I actually spent 2 hours writing a lot of stuff but everything got wiped because of the login timeout... so I'm just gonna keep this short.... Ultimately, I hope the devs/admin will read this with an open heart. These are collective feelings that I've gathered over the weekend with community members from different sources.
Prestige (VIP System)
The most controversial mechanic in the game. Personally, I do not have any qualms with the current VIP system as the benefits are not very game breaking. However, over the years many games with the VIP system have P2W mechanics and people have already build a strong stereotype against it. To them, VIP = P2W thus when people see the system, they will more than likely jump into conclusion that it's p2w game and shun away from it. The devs need to understand that there are so many mobile games being published every day, not everyone is going to wait and observe whether your System is different from others or not.
This is something that you guys should realised and be prepared to answer when implementing this system. There's nothing we can do here except to educate people your system is different.
Stamina System
- Most games are at 3-5 minutes, please adjust them to suit the modern timings, especially if you are going to have such as small max stamina pool.
- Most top grossing games now have fixed stamina refreshes for $1-$3. Even Pokemon Go's Lure is $1/30mins. Please keep the game's refreshes to a fix amount of maybe 15-30 gems instead of the current incremental system, since the game have such a small max stamina pool.
The game does require quite a bit of grinding to power up the characters thus more stamina will definitely be appreciated.
Evolution System
As it is right now, it is already very expensive to evolve a 4* character to 5*. You'll need prepare tons of fodder to bring your character to +2 max trained. I'm not sure why are you guys still limiting the ability to the farm for evolve material (Relics) using the Job Quest Keys.
I would suggest either or the following:
- Allow the keys to refresh maybe 2-3 hours for 1 or;
- Please keep the game's refreshes to a fix amount of maybe 25-30 gems instead of the current incremental system.
I know it is possible to complete content with 3-4* characters but seriously, who doesn't like to feel powerful and have a 5* character in their team? As it is right now, it'll take more than 10 days to get evolve that 5* character and I'm not sure if the mass are going to wait that long.
PVP
The current PVP rewards are definitely not rewarding. As we all know, it's not easy to maintain your rank "up there". It takes a lot of effort, and sometimes gems during the rush hour to secure your place in the top spot. The least you can do is to reward the all players across the board especially top 10 players with enough gems or "almost enough" gems for a 10x gacha. As it is now... there's really no point rushing to be first except for bragging rights. Look at all the other Korean games with PVP system, they all reward the "top rankers" with at least a 10x pull.
Event
The current event difficulty is a bit difficult for a "first event". Maybe you can consider lowering the first few event's difficulty and make it challenging when you decide to rehash it? I hope events will be scaled towards the general public and not...
Other Suggestions:
- The Chat system (best thing btw) is currently a little messed up because we have to constantly scroll down to read the new message after we close the chatbox. Please let it auto scroll all the way down when we open it to read the new message or, just keep the new messages on the top.
- We need a lock for our units. It takes time to differentiate units for a new game and we do not want to accidentally delete those characters that can become 5*.
- The gold sink in the game currently is really huge at the moment... Is it possible to lower the cost for upgrading characters/equipment, rerolling aura, rerolling faith... etc.
- Player Rank can exp can be lowered a little from 1-11.