User avatar
Mayel
Junior Member
Junior Member
Topic Author
Posts: 17
Joined: Sun Oct 02, 2016 11:53 pm

Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Tue Oct 18, 2016 2:49 pm

First of all I want to congratulate DEV for creating a cool game! Keep up the good work!

I'm Mayel been playing the game for almost 8 weeks now and I can say that the game is quite solid found some display and minor bugs but overall i rate it 8/10 this is the kind of game I wanted to create when i was still starting as a developer. Too bad I'm not a game developer just an application developer anyway again KUDOS TO THE DEV!.

NOTE : Suggestions below are base on personal opinion and ideas. Just want to share some of my ideas to the developer and help them improve the game. Some things might have been mentioned already so I apologize in advance.

Will try to update if i have more.

FEEDBACK

1. Inventory is limited but can deal with it although it would be great if it can be improved:
  • Equipped item should not be included in the count
2. Chat System is barely noticeable
  • add PM
3. Friend List is quite hard to manage the following are suggestions that might improve this feature:
  • can filter by class
  • can be sort by stats
  • can see last login time
  • can be sort by player level
  • can be sort by friend level
4. Guild Member List should have the same feature as above for easier managing
5. Improve Voice effects and animations (CBT so quite understandable)

SUGGESTIONS

1. Improve Valiant Heroes

Idea A: Valiant Skills

I notice that Boss has 2 skills so why not Valiant Heroes? Currently I don't see anything special with Valiant Heroes (except for they're higher stats and 
extra skill effects) but ordinary heroes can still do the job so why use Valiant Heroes?

- So to make Valiant Heroes more special I'm suggesting a way for Valiant Heroes to learn they're second skill by the following method:
  • A new event dungeon that drops Valiant Skill Artifacts (10 pcs Valiant Skill Artifacts can be combined to a specific or random Valiant Skill)
  • Add in Arena for Reward Exchange
  • Drop by World Boss?
- Valiant Skill is class specific (Shadow,Champion,Ranger,Etc.)
- Valiant Skill Artifacts will be merge by using a specific building (Archaeology?).
- Example of Valiant Skills:
  • Reduce Skill CD by N Turn (except for this Valiant Skill)
  • Reduce Accuracy of Melee/ Increase dodge rate of team by N% for N Turn
  • Resist Spell Effects for N turn (poison, delay, silence, stun etc.) 
- Can also implement flip coin effect to make it a bit harder to execute Valiant Skills

Idea B: Leader Effect

Ok so Valiant Skill is not possible then how about leader effect?

- Setting a hero as your avatar will have a leader effect and of course Valiant Hero will have better leader effect.
- Leader effect is permanent
- Example of Leader Effect:
  • Boost Stat (atk,def,etc can be specific depending on what type of hero) by N%
  • Chance to Resist Spell Effects by N%
  • Reduce Skill CD by N turn
  • Increase Gold Rate by N%
  • Increase Drop Rate by N%
- Some Leader Effect can be class specific for example a Shizu Magebane can only boost Class under Kensei.

2. New Event Dungeon

A dungeon where player can farm fodders.

Dungeon Mechanics :

- Will have 3 difficulty
  • normal drops 1* fodder (max 5 set of monsters)
  • hard drops 2* fodder (max 7 set of monsters)
  • legendary drops 4* fodder (max 10 set of monsters)
- Player will start with 2 turns
- Killing a monster will create a random effect :
  • drop fodder (according to dungeon difficulty see above for fodder drops)
  • increase the turn of players
  • random debuffs or buffs
- After clearing all monster a boss will appear killing the boss will have a chance to drop the ff:
  • normal drops 3* fodder
  • hard drops 4* fodder
  • legendary drops 5*
- If all turns are consumed without defeating the boss then dungeon fails
- If all units die then dungeon fails

Fodder Effect

- Fodder will have an increased in training exp compared to its monster counterpart:
  • if using a 1* monster gives 2% in training exp then the 1* fodder will have N * 2% training exp gained (if N=3) then 3*2% = 6% training exp gained
  • if using a 2* monster gives 5% in training exp then the 2* fodder will have N * 5% training exp gained (if N=3) then 3*5% = 15% training exp gained
  • so on and so forth..
- N value might change not fixed just an idea.


3. Add New Skills

Class Specific

- For Shadow : Smoke Screen - [AOE] Reduce Accuracy by 45% (max is 75%) by N turn
- For Ranger : Piercing Shot - Adds 45% (max 75%) chance of Piercing Effect to Normal Atk by N turn
  • only works in straight line.
- For Healer : Resist Spell - [AOE] Resist Spell Effects for 45% (max 75%) chance by N turn

Others
- Stone - Turns hero to stone for N turn increase defense 20% (max 50%) against melee
  • can be cast to ally
  • skill cd stop
4. Training Heroes

- If hero and hero/monster use for training has same class then it should increase training exp gained.
  • If a champion monster is use for training Vincent then it should give extra training exp.
5. Leader Board

- Listing of Top Guild, Player, Etc.
- Most Achievements Completed
- Can have certain rewards so player will have additional goals in game.


6. Building Lots

- Allow players to buy lots
  • max of 2 perhaps regardless of size
7. Main Game Achievements

- Add more achievements in the future
- Add same chest feature in Event Achievement to the Main Game Achievement
  • 5%, 15%, 30%, 50%, 75%, 100% each percentage will have they're own chest this way players will have more goals in game.
8. Title System?

- Still thinking if appropriate


Thats all for now! Thanks! ^_________^
Last edited by Mayel on Tue Oct 18, 2016 4:36 pm, edited 1 time in total.
 
User avatar
Crazyfight
Veteran Member
Veteran Member
Posts: 524
Joined: Mon Sep 05, 2016 10:39 am

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Tue Oct 18, 2016 4:06 pm

The idea of reduce skill countdown....
You are servant of Isabella right?
RIGHT?!?
 
User avatar
Mayel
Junior Member
Junior Member
Topic Author
Posts: 17
Joined: Sun Oct 02, 2016 11:53 pm

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Tue Oct 18, 2016 4:31 pm

Oh yah Isabella, I think she should be nerfed.

And i don't have Isabella BTW. I just notice that since we have a skill delay why don't we have a skill cd reduce thats all.

And I think the flip coin feature will come into play if ever the 2nd Valiant Skill is too OP.

Also skills are just samples, might or may not be possible, might be balance breaking or not up to dev.

Cheers!
 
User avatar
sugarlemon
Official Member
Official Member
Posts: 21
Joined: Wed Oct 12, 2016 7:17 pm

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Tue Oct 18, 2016 5:28 pm

+1 for fodder dungeon :D
 
User avatar
lord284
Official Member
Official Member
Posts: 32
Joined: Sat Sep 03, 2016 7:04 pm

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Wed Oct 19, 2016 2:59 pm

Many good ideas here. Fodder dungeon is good to farm fodders specifically since it is required for training and since we have exp dungeon so why not fodders when training is equally important as well in character progression. 
 
User avatar
kyon
Senior Member
Senior Member
Posts: 172
Joined: Tue Sep 27, 2016 12:44 pm

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Wed Oct 19, 2016 7:13 pm

+1 for fodder dungeon.
 
User avatar
Satsuki
Valiant Administrator
Valiant Administrator
Posts: 226
Joined: Tue Aug 23, 2016 4:48 pm
Contact:

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Thu Oct 20, 2016 10:05 am

Dear Mayel, 
Thank you for your feedback we will continue ti gather these feedback even after official launch!  :D :D :D
 
User avatar
Mayel
Junior Member
Junior Member
Topic Author
Posts: 17
Joined: Sun Oct 02, 2016 11:53 pm

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Thu Oct 20, 2016 10:43 am

Dear Satsuki

Thank you! Glad to share my idea :) And again congrats for creating a great game!

Cheers!
 
User avatar
Razk
Senior Member
Senior Member
Posts: 208
Joined: Fri Sep 02, 2016 5:33 am

Re: Some Feedback and Idea :) (New Event Dungeon,2nd Valiant Skill,Leader Effect,Etc.)

Thu Oct 20, 2016 12:55 pm

I like the idea about leader's effect, and it would be cool to extend that to ally effect as well.
Atm, people normally prefer a high damage ranger when picking ally since when somebody in the team dies, the ranger can join the fight and help kill the mob without the need to wait for skill cd. The ranger rarely need to rely on the aura system and beung a range unit, you dont need to worry about positioning him.
Giving ally some leader effect would make people pick other variety, for example picking Lucille ally, and the team get 10% hp recovery every turn, or picking Darrion give the team 10% damage mitigation for every incoming damage.