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Klifter
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Re: Valiants that need buff

9 years ago

Yeah but making a unit stand and be a meat shield without using any skill/aura it's in my opinion the opposite of being a "tactics" game..
Right now my arena fight are so boring that i'm thinking to drop them out until they put a new meta or new hero that could shake a little the game..
When then, what kind of tactics would you suggest then?
At least for the Arena, currently, there are 2 methods of winning.
1) Get 100 points first
2) Kill opposing team before 100 points are gotten.
Essentially, strategies would need to focus on the 3 general types I've stated in the above post. So units would need to do just that. What else would you like them to do if not aiming for any of those 3 strategies?
Usually in strategy games and rts there are 5 kind of maps/mode

Defend the point
Eliminate all the enemies
Resist for X turns
Take the point
Protect Hero X


I think they should make the arena team more wide, and trigger on any new fight 1 of this modes.
In this way arena team would be not locked in a boring meta, and all the heroes could find a spot in both pvp and pve sides..

They could put a random hero in the middle of the arena and one of the 2 team has to protect it.
They could put a far place to conquer and both the team has to reach it before the other one.
They could put a big buff on the enemy team and you have only to survive for X turns.
All of this in only one Arena mode.
Every  fight is randomized by enemy team, and when you start the fight even the Objective is randomized.

That could be a great way to make a pvp sistem interesting
I get what u mean. I agree with it and i too like the scenarios but all of those in my point of views, wont work in this game. Just because of just 1 reason, ranged heroes dont have range limits.

Meaning players are just gonna use ranged heroes and snipe away. I too have thought some of your ideas but it kept me back coz of this reason.

Malee heroes will be just unrealistic and will stuck with ranged ones. Movement are stuck with 1 plot at a time. Rune magus will be op. Players just need to take out the ones that becomes a threat.

Example: ninja, assassin, dragoon, gladiator and any malee heroes that can do cc skills which where these heroes can be 1shot at best with rangers.

I think alot, i mean tons of rebalancing work need to be done to make it viable in this game. Not that vf need to rework on just the heroes, the need to rework the whole game itself.
 
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Razk
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Re: Valiants that need buff

9 years ago

With the on going issue with Archbishop Lucille's skillset since the CBT and the current discussiom that stem from this thread
viewtopic.php?f=7&t=1086&start=30
Its time to gather our opinions and voice out to the developer about any Valiant class that you deem too weak and hopefully, this will gather enough attention and the developer may do appropraite adjustment to them.

Please list below and reason he/she should be buff/rework.
Valiant name and class
Reason for adjustment

So to start:
Freya Berserker.
-Active skill isnt any better then Vincent Berserker, and in some case Vincent's is even better. (Especially after you have gear up for his HP and DEF)
-Vincent's Berserker has the best ATK buff in the game while Freya has a hard-to-trigger aura that relies on other around her and needs to keep her def low so the enemy will prioritize her as their target.
Freya Berserker works really well with Vincent Berserker side by side, I think Freya Berserver will be more useful when Raid Bosses reach us, she will be countering multiple hits attacks, it's just that we don't have this kind of content right now, If I get an Ares Freya I will definitely make her a Berserker in anticipation of this kind of events (like that 3x3 dragon boss on some dev videos)
There and you have it, she needs to rely on another powerful unit, just as stated in my point. I also highly doubt stun will work on Dragon kind of raid boss.
 
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ScherBR
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Re: Valiants that need buff

9 years ago

With the on going issue with Archbishop Lucille's skillset since the CBT and the current discussiom that stem from this thread
viewtopic.php?f=7&t=1086&start=30
Its time to gather our opinions and voice out to the developer about any Valiant class that you deem too weak and hopefully, this will gather enough attention and the developer may do appropraite adjustment to them.

Please list below and reason he/she should be buff/rework.
Valiant name and class
Reason for adjustment

So to start:
Freya Berserker.
-Active skill isnt any better then Vincent Berserker, and in some case Vincent's is even better. (Especially after you have gear up for his HP and DEF)
-Vincent's Berserker has the best ATK buff in the game while Freya has a hard-to-trigger aura that relies on other around her and needs to keep her def low so the enemy will prioritize her as their target.
Freya Berserker works really well with Vincent Berserker side by side, I think Freya Berserver will be more useful when Raid Bosses reach us, she will be countering multiple hits attacks, it's just that we don't have this kind of content right now, If I get an Ares Freya I will definitely make her a Berserker in anticipation of this kind of events (like that 3x3 dragon boss on some dev videos)
There and you have it, she needs to rely on another powerful unit, just as stated in my point. I also highly doubt stun will work on Dragon kind of raid boss.
Well I was Reading the aura description again because I could not remenber the whole effect. I was not reffering to the stun counter part of the aura, but the normal attack conter. The problem is, it only triggers when she is attacked. If it only it was for everyone in the aura she would really shine. My problem would be the devs changing her to just be a better Vincent in status and effects. The gladiador path for both is a bad exemple. As they do the exact same things and she does it always better (percentage, skill damage and status)
 
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MoonEdge
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Posts: 269
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Re: Valiants that need buff

9 years ago

Yeah but making a unit stand and be a meat shield without using any skill/aura it's in my opinion the opposite of being a "tactics" game..
Right now my arena fight are so boring that i'm thinking to drop them out until they put a new meta or new hero that could shake a little the game..
When then, what kind of tactics would you suggest then?
At least for the Arena, currently, there are 2 methods of winning.
1) Get 100 points first
2) Kill opposing team before 100 points are gotten.
Essentially, strategies would need to focus on the 3 general types I've stated in the above post. So units would need to do just that. What else would you like them to do if not aiming for any of those 3 strategies?
Usually in strategy games and rts there are 5 kind of maps/mode

Defend the point
Eliminate all the enemies
Resist for X turns
Take the point
Protect Hero X


I think they should make the arena team more wide, and trigger on any new fight 1 of this modes.
In this way arena team would be not locked in a boring meta, and all the heroes could find a spot in both pvp and pve sides..

They could put a random hero in the middle of the arena and one of the 2 team has to protect it.
They could put a far place to conquer and both the team has to reach it before the other one.
They could put a big buff on the enemy team and you have only to survive for X turns.
All of this in only one Arena mode.
Every  fight is randomized by enemy team, and when you start the fight even the Objective is randomized.

That could be a great way to make a pvp sistem interesting
This no longer seems like a PvP. PvP is more of your choices versus my choices, like the current arena. Your suggestions, while make the game more fun, is more of like a challenge map,or scrimmage, not exactly PvP.
 
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kubizz
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Re: Valiants that need buff

9 years ago

+1 to berserker freya need buff.
 
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lord284
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Re: Valiants that need buff

9 years ago

Yes dev please look into freya berserker. Active skill reduced def by 30% allows it to take a lot of damage next turn vs fixed magic dmg hp reduction for Vincent which some part of the damage can be mitigated from the def. In arena it usually get focused down before it can do anything just from my experience.
 
illusion1208
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Re: Valiants that need buff

9 years ago

+1 to berserker freya need buff.
 
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Jenoss
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Re: Valiants that need buff

9 years ago

When then, what kind of tactics would you suggest then?
At least for the Arena, currently, there are 2 methods of winning.
1) Get 100 points first
2) Kill opposing team before 100 points are gotten.
Essentially, strategies would need to focus on the 3 general types I've stated in the above post. So units would need to do just that. What else would you like them to do if not aiming for any of those 3 strategies?
Usually in strategy games and rts there are 5 kind of maps/mode

Defend the point
Eliminate all the enemies
Resist for X turns
Take the point
Protect Hero X


I think they should make the arena team more wide, and trigger on any new fight 1 of this modes.
In this way arena team would be not locked in a boring meta, and all the heroes could find a spot in both pvp and pve sides..

They could put a random hero in the middle of the arena and one of the 2 team has to protect it.
They could put a far place to conquer and both the team has to reach it before the other one.
They could put a big buff on the enemy team and you have only to survive for X turns.
All of this in only one Arena mode.
Every  fight is randomized by enemy team, and when you start the fight even the Objective is randomized.

That could be a great way to make a pvp sistem interesting
This no longer seems like a PvP. PvP is more of your choices versus my choices, like the current arena. Your suggestions, while make the game more fun, is more of like a challenge map,or scrimmage, not exactly PvP.
Current arena is never been a real pvp.
I choose my choices, but enemy ones are AI.

Is just player vs enemy team with bad ia.. 
 
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MoonEdge
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Posts: 269
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Re: Valiants that need buff

9 years ago

True, but if you plan your team to make use of the AI...
 
sweetamy
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Posts: 79
Joined: 9 years ago

Re: Valiants that need buff

9 years ago

I've do SpiritWalker-Lucille 2 weeks ago to prepare my Trigger team, i like her specialize Aura that no one copy it.

till now..my Trigger team almost done to use, and then i feel like Dev said.

'Punish him' 

by added free 5* Event Heroes that have Lucille specialize Aura

nah, i just a bit disappointing to be get rekt by Dev again. i don't know why they don't make really New Aura to New Heroes.

btw...others Valiant have similar Aura to 5* Heroes too...i just chose the wrong way because i didn't see this will coming.