new element to strategy.
Also, zoey is even more powerful than her.