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ScherBR
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Re: Suggestion: Variety for 400 Gems pull

Sat Nov 26, 2016 4:47 am


The initial idea was just to sieve out heroes and monsters that is capped at 3 stars.

The dev can choose to put in more 3 stars heroes whose max potential can be either 4 or 5 stars, where 4 stars max potential will have a higher acquisition chance. It doesn't necessarily have to be 5 stars to appear in the 400 gems pull.

The outcome of sieving out of cap 3 stars heroes would be the provision of limit breaking 4 stars hero to be at least usable in legendary modes and stand on par with 5 stars potential heroes.

The focus on 4 stars heroes have been decreasing as of late and I think it is quite important to place focus on linear character progression and development since the game is less than a month old.

In the end, I believe the developers want us to try all their heroes and through this, maybe the 4 stars heroes could play a larger role in VF compare to now.
That is still taking away all the bad pulls don't you think? Heroes/Monsters capped at 3* appears in majority of every x10 pull. Take that all away and you'll get increased chances of getting 5* potential heroes which will speed up our growth substantially that the game content cannot keep up. Then the job keys would be the only wall standing between us and the end of the road.
Aside from Job Keys, there are also several other factors that prevent us from hitting the curb:
1. Runes
2. Equipment
3. Faith
4. Gold
5. Fodders
6. Aura's positioning
7. Luck

Hitting end game content isn't as easy as obtaining just the correct characters to keep up with the content. A very good character at the end of the road, can only be that strong after limit breaking +10. Only through enhancements, rune upgrades and setting up of aura positioning will allow you a smooth sailing journey.

Regarding the removal of bad pulls, is not 100% correct. Why do I say so?

On the surface, many people will think the same way as you do because removing "bad pull" = "higher chance of getting good pull", this thought process itself is correct but not 100% because you're only looking one step ahead and not any further. Within this "higher chance of getting good pull" you need to consider the few curbs that I've factored above.
What is consider a good pull? An Athena Vincent or a Ares Vincent? What are the chances to obtain that ideal faith? What are the chances of pulling a 5 star potential in the first place? What are the chances to get the specific job that you want for a class? What are the chances of getting the squad you want for your arena or event dungeons or pve content? 

Bear in mind that during events, Event heroes have increased acquisition chance and that itself is in a way, similar to removing bad pulls but also obstructing your chance of getting a legit good pull. The developers can also use this chance to juggle the factors of getting that ideal character as well.
And that's the reason there's a common sense that players never know what they truly want, if devs give them what they want they still won't be happy. In this case the faster we all get to have a lot of 5* capable heroes, content will be designed to match that, and so the powercreep and powergurge will happen, There are games that start losing controll about that and the game jumps from 1XXX of damage to the side of 1.XXX.XXX+ Damage, disrupting all the strategies and making everybody jump from hero to hero because of new hero with better status (powercreep).
You may be in the start of the game yet, but if you do things in the correct way you will be gaining a lot of free gems, I'm a F2P, and with Valianf Force gives me I already calculated that I can do like 5+ free 10X  summons a month, with an easy guarantee or better rates system I would be getting what? Minimum 5, possible more 5* potentials + 1 valiant a month? Do you think this is good to the game? I el aborate more on a topic posted here on the forums viewtopic.php?f=6&t=1170
 
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exi
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Re: Suggestion: Variety for 400 Gems pull

Sat Nov 26, 2016 7:19 pm

This is my suggestion from way back that got buried. What do you think?
First suggestion: after spending X (maybe 1200?) amount of gems on hero summon, players are given a 3* hero selector (non-valiant). This is to combat the RNG in the pulling where new players unable to get a hero that he/she wants/needs. The hero will have random faith and this will also help end game players limit breaking and make end game contents more competitive.

Second suggestion: given the large amount of items and the fact that a single item is pretty much useless without the full set, I suggest a chest system like in dota 2. At a premium price, chest contains specific 3*-4* sets that doesn't give duplicate so if players spend X amount of gems, he can get the full set. e.g: A chest contains 1 4* sets and 3 3* sets (each sets having 3 items in it), a player buying 12 chests will get the full 4 sets. 

This might be a bit p2w but what this mainly does is lower the ceiling by provide certainty in pulling. It will helps casual players as well as veteran players. As for the price, it's up to the dev to decide what's fair. 

And there will be a monthly limit to this selector to prevent P2W from taking over.
About the mileage system since I think this game is too new for "valiant ticket after pulling X times".
 
Brotasticles
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Re: Suggestion: Variety for 400 Gems pull

Sun Nov 27, 2016 5:46 pm

I know some newcomers who do 2-3 times 400 gems pull, but end up with none 5 stars capable hero and decide to quit...
The issue here isn't about not pulling a 5 Star, but about how players perceive the 4 Stars/potentials they have. The game right now is pretty tight around the idea that 4 Stars are doomed, which they really are! I think closing the gap between 4 and 5 Stars would do a lot of good for everyone, not give out 5 Stars for free.
 
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warofexodus
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Re: Suggestion: Variety for 400 Gems pull

Sun Nov 27, 2016 6:00 pm

I know some newcomers who do 2-3 times 400 gems pull, but end up with none 5 stars capable hero and decide to quit...
The issue here isn't about not pulling a 5 Star, but about how players perceive the 4 Stars/potentials they have. The game right now is pretty tight around the idea that 4 Stars are doomed, which they really are! I think closing the gap between 4 and 5 Stars would do a lot of good for everyone, not give out 5 Stars for free.
a fully trained 4* strength is actually pretty close to the non max limit broken 5*s. you can check at the gallery. i guess it was not properly communicated and people assume that 5* is immediately the best option.
 
phasing86
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Re: Suggestion: Variety for 400 Gems pull

Mon Dec 05, 2016 8:58 pm

I know some newcomers who do 2-3 times 400 gems pull, but end up with none 5 stars capable hero and decide to quit...
The issue here isn't about not pulling a 5 Star, but about how players perceive the 4 Stars/potentials they have. The game right now is pretty tight around the idea that 4 Stars are doomed, which they really are! I think closing the gap between 4 and 5 Stars would do a lot of good for everyone, not give out 5 Stars for free.
i actually think it's not really necessary to close the gap between 4 and 5* heroes because as some people have pointed out a 4* max LB hero is almost as strong as a 5*+2 hero. and obviously faith aura directions equipment runes and that it will be easier to get a 4* with the right faith than a 5* and easier to max LB a 4* than a 5* as well especially if u're a f2p player. all of these plays a part too . i personally am using a 4* max LB vann and winfry with ares faith in arena and they both hit harder than most of my 5*+2s. 4* aren't really doomed. it depends on how u use them because some of them ARE useful including the monsters.