unlipops
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Thu Jan 05, 2017 7:36 am

an event where you can only use monsters / generic heroes (mage, archer, etc.) =P
 
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Ryozanki
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Mon Jan 09, 2017 1:05 am

Not sure who locked this post, apologies!

Please continue to reply with your details and suggestion!
 
Maldock
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Wed Jan 11, 2017 7:33 pm

Dear Devs, 

a) Game issue
Do you not feel that your efforts in building up the repertoire of your heroes and their carefully crafted storylines and art-form has been whittled down by us players who relentlessly pursue end-game content, events and ladders? More often than not, the pursuit to be stronger in-game has led to the overshadowing of middle-tiered heroes. What do players make of Rinn, Keldon, Dante, Luna and more?  Characters that you have so lovingly created and meticulously designed who have now been relegated to mere fodder for stronger heroes with the exception of those with 5* potential.

b) Player issues
The arena is the PVP oriented component of Valiant Force. Over the past few months, every arena player in VF has gotten to know the names of Sojubear, LeonZai and others. (Mad props to these fellas on being competitive and on being the best!) Would it be better if the world tab showed the player’s position on the rankings rather than the first few ranks? As a player I would love to see my own progress up the arena ladder, however the takeaway from this is that most arena players have been and will be using all 5* heroes. The spillover effect from the current arena is the point matchup. A new player could meet a full 5* team in a match because of similar season points.
 Therein lies the recommendation of an event that could increase arena participation with potential permanent fixture.

c) Solution
Introducing the Tiered Arena Event! Where you revitalize and give new found meaning to your 3* and 4* heroes. It’s time to let Theia, Charlotte, Endor shine in their own 3* tier bracket. Let Claude, Leon, Isabella grow to dominate the 4* tier. 
With new tiers come new champions. By tweaking the arena mechanics to limit heroes to their maximum-star potential (3* heroes can be in a 4* tier but not the other way round), you will allow other players to emerge as the new legend, champions and masters within the individual tier brackets. The current rank rewards is more than enough to entice others to try their hand at an arena that isn’t dominated by the likes of Sojub, Leonz (Again, I takeaway nothing from your achievements and dedication fellas!) So I present to you 2 reiterations of this event. Both Short term & Long term solutions. This event can be run concurrently alongside other holiday events (which is different from all the other event entries!)


1. Short Term. A time-limited duration event (1 month long) 
For the Arena month, all 3 tiers are open for participation. Orbs will run at a higher refresh rate and are usable across all tiers at the same time, max limit increased to 12; players get to collect the weekly event rewards for all the tiers. Essentially giving everyone a chance to build up 3* 4* 5* teams. Made easier with the existing pre-team formation in-game
What this allows you to do is prevent the abovementioned imbalance match up. New players who just unlocked the arena will have a lower chance of coming across a fully geared team while reintroducing current player base to the 3* & 4* characters which were yet to be fully maximized in Valiant force (according to my observations).
Event Achievements: (1 mth) Milestones
Complete 200/300/400 Arena Matches
Win 140/220/320 Arena Matches
Win 120 Arena Matches in 3* tier/4*/5*
Complete 55/105/215 matches without a full team
Win 50/80/140 matches with a lower tier hero in team
Complete 50/80/140 matches with any of this hero in team (Leah, Kira, Ellis, Siena)
Win 10/30/80 matches against your friends or guildmates

Rewards: Arena Orbs of course plus the event tokens of whichever event is running (Cones/Orbs/Shards) and/or arena heroes who are often overlooked for the valiant hero reward.
25/50/75/100% Completion Rewards could reward Leah, Kira, Ellis, Siena.
These rewards will introduce the player base to the arena characters to prep for the long term permanent tiered arena. 

2. Long term solution:
No Event Achievement
Orbs tagged to each tier (Refresh rate & Max limit back to normal)
Rewards: Revert back to weekly Blood tokens

The long term solution serves to add more to the current arena rather than try to change it. Therefore the simplicity of it

d) Benefits of this event
As a whole, this event isn’t to reinvent the wheel, but rather serves to grease the axle.
It could benefit both player base and drive in-game sales *hopefully.
As a whole:
Greater appreciation for the entire gamut of heroes
Easier/cheaper way to introduce the Limit Break dynamic 
The limit break system will no longer be utilized for just 5* heroes. Current game MLB are mostly reserved for 5* heroes and valiants.

New players:
New players will be able to ease into the arena with a better balanced match up. 
These players will be able to Limit Break at an earlier stage of the game rather than having to wait till end game.

Veteran Players: 
The arena has always been dominated by the same few (Again, no disrespect). These few know how intense it is to fight for the ranking points. More players will be able find out the competiveness of PVP with more tiers. Due to shared Arena Orbs, it will be extremely hard to be ranked first in 2 or more tiers, giving others’ a shot at the top.

F2P Players:
If equipment is locked to their corresponding tiers, the p2p advantage will be diminished. Greater relevance will be placed on knowledge of skill, aura and triggers. Empowering those F2P players to play VF more thus investing more time and effort into the game thereby improving F2P-P2P conversion

Arena:
The current Arena and its rewards is a great way to get another valiant and a breakaway if and when energy runs low for the greater part of the player base. This event could increase the PVP weightage of the game by letting players invest more in the middle tier heroes. With the addition of this month long event, players will get more than just the holiday event and the normal PVE content. The arena may be a component that does not affect the gameplay but it should stop being a sideshow.

For Valiant force & devs:
What sets Valiant force apart is the added layer of complexity namely the faith system, the arena too should get an extra layer of complexity which is in the form of the Tier-ed arena.
Hopefully this event will shine light on the ignored middle tier. A wise player once said: “A MLB Leon is more formidable than some 5* and he is a lot easier to attain.”

With this event, premium hero summons no longer just serve as fodder for 5* heroes, hopefully this will drive gem/gold purchases up  (good for devs)  as players now have an additional 10+ new heroes to contend with. 

All these elements, in the right order will allow Valiant force to be a game that is both interesting and challenging for years to come!

Player ID: zskrjf
IGN:Maldock
 
 
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WildmVtt
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Tue Jan 17, 2017 2:53 pm

The event will be capture the king/queen . Player assigns a king/queen his squad(should be ranged). It will be on pvp. First one to kill the king/queen wins.
 
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MisterMysterious
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Mon Jan 23, 2017 2:42 pm

Hello Misters and Misses!

It’s me again, to show how I love this game I need to participate on this Event Suggestion Event (?). I’m not doing this for the prize, 100 Gems won’t matter for me, so If I win with this suggestion I’m going to make a giveaway with the gems prize! 

Alert: This will be a long wall of text.

The Troll Invasion!
The Troll Invasion is a new Event suggestion for Valiant Force. As some of my guild mates have expressed, we don’t have much player interaction. The Pillar Event was designed for this, everyone fighting to help people achieve something. But that event had some real problems, the games was too young and many people were not ready for that. To die for your comrade’s?When you can just grab some more points for you ranking in ladder?! Yeah, one part of the system really tried to sabotage the event itself, high level players would need to clear the same trial over and over again in manual (because of the difficulty) or just die to help lower the difficulty of that specifically trial for the good of weaker players.

Fear not, this new event, the Troll Invasion is easy to implement and was made with co-work in mind. So, let’s talk about how it works, shall we?

Back-Story:
As I don’t want to prolong myself writing story things (leave this to devs), to put things simples, Trolls are invading Arathos, fleeing from Elves that are fighting against them in their territories. Without many places to run, trolls are hiding in Arathos and is our duty to chase and eliminate them so they don’t disrupt our peace!

How will the Event Work?
Well, we just have 4 Maps in story mode, each one has 6 locations (one chapter each), totalizing 24 locations, each location has 3 quests each. Ok, Trolls are a terrible species, they like to hide themselves in different places around time, so they will hide in each location randomly each 60 minutes. 

Unexpected Encounter’s.
Sometimes (2/10) you will find more than one Troll in the boss area, this is good for more drops and more kills to the event. The additional troll will only appear in Heroic and Legendary. In Heroic the additional Trolls will have the same status as in Normal. In Heroic the additional Trolls will have the same status as in Heroic.

Formation for 1 Troll Encounters
XXX
XX1
XXX

Formation for 3 Troll Encounters
X2X
XX1
X3X

Troll Status (Subject to change)
One Teeth Troll (Spawns in Normal Difficulty)
HP: 25.000
ATK: 6.000
DEF: 1.000
CRIT: 20% Chance
MAG: 0
Bad Status Resist: 0

Two Teeth Troll (Spawns in Heroic Difficulty)
HP: 50.000
ATK: 8.000
DEF: 2.000
CRIT: 25% Chance
MAG: 0

Bad Status Resist: 30% Resist
Four Teeth Troll (Spawns in Legendary Difficulty)
HP: 100.000
ATK: 10.000
DEF: 4.000
CRIT: 30% Chance
MAG: 0
Bad Status Resist: 50% Resist

How to Team Work:
Each new hour of the day the trolls will change their locations. When they are in a certain location you can fight them in all sub-levels, like 24-1, 24-2 or 24-3. The Trolls will replace the boss of the area, so everything will be the same till the boss stage, there will be only one Troll to fight.

Example: It’s 09:00AM Server Time, Trolls are hiding on Spinal Vale Location (Chapter 8). Every time you do a quest in this time and location the usual boss will be replaced by a Troll (or three if you face an Unexpected Encounter!). When the clock passes to 10:00AM Server Time, the Troll will move somewhere else, in this case they will be at Blight Grove (Chapter 19). Players will not know about the right location so they will have to look for them on all maps until they find them. 

This will generate more talk about the game, the forums, the in game chat and the guild chat will be fully active with people trying to find the Trolls. Players will probably post details where to find the Trolls, as this is community driven, bringing more player Interaction and life to this game. This event will also bring group Milestone rewards (more about it below), so everyone need to help each other to achieve those milestones rewards.
 
Event Hero:
For this event we will have a new 5* capable Hero to help face the Trolls. he/she is on a mission chasing them. There will be conversations the first time in each difficulty the player finds a Troll. This Hero will gain 150% Boost to his/her status.

Suggestion for Hero (elf race)
Grand Ranger
Active Skill: (up to) 180 % of Hero Attack as Magic Damage, Roots Enemy, Immobilizing affected for 2 Turns – 6 Turns Cool Down
Aura: When Hero Lands a Critical attack, there’s a 40% of chance to refreshes turns of Others in aura

Royal Huntsman
Active Skill: (up to) Cast’s stealth to himself, Raises ATK by 50% of Hero ATK, Roots Enemy, Immobilizing affected for 2 Turns - – 5 Turns Cool Down
Aura: When others in Aura attack there’s a 50% Chance for this hero Attack with 80% of this Hero ATK.

Besides the Event Hero, Aria a 4* Hero already in game (CBT) will help too, she will receive 150% Status boost too and will be possible to get her from 100% Event Completion or from 1-5* Troll Hero Ticket. She will participate in the story of the Event, with text when fighting the Trolls (start and end of encounter)
 
Rewards:
Now let’s talk about the Rewards for this event:

Group Milestone Rewards:
1.000.000 Trolls Killed -> 200 Gems 
900.000 Trolls Killed -> 500k Gold 
800.000 Trolls Killed -> 1 5* Skill Rune Ticket 
700.000 Trolls Killed -> 3 5* Status Rune Ticket
600.000 Trolls Killed -> 20 Gold Hammers
500.000 Trolls Killed -> 100 Gems
450.000 Trolls Killed -> 25 Silver Hammers
400.000 Trolls Killed -> 5 4* Status Rune Ticket
350.000 Trolls Killed -> 250K Gold
300.000 Trolls Killed -> 30 Bronze Hammers
250.000 Trolls Killed -> 1 5* Hero Ticket
200.000 Trolls Killed -> 3 4* Equip Ticket
100.000 Trolls Killed -> 3 2-4* Hero Ticket
  50.000 Trolls Killed -> 100k Gold

*For players to participate in the Milestone Rewards they need to kill at least one Troll
 
 Event Achievements:
500 Trolls Killed -> 3-5- Hero Ticket + 4-5* Equip Ticket + 5 Gold Hammers
400 Trolls Killed -> 1 4* Spectral Shot Bow + 10 Relic Keys
300 Trolls Killed -> 1 4* Ominous Carapace Armor + 4* Equip Ticket + 5 Silver Hammers
200 Trolls Killed -> 1 4* Ominous Visage Helmet + 5 Archer Relic
100 Trolls Killed -> 1 4* Black Mantle Vanity + 5 Archer Relic + 5 Bronze Hammers
Do 30 Expeditions -> 150K Gold + 5 Archer Relic + 5 Gold Hammers
Upgrade 3 Heroes to 4* -> 3-5* Hero Ticket + 5 Job Quest Keys
Play 50 Arena Battles -> 5 Arena Orbs + 100K Gold + 100 Blood Tokens
Complete 100 Story Quests -> 3-5* Hero Ticket + 50k Gold + 5 Archer Relic
Complete 200 Story Quests -> 3-5* Hero Ticket + 100k Gold + 5 Job Quest Keys

Chest Reward 30% -> Aaria 3* + 50 Gems + 100K Gold + 3-5* Hero Ticket + 3* Skill Rune Ticket + 3* Status Rune Ticket
Chest Reward 60% -> Aaria 3* + 75 Gems + 150K Gold + 3-5* Hero Ticket + 3-4* Skill Rune Ticket + 4* Status Rune Ticket
Chest Reward 100% -> Aaria 3* +  100 Gems + 200K Gold + 3-5* Hero Ticket + 4* Skill Rune Ticket + 4-5* Status Rune Ticket

New Equipment’s Available:
Those new Equipment sets will be obtainable from Bazaar.

Troll Exclusive Equipment’s from Troll Set Ticket:
First SetBrutal Set
Brutal Sword:  Two Hand Champion Sword with raw ATK status increase 
Giant Armor: Armor with raw HP status increase
Sturdy Helmet: Armor with raw DEF status increase
Sturdy Wrists: Random Raw Status increase
Full Set Bonuses: +400 CRIT + 800 ATK

Second Set:Spiked Set:
Spiked Helmet: Helmet with raw ATK status increase
Spiked Shield: Shield with raw DEF status increase
Spiked Armor: Armor with raw HP status increase
Spiked Bonus set’s evolve as you upgrade the pieces rarity’s (Same as Heirloom Set System)
Set Bonus 1* -> +250 ATK, +200 DEF, +300 HP + 8% ATK
Set Bonus 2* -> +280 ATK, +220 DEF, +340 HP + 8% ATK
Set Bonus 3* -> +320 ATK, +250 DEF, +390 HP + 8% ATK
Set Bonus 4* -> +370 ATK, +290 DEF, +450 HP + 8% ATK
Set Bonus 5* -> +420 ATK, +340 DEF, +520 HP + 8% ATK
Set Bonus 6* -> +500 ATK, +400 DEF, +600 HP + 8% ATK
This will introduce the first offensive set for guardians. The event hero may be an offensive guardian. 

Event Bazaar:
The currency for this event will be Troll Teeth’s that drops from Trolls when you defeat them.
Option 1: Silver Smithing Hammer [50 Limited] -> 5 Teeth each
Option 2: Gold Smithing Hammer [50 Limited] -> 10 Teeth each
Option 3: 2-4* Hero Ticket [20 Limited] -> 10 Teeth each
Option 4: 1-4* Troll Set Ticket [Unlimited] -> 10 Teeth each
Option 5: Troll Gem Chest -> False Gem(sell for gold), 1 Gem, 2 Gems, 3 Gems or 25 gems. [50 limited]
Option 6:  150 k Gold [5 Limited]
Option 7: 3-5* Crafted Guardian Helm [Unlimited]
Option 8: 3-5* Crafted Guardian Armor [Unlimited]
Option 9: 1-5* Troll Hero Ticket -> Chances includes 5* Troll Boss [Unlimited]

Viability To Implement Event
This event reuses a lot of assets already in the game, we only need:
4 new arts for every new piece of Champion armor.
4 new arts for every new piece of Guardian armor.
1 new Monster Troll, three variants: 1 Troll with One Teeth, 1 Troll with Two Teeth and another one with Four Teeth’s. They can differ by size too, from small to tall (2D Art+3D Model + Animations + code)
1 new art for Troll Teeth drop item.
1 new hero (2D Art+3D Model + Animations + code)
1 new code (similar to timed daily boosts) to implement the moving locations for the Trolls

PRO’s: We can do the same event again in the future, using new maps and changing Trolls for Ogres.

So, that’s my suggestion, thanks for reading until the end.

Please comment!
 
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JamesWong
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Fri Jan 27, 2017 12:30 am

Creativity:
Hi! The event I would like to suggest is an Arena Event. In this event, a player will first get to choose one 5* character out of two presented. The Faith will be random whilst the equipment is the optimized equipment for that character at that point in the game. So take for example, Cybella will be equipped with a Fury Howl Set plus the best cloak available out there(not sure what that is). The suffixes of the equipment will be random. The character will be fully limit broken with skills maxed out as well. Upon choosing the character, the player will then be able to choose the runes to equip on the character. After that is done, the player will then be presented with another two 5* characters to choose from. This will continue until he/she has chosen 5 characters. Upon which, he/she will then be able to enter the Global Arena. Players have to reset their team of 5 characters every 2 days. They will start with 9/9 Global Arena Orbs that will regenerate 1 every hour(people need to sleep you know).

Viability:
The Global Arena will be full of teams that have done the above steps. At this juncture, XII Braves has two options. 
1) Allow players to battle one another on a "live" platform.
2) However, if that is too much for the servers to handle, upon choosing and customizing their 5 characters, players can then lock in their teams. These teams will then be controlled by AI and will serve as opponents for other players in the Global Arena.

The Global Arena functions the same as the current arena except it will be "live" battles, if XII Braves is able to handle it. The other difference is that this allows players to try out characters that they have never tried before. It also adds an element of fun as the two characters presented are often random. The strategy comes in with regards to the choosing of characters, the picking of runes, setting up of the lineup as well as during the arena battle itself. 

The above idea should be easy to implement(other than perhaps the "live" battle but you can always opt for 2) since the arena system has already been set-up. All you need to set-up is the choosing of character portion which should be easy given that you even have a pixie-selector, 5* hero selector and so on. 

Milestone rewards and Bazaar Items:
As per previous events. They should include energy, gems, hammers, event items, gold, Hero tickets, Accessory tickets, equipment and so on...
Same for completion reward whereby there is one every 25% of the event completed. The completion chest will also hold the above items with increasing quantity. 
Truthfully speaking, I am in this competition not really to suggest the milestone rewards but rather to suggest a really fun event that I hope you can implement that will definitely bring the UMPH! back to Valiant Force so feel free to copy and past whatever Milestone Rewards or Bazaar Items you have been using for the past few events. I am thoroughly satisfied with that. 

Benefits to different players:

New Players: They will get to experience characters they have not yet even gotten their hands on. This will serve as a learning experience for them so they will be better able to decide what character they would like to upgrade. 
Veteran Players: This event will test them as to whether they really are that great a strategist or if they are really just P2W. It will serve as a fun challenge. 
F2P: They will finally be able to compete on a level playing field with the P2P players. 

I think I have covered all the segments that you have mentioned. Hopefully, you will implement the above event. I took inspiration from Clash Royale(which is frequently a Top Grossing App in most countries). Thanks for reading. 

My Player ID: kkmvbd
 
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Alevgah
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Tue Jan 31, 2017 3:51 pm

Misty Forest

There are only 3 stages in this event.
Each stage has 3 levels but by clearing each level, players can choose the branch they wish to go, and each branch will lead to a different 2nd and 3rd level which will lead to a different 2nd and 3rd Stage. Each path player choose will lead to a different Ending. Player will re explore this event many times to find all Ending and conquer The Forest Spirit in the center of Misty Forest.
There are secret levels for player to find by choosing the right branch or fulfill some secret conditions.
If player die or retreat, they have to restart from the first stage. Each branch also has a different difficulty and a different set of enemies.

Outline of the stages

Stage1
1-1 cleared. Choose branch which lead to 1-2A or 1-2B
1-2A cleared. Choose branch which lead to 1-3A or 1-3B
1-2B cleared. Choose branch which lead to 1-3B or 1-3C
1-3A or 1-3B cleared lead to Stage 2A
1-3C cleared lead to Stage 2B (harder)
**secret level**
By having killed enough Green Spirit and Red Spirit from level 1-3A and 1-3C and stay at level 1-3B for 15 turns, secret boss “Blue Phantom” will appear. Defeat Blue Phantom to get Ending C.

Stage2
2A-1 cleared lead to 2A-2
2A-2 cleared lead to 2A-3. Clear 2A-3 to get Ending A.
2A-2 cleared within 6 turns lead to a secret boss. Defeat boss to go to Stage3A.
2B-1 cleared lead to 2B-2
2B-2 cleared. Choose branch which lead to 2B-3A/2B-3B/2B-3C
Clear 2B-3A/2B-3A/2B-3C will get to Ending B but each level will have yellow/blue/white spirit and by killing enough of them will increase chance for player to open Stage3B after clearing this level.
**secret level**
At 2B-1, by having an unit stand on the upper left tile will activate soft click sound.
At 2B-2, by having an unit stand on the bottom left tile will activate another click sound.
Activate 2 sounds and have killed Blue Phantom at lease 3 times (from first stage Ending C) then clear 2B-2 to go to 2B-3D.
2B-3D Encounter “White Phantom”. Defeat him to achieve Ending D.

Stage 3
3A a straight forward heroic level stage with boss in the end. Defeat boss to get Ending E (Boss appear to be very weak and easy to kill by one hit). **by killing all minion before boss will enrage him and cause him to be much stronger. Kill this strong version to get a spirit stone.
3B a straight forward legendary level stage with boss in the end. Defeat boss to get Ending F.
**final boss**
By having completed EndingA-F and have spirit stone equipped, The Forest Spirit will appear with 25% chance at the end of 3B. Defeat her to get the final Ending.

Just some idea to help fresh up the event. I feel that it would be fun to have some secret and many challenging bosses to fight instead of repeating the same stage over and over again with nothing new to discover. It will be fun to talk about it in the community too.

Player ID: rftmgy
 
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Ryozanki
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Re: [Forum Event] Suggest an event to us and win 100 gems!

Thu Feb 02, 2017 11:13 am

Hi all,

Please be informed that all winners will be announced on 15 February!

Apologies for the slightly longer vetting period, as the dev team is busy creating new content and needs some time to go through the suggestions.

Thank you all!