I believe VF has been creative in adding new game mechanics such as the new Hex System and Elves' Spirit Form but they are rendered useless specially during Boss Battles that left me asking "Why did they introduce this stupid idea in the first place?"
Suggested New Boss Mechanics
ALL BOSSES MAY resist the following: (Keyword is "May", I suppose some of the bosses may resist all or at least one of the following status effects)
-Stun
-Silence
-Bleed
-Poison
-Charm
-Freeze
-Fear
-Confuse
-Status Debuff from On-Spawn Effects
ALL BOSSESS should not resist the following:
-Hex Trigger
-ATK Debuff from Skill
-DEF Debuff from Skill
-MAG Debuff from Skill
-CRT Debuff from Skill
I welcome other suggestions that I might have missed.
Thanks!