Chaoslord92
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Re: Any potential buff on Mystics?

Sun Nov 27, 2016 8:22 pm

Hmm I like that idea of using Mag as a atk stats since the main way damage is dealed in this game is mainly via normal atk..... especially with how they calculate skill damage.... 75% mag resistance is crazy.

Maybe they could just add it as a buff like berserker vincent's skill but it would have to be way  more powerful to still justify bringing a mystic into any meatgrinder *ahem any legendary stage except gold mine.

Or maybe making your skill damage related to a significant % of monster Hp. Or else I do not see how doing 3k is going to be effective versus monsters with more then 90k hp.

Warlock and rune magus need even more work...
Warlock skill is too unreliable and could make it harder to kill your enemies and life steal is insignificant when most atk can almost OTK mystics.
Rune magus skill CD is way too high for it to be helpful in arena. By the time u get to use it, opponent already has a significant point advantage. The panels are also blocked by your own walls, so you also cannot get more points.
 
Lite
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 2:02 am

HUEHUE just stumbled upon this topic and im surprised there arent more complaints or comments about this class. guess no one uses this joker class or benched forever. it is pathetic how this class is only a gold mine mule.

copypasted my reply from another thread:-
also paladin faye is also another ninja nerf to mystics are you kidding me devs? not to mention if a unit has really low mag any form of buff will lower the damage significantly as their resistance increases by quite a huge margin as you can see if you have mind warder zedd buff/elementalist kiera buff or you can even test it on random enemies in the legendary map. oh and mystics will one shot themselves.
 
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Ferico
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 4:33 am

HUEHUE just stumbled upon this topic and im surprised there arent more complaints or comments about this class. guess no one uses this joker class or benched forever. it is pathetic how this class is only a gold mine mule.

copypasted my reply from another thread:-
also paladin faye is also another ninja nerf to mystics are you kidding me devs? not to mention if a unit has really low mag any form of buff will lower the damage significantly as their resistance increases by quite a huge margin as you can see if you have mind warder zedd buff/elementalist kiera buff or you can even test it on random enemies in the legendary map. oh and mystics will one shot themselves.
I actually dont understand how Faye was a ninja nerf, I mean, on paper she looks the ultimate tank (MAG Buff+Shield+Reflect+Heal Proc when Hit) to support mystics? 
 
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 5:14 am

it's simple really. people think mag buff = mystic/healer buff? not true. not exactly 100% true.

you see the way how mag works, if you have a mystic and pay attention mag in terms of scaling mystics damage is pure garbo in both pve and pvp.
in pve if the enemy even have a slightest bit of mag your damage decreases expotentially as their mag increases.
in pvp since def was buffed to ridiculous levels coupled with lots of skill damage nerfs and arena-only damage nerfs further destroyed the mystic class as a whole reducing them to pure utility like tackey said but elementalist and warlock have pretty low utility honestly only mind warder is the visble class atm. i'm not exactly sure about this part because i was not a cbt player.

so to talk to you about your point in pvp, if someone has low innate mag like champions (ie 600 just for sake for talking) they will probably get two shot if you have 2 mystics in your team but if they assuming you suddenly get a buff of 600 mag from paladin faye's skill you've effectively doubled the champion's mag and raised his mag resist by a ton as opposed to raising your mystics mag by 600 when they have probably have like 6k-9k mag already the amount gained is like 10% or less. also to note that the mag stat benefits all units besides mag resist regardless of class your skill damage get increased lol.

you can say im salty and came here to complain but honestly can you argue for the sake that mystics are actually viable for any content besides gold mines and for skill delay utility? i will say it: im very angry because i didnt do research and make mages because i like magic but then figured out they cant do anything, so i came here to ask for buffs. but they sure as hell need some.
i myself have a 9k buffed elementalist and my skill does like 30-35 percent of guardians hp and my mind warder has 6k and he does like 15-20 percent, whereas both of their skills used one after another actually did not even kill 1 unit, not even an archer or ranger whatever u call em. now they decide to bring in another unit that actually has a hp shield on a 5 turn cd. lol mystic skill = that shield's hp effectively completely countering and also not to mention the reflect to self if you have aoe.

at this point im considering using my mystics to reroll faith on my melees just so i can actually use them because i got all of them on bad faith so i cant do jack with em.
 
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Jaeger
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 12:41 pm

Making DEF affect magic defense is a major downfall for mystic and it make Athena faith become less desirable for non-magic class. What's the point of MAG if you got magic defense from DEF anyway?.
Making their skill 3x3 seem reasonable enough consider how long it take to use skill once, lower their damage is overkill.
 
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Ferico
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 1:08 pm

I now do get your point that DEF has been buffed to resist mag attacks when in fact it should have been MAG to resist it making champions/tanks better walls to withstand magics. Now, Im confused, im on my way levelling my Zedd but seeing the forums cry for justice to balance the lesser effectiveness of mystics in PVE and PVP just makes me sad.

I AM WITH EVERYONE TO BRING BALANCE TO ARATHOS!

I like idea of putting the ATK on the formula of computing the final damage of Magic attacks instead of the MAG stat alone.
 
mojojo
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Re: Any potential buff on Mystics?

Sat Dec 03, 2016 1:45 pm

i tot only tank got mag def from def.... ?
 
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Crazyfight
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Re: Any potential buff on Mystics?

Sun Dec 04, 2016 1:05 am

Srly mystic never able to cast their second no damage spell with this current capture meta and why the hell we need magic damage reduce on def?
 
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SuiCya9
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Re: Any potential buff on Mystics?

Sun Dec 04, 2016 4:54 am

Srly mystic never able to cast their second no damage spell with this current capture meta and why the hell we need magic damage reduce on def?
I think it's fine, think about the other offensive class active skills let's take berserker Freya for example, her active skill description is "Deals magic damage using X% of ATK stat"(correct me if I'm wrong), so what would happen to your guardian with 50k DEF if DEF stat won't reduce magic damage? I'm sure 50k DEF stat will be useless and your "physically" high def guardian will die. Though, I hope MDEF(magic defense) stat would be a thing and DEF stat only reduces normal attacks.
 
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Crazyfight
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Re: Any potential buff on Mystics?

Sun Dec 04, 2016 10:12 am

Srly mystic never able to cast their second no damage spell with this current capture meta and why the hell we need magic damage reduce on def?
I think it's fine, think about the other offensive class active skills let's take berserker Freya for example, her active skill description is "Deals magic damage using X% of ATK stat"(correct me if I'm wrong), so what would happen to your guardian with 50k DEF if DEF stat won't reduce magic damage? I'm sure 50k DEF stat will be useless and your "physically" high def guardian will die. Though, I hope MDEF(magic defense) stat would be a thing and DEF stat only reduces normal attacks.
Just a reminder mag stat already reduce mag damage
Tbh this is the first game i ever heard two stat reduce one kind of damage and one stat reduce two kind of damage
Why don't just buff the guardians mag?
Actually people don't care about mystic skill damage anymore, and even a bsk can nuke down a mystic
How about we make the hp stat a use?
Not just on Faye and Aaria