User avatar
Kogahazan
Junior Member
Junior Member
Topic Author
Posts: 10
Joined: Mon Aug 29, 2016 10:18 pm
Location: Lucis

Auto Battle Config

Fri Sep 02, 2016 4:02 pm

I wanna suggest in adding configuration for the auto battle such as no skill use or dont move.
Lazy player like me love to do auto on all the normal wave then burn hell in last/boss wave. But with current auto AI uses the skill as soon as the skill cooldown refreshed,
 
User avatar
NightRain
Junior Member
Junior Member
Posts: 15
Joined: Fri Sep 02, 2016 7:32 pm
Location: Philippines

Re: Auto Battle Config

Fri Sep 02, 2016 8:01 pm

Honestly, I want this too, but it somehow defeats the purpose of the game. If there's going to be a configuration like this, then all the trials could be done using auto-battle. I guess the better proposition would be an "Auto Repeat" feature for grinding/farming just like what they have in Marvel Future Fight. Regarding the skills though, with the AI, I think the healing skills don't suddenly activate once they're available; they wait until an ally needs a healing before it's used.
 
User avatar
Noirach
Official Member
Official Member
Posts: 71
Joined: Sat Aug 27, 2016 10:26 pm

Re: Auto Battle Config

Fri Sep 02, 2016 8:45 pm

Auto battle config aside, removing the "skill animation" during auto battle would actually save a lot of time.
 
User avatar
NightRain
Junior Member
Junior Member
Posts: 15
Joined: Fri Sep 02, 2016 7:32 pm
Location: Philippines

Re: Auto Battle Config

Fri Sep 02, 2016 9:03 pm

Auto battle config aside, removing the "skill animation" during auto battle would actually save a lot of time.
Agree. Also the mini-cutscenes when the squads move on from wave to wave. Maybe they can add this on the settings button.
 
User avatar
Hanzo
Senior Member
Senior Member
Posts: 374
Joined: Fri Aug 26, 2016 4:42 pm

Re: Auto Battle Config

Fri Sep 02, 2016 9:43 pm

Looking at how the combat goes, I am not sure if a "better" auto combat will defeat the main purpose of the game... Hmn.
 
User avatar
NightRain
Junior Member
Junior Member
Posts: 15
Joined: Fri Sep 02, 2016 7:32 pm
Location: Philippines

Re: Auto Battle Config

Sat Sep 03, 2016 10:36 am

Looking at how the combat goes, I am not sure if a "better" auto combat will defeat the main purpose of the game... Hmn.
You don't think it'll be too convenient for everyone?
 
User avatar
Hanzo
Senior Member
Senior Member
Posts: 374
Joined: Fri Aug 26, 2016 4:42 pm

Re: Auto Battle Config

Sat Sep 10, 2016 2:15 am

Looking at how the combat goes, I am not sure if a "better" auto combat will defeat the main purpose of the game... Hmn.
You don't think it'll be too convenient for everyone?
It will definitely be. But players are too used to fast, lazy auto combat in other games...
 
Burai
Junior Member
Junior Member
Posts: 16
Joined: Thu Sep 08, 2016 11:28 pm

Re: Auto Battle Config

Sat Sep 10, 2016 5:33 am

Looking at how the combat goes, I am not sure if a "better" auto combat will defeat the main purpose of the game... Hmn.
You don't think it'll be too convenient for everyone?
It will definitely be. But players are too used to fast, lazy auto combat in other games...
that maybe so, but its kinda more or less, animation time that takes up most of the time,
Auto is supposed to be kinda dumb, as it is not supposed to replicate the movements of a player, rather the "Fastest" solution to a battle, soooo yea....
 
User avatar
EmpyreanV
Official Member
Official Member
Posts: 65
Joined: Sun Sep 04, 2016 9:16 pm
Location: Somewhere Dark

Re: Auto Battle Config

Mon Sep 12, 2016 2:33 pm

Skip for enemy skill animation :D
 
User avatar
XenoSora
Junior Member
Junior Member
Posts: 6
Joined: Sun Sep 11, 2016 6:03 am

Re: Auto Battle Config

Tue Sep 13, 2016 4:37 pm

please add:

*skip s.skill animation
*x2/x5 speed

im too lazy >.<"