I'm Mayel been playing the game for almost 8 weeks now and I can say that the game is quite solid found some display and minor bugs but overall i rate it 8/10 this is the kind of game I wanted to create when i was still starting as a developer. Too bad I'm not a game developer just an application developer anyway again KUDOS TO THE DEV!.
NOTE : Suggestions below are base on personal opinion and ideas. Just want to share some of my ideas to the developer and help them improve the game. Some things might have been mentioned already so I apologize in advance.
Will try to update if i have more.
FEEDBACK
1. Inventory is limited but can deal with it although it would be great if it can be improved:
- Equipped item should not be included in the count
- add PM
- can filter by class
- can be sort by stats
- can see last login time
- can be sort by player level
- can be sort by friend level
5. Improve Voice effects and animations (CBT so quite understandable)
SUGGESTIONS
1. Improve Valiant Heroes
Idea A: Valiant Skills
I notice that Boss has 2 skills so why not Valiant Heroes? Currently I don't see anything special with Valiant Heroes (except for they're higher stats and
extra skill effects) but ordinary heroes can still do the job so why use Valiant Heroes?
- So to make Valiant Heroes more special I'm suggesting a way for Valiant Heroes to learn they're second skill by the following method:
- A new event dungeon that drops Valiant Skill Artifacts (10 pcs Valiant Skill Artifacts can be combined to a specific or random Valiant Skill)
- Add in Arena for Reward Exchange
- Drop by World Boss?
- Valiant Skill Artifacts will be merge by using a specific building (Archaeology?).
- Example of Valiant Skills:
- Reduce Skill CD by N Turn (except for this Valiant Skill)
- Reduce Accuracy of Melee/ Increase dodge rate of team by N% for N Turn
- Resist Spell Effects for N turn (poison, delay, silence, stun etc.)
Idea B: Leader Effect
Ok so Valiant Skill is not possible then how about leader effect?
- Setting a hero as your avatar will have a leader effect and of course Valiant Hero will have better leader effect.
- Leader effect is permanent
- Example of Leader Effect:
- Boost Stat (atk,def,etc can be specific depending on what type of hero) by N%
- Chance to Resist Spell Effects by N%
- Reduce Skill CD by N turn
- Increase Gold Rate by N%
- Increase Drop Rate by N%
2. New Event Dungeon
A dungeon where player can farm fodders.
Dungeon Mechanics :
- Will have 3 difficulty
- normal drops 1* fodder (max 5 set of monsters)
- hard drops 2* fodder (max 7 set of monsters)
- legendary drops 4* fodder (max 10 set of monsters)
- Killing a monster will create a random effect :
- drop fodder (according to dungeon difficulty see above for fodder drops)
- increase the turn of players
- random debuffs or buffs
- normal drops 3* fodder
- hard drops 4* fodder
- legendary drops 5*
- If all units die then dungeon fails
Fodder Effect
- Fodder will have an increased in training exp compared to its monster counterpart:
- if using a 1* monster gives 2% in training exp then the 1* fodder will have N * 2% training exp gained (if N=3) then 3*2% = 6% training exp gained
- if using a 2* monster gives 5% in training exp then the 2* fodder will have N * 5% training exp gained (if N=3) then 3*5% = 15% training exp gained
- so on and so forth..
3. Add New Skills
Class Specific
- For Shadow : Smoke Screen - [AOE] Reduce Accuracy by 45% (max is 75%) by N turn
- For Ranger : Piercing Shot - Adds 45% (max 75%) chance of Piercing Effect to Normal Atk by N turn
- only works in straight line.
Others
- Stone - Turns hero to stone for N turn increase defense 20% (max 50%) against melee
- can be cast to ally
- skill cd stop
- If hero and hero/monster use for training has same class then it should increase training exp gained.
- If a champion monster is use for training Vincent then it should give extra training exp.
- Listing of Top Guild, Player, Etc.
- Most Achievements Completed
- Can have certain rewards so player will have additional goals in game.
6. Building Lots
- Allow players to buy lots
- max of 2 perhaps regardless of size
- Add more achievements in the future
- Add same chest feature in Event Achievement to the Main Game Achievement
- 5%, 15%, 30%, 50%, 75%, 100% each percentage will have they're own chest this way players will have more goals in game.
- Still thinking if appropriate
Thats all for now! Thanks! ^_________^