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Ferico
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Location: Pluto

Improve the Effin' Boss Mechanics!!

Tue Dec 05, 2017 9:51 am

I believe VF has been creative in adding new game mechanics such as the new Hex System and Elves' Spirit Form but they are rendered useless specially during Boss Battles that left me asking "Why did they introduce this stupid idea in the first place?"

Suggested New Boss Mechanics

ALL BOSSES MAY resist the following: (Keyword is "May", I suppose some of the bosses may resist all or at least one of the following status effects)
-Stun
-Silence
-Bleed
-Poison
-Charm
-Freeze
-Fear
-Confuse
-Status Debuff from On-Spawn Effects


ALL BOSSESS should not resist the following:
-Hex Trigger
-ATK Debuff from Skill
-DEF Debuff from Skill
-MAG Debuff from Skill
-CRT Debuff from Skill

I welcome other suggestions that I might have missed.

Thanks!
 
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whodahackii
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Re: Improve the Effin' Boss Mechanics!!

Tue Dec 05, 2017 2:06 pm

Yep, is there a way to SEPARATE the status debuff with different resisting stat?
Or simply hard code that some boss is immune to something, and weak against something.

As of now, the boss has counter skill which is to discourage Brainless Trigger, but in the same time, it is giving ZERO incentive to other non-triggering hero with useful skill effect. Those Taunt, Atk Debuff, Def Debuff, Charm, Fear, all those precious thing in many game, BUT not in Valiant Force.

If the Developer DO NOT want to improve on this part, good luck maintaining 'freshness' in creating content, because it is lazy.
 
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rvm1975
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Joined: Sat Aug 27, 2016 1:45 am

Re: Improve the Effin' Boss Mechanics!!

Wed Dec 06, 2017 11:08 pm

+1

I do agree on changing the resist mechanics.

I want to try the Cassandra samurai but her DEF debuff seems to be useless