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tackey
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Posts: 336
Joined: Fri Aug 26, 2016 4:36 pm
Location: Black Heaven

[Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 11:29 am

I happen to join a VF Line groupchat, someone actually did a statistic of the droprate without Lunch/Dinner energy

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Including 30 energy which would be  306 Unrefined gems per day, that means if a player wanna get a mlb (Max Limit Break) Kahuna.
They would need at least 120 energy / 12 runs / 216 Unrefined Gems, Provided if they could complete Legend mode.
wasn't it abit too much? because players need at least a Seraphina and a team of fully develop units to compete in Legend mode.
How about newcomers? they might not even have a chance to grab more than 1 copy of Kahuna.


provided if all energy purchase is multiply by 2
120 Energy = you need to buy at least 8 times per day which is 2880 gems per day which is 31,680 gems in 11 days

*I personally doesn't buy too much energy, just refill once or twice per day according to the needs of event.* 1st purchase 15 gems, 2nd 30gems, 3rd 60gems

My Suggestion
1) Increase Droprate of Refined Gems so it will benefit both players and they will be able to get what they want with the amount of time spend in-game. It will also benefit the game itself according to "player acquisition".
2) Decrease HP of bonus encounter chest, so given that if player have strats/formation for legend. they should be able to clear with the help of Seraphina (Since this event is made for Seraphina).
3) Gives drops for all chest so to those players who can't finish all chest, they won't feel like a waste of time killing those chests - credit to ScherBR
via: Discussion: How to "fix" the Curious Carnival of Horror Event

Personal Opinion
Decreasing the requirement for exchange rate might displease other players who have already spend their unrefined gems. (i personally have not spend my unrefined gems, so doesn't matter to me. As a whole i think it will affect those who have spend.)

Added
The amount of Unrefined Gems you can get from legend mode is between 13~20. (could be lower)

Future Event System
A system that allows multiplayer RTS mode, and it will only consume host energy.
Total of 4 players per room, each player have 10~20sec to move their units if not they will get dc'ed and the unit will be in auto mode.
loot for hosted/joined players will be lower than solo mode.
Reason for this mode, so vets can help newbies with higher difficulties map and create interaction between players. (Chat enabled)

That's about it, feel free to give any feedbacks.

Be Valiant, Play Fair
Valiant Sage
tackey

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Last edited by tackey on Wed Nov 23, 2016 1:17 am, edited 6 times in total.
 
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gunfrey
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Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 12:40 pm

Yeah, i agree with you. Even though i managed to clear all the 3* achievement on the 2nd day.

But it's really sad seeing my guildmates having such a hard time clearing Legendary Difficulty even with Seraphina.
The drop rate for the Unrefined Gems is horrible too. Some people even decided to skip this event D:
 
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Celty
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Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 1:31 pm

can get as low as 3 unrefined gems for heroic too. i agree.
 
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Jenoss
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Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 2:28 pm

There is no doubt that in this even there are many problems around.
Any fix from the devs will be welcome
 
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Hanzo
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Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 5:27 pm

I agree with having more Unrefined Gems drop. The rest should stay the same.
 
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ArcaneHunter
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Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 6:50 pm

Legendary Difficulty, even with 200% unrefined gem drops when compared to heroic is a gamble. 20% chance if you can kill 1 chest, 40% chance if you can kill 2, and so on.
Pretty hard without a decent team and a Seraphina. :(
 
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Crazyfight
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Joined: Mon Sep 05, 2016 10:39 am

Re: [Opinion] Unrefined Gems Droprate

Tue Nov 22, 2016 11:55 pm

Had a tough battle with "whatever the new healer name is" and the game crashed after 68 turns
Yay...