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deli
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Re: Faith Re-roll System - Community feedback needed

Wed Sep 14, 2016 6:32 pm

1. Replace sacrificed Card's Faith into the Hero
This is my preferred choice. This will allow any 5 stars unit to be fused and transfer over it's Faith. This is quite balance on the design as it's not really that easy to get a "spare" 5 stars unit with the faith you want.


2. Using more number of lower rarity card to reroll
This is still too much RNG and causes more frustration. It doesn't fix anything.

3. Using same Hero (Kai) at any rarity to reroll, your Hero (Kai) faith
Yet again another bad design, you need the same unit for Limit Break. And again way too much RNG involve. Work on releasing more Heroes than implementing too many RNG factor into a mobile game.

4. Option to manually select Faith for each reroll
This can be a very good choice if done properly. It gives players a huge sense of satisfaction when they can finally choose the Faith they want. Learn to please the players and you will get back more revenue than expected. Do not cluttered the game with too many RNG system, the gacha system for unit and equipment are good enough in fact.
 
DiceS
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Re: Faith Re-roll System - Community feedback needed

Wed Sep 14, 2016 7:01 pm

I Like 1
 
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HungryPanda
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Re: Faith Re-roll System - Community feedback needed

Sat Sep 17, 2016 10:05 pm

More thoughts and feedback please!
 
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Crazyfight
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Re: Faith Re-roll System - Community feedback needed

Sat Sep 17, 2016 10:57 pm

Since I hate randumb things, the first way is already perfect
You can have what you want after a hard time
And please do this with the aura reroll too
 
Jzali
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Re: Faith Re-roll System - Community feedback needed

Sun Sep 18, 2016 1:57 pm

1. Replace sacrificed Card's Faith into the Hero
This is my preferred choice. This will allow any 5 stars unit to be fused and transfer over it's Faith. This is quite balance on the design as it's not really that easy to get a "spare" 5 stars unit with the faith you want.


2. Using more number of lower rarity card to reroll
This is still too much RNG and causes more frustration. It doesn't fix anything.

3. Using same Hero (Kai) at any rarity to reroll, your Hero (Kai) faith
Yet again another bad design, you need the same unit for Limit Break. And again way too much RNG involve. Work on releasing more Heroes than implementing too many RNG factor into a mobile game.

4. Option to manually select Faith for each reroll
This can be a very good choice if done properly. It gives players a huge sense of satisfaction when they can finally choose the Faith they want. Learn to please the players and you will get back more revenue than expected. Do not cluttered the game with too many RNG system, the gacha system for unit and equipment are good enough in fact.
I pretty much fully agree with everything said here, 1 and 4 eliminate the frustrating RNG factor while still being difficult to achieve because of the time and effort you need to put in to get a 5* in the first place. I believe 1 and 4 are the best choices out of these 4.
 
illusion1208
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Re: Faith Re-roll System - Community feedback needed

Mon Sep 19, 2016 8:48 pm

in my opinion, we should have an option to keep current faith or change to new faith when reroll. so it will always better or same but not too easy to get the best.
pls do this way to aura system too
 
Levizt
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Re: Faith Re-roll System - Community feedback needed

Mon Sep 19, 2016 9:45 pm

The Faith system gives some diversity to team customisation and that's a really good thing but at the same time, if a hero rolls an undesirable faith, it is almost useless and the cost of re-rolling  an ideal faith is too steep as it is now. Here are my suggestions :

1.) Implement special event-only units which are used for the sole purpose of re-rolling. Said event/unit can be obtained once a month or released through AFFORDABLE premium bundles.

2.) Tweak the stats difference between different faiths. The difference between the best faith and the worst faith should not be as high as 90 - 100%. Lowering the gap to a 50 - 60% range might be optimal. In addition, the display for Faith stats value is wrong for Zeus. If you compare the values of Crit and Mag to the other faiths, you will realise that it's not just WEAK but VERY WEAK.
 
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Arevasu
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Re: Faith Re-roll System - Community feedback needed

Mon Sep 19, 2016 10:06 pm

Well, for a f2p like me, i'll chose 1 or 4, but i prefer 1st choice. 4th choice is too easy, and people don't have any challenge here  :)
 
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lunzlunz
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Re: Faith Re-roll System - Community feedback needed

Tue Sep 20, 2016 12:04 pm

#1 and #4 are far and away the best solutions I feel. Even as a paid player chasing arena rankings week in week out, the cost of rerolling faith for possibly worse stats is a giant kick in the nuts.

I'd think if we want to keep it as an end game, high level feature, as it should be, the 5* card will suffice. It is very costly and time consuming to craft a 5*, any 5* at all. That alone is enough to "gate" it from the players who have not yet reached the point. Our frustrations come primarily from the rng factor in there, for taking long, or spending that much, we essentially get to throw the dice and pray.

#1 and #4 takes away the rng factor, and gets my vote because of those.
 
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HungryPanda
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Re: Faith Re-roll System - Community feedback needed

Wed Sep 21, 2016 11:19 am

I would vote for such a system:

1. My hero card is a Vincent 5*.
2. To re-roll, I must get a Vincent 5* as well as sacrifice.
3. But the faith will not be RNG, it will change to the one similar to the sacrificed Vincent 5*.

To add a level of toughness, perhaps only the same job (Dragoon and Dragoon) may work.