User avatar
Hungshu
Official Member
Official Member
Posts: 56
Joined: Tue Jan 03, 2017 1:26 am

Re: Mystic is still the worst class in the game.

Thu Jul 06, 2017 4:57 pm

From my playing exp

PVE
You're right even though I mainly focus on build rune and equipment for mystic, not many map I can use them
but some map they still useful

PVP
I stop playing around 2 months ago (just come back few days), at that time only few character is useful, but I still manage to get top 50 every week with 2 mystic and 2 guardian 1 healer (only mystic have +15 rune other is kind of half-ass)

Right now I'm back, my rank go down to gold 1 
Manage to climb back to diamond 1 with kind of same team
Don't know mystic is less useful right now, or the buff abit, but so far kind of alright
(Have been practice with friend who got expert rank in arena so far, manage to win team all (some of them around 60% chance))

Anyway if mystic will got buff in future, I gladly accept it
 
User avatar
Sonny6166
Senior Member
Senior Member
Posts: 116
Joined: Thu Dec 15, 2016 12:10 pm

Re: Mystic is still the worst class in the game.

Mon Jul 10, 2017 4:11 pm

Meanwhile apart of making mystic pve friendly, they come out with ELF event.

 All i see is a black dragon that resist everything including Mind warder skill delay...

really? just wow~ you guys had one job there~ MAKE mystic even useless in master event YAY~ hooray~

TALK ABOUT IT TAKES TIME TO REWORK MYSTIC,

WELL, I DON'T SEE ANY PROGRESS. 

Also,
Please rework tower of lost soul or rework mystic.

Well if you can show me a mystic team that can through stage 40 and above then i'll shut up for good. 
 
User avatar
Munilet
Senior Member
Senior Member
Posts: 218
Joined: Mon Nov 28, 2016 1:21 am
Location: Java

Re: Mystic is still the worst class in the game.

Wed Jul 12, 2017 2:07 pm

Now our friend mentioning about Black Dragon that "Resist" anything..
Sorry this will be oot..

Yeah that "Resist" is just disgusting..
Maybe..
Just my assumption -they set high resist chance to Dragon to counter Archer team..
But you already put mass-stun mechanic, it should be enough isn't it?

I mean, it doesn't only counter Archer but make other heroes almost useless..
You resist taunt..
You resist atk-debuff..
You resist def-debuff..
My assumption is you want your player have their own unique team to defeat master stage and make diversity..
And didn't begging only to Archer..
But yet, you still put those ridiculous "resist" at the same time..

Well if you can show me (us) the video or anything in the official facebook page or anywhere -to defeat master stage with the most unique team and most importantly didn't bring archer in it -I will shut my mouth..
:P
 
User avatar
Sonny6166
Senior Member
Senior Member
Posts: 116
Joined: Thu Dec 15, 2016 12:10 pm

Re: Mystic is still the worst class in the game.

Wed Jul 12, 2017 2:14 pm

Now our friend mentioning about Black Dragon that "Resist" anything..
Sorry this will be oot..

Yeah that "Resist" is just disgusting..
Maybe..
Just my assumption -they set high resist chance to Dragon to counter Archer team..
But you already put mass-stun mechanic, it should be enough isn't it?

I mean, it doesn't only counter Archer but make other heroes almost useless..
You resist taunt..
You resist atk-debuff..
You resist def-debuff..
My assumption is you want your player have their own unique team to defeat master stage and make diversity..
And didn't begging only to Archer..
But yet, you still put those ridiculous "resist" at the same time..

Well if you can show me (us) the video or anything in the official facebook page or anywhere -to defeat master stage with the most unique team and most importantly didn't bring archer in it -I will shut my mouth..
:P
also, that counter stun mechanic when you reach certain combo (probably around 15). 

Just why, and who design this....
 
User avatar
whodahackii
Senior Member
Senior Member
Posts: 489
Joined: Mon Nov 21, 2016 5:49 pm
Location: Taiwan

Re: Mystic is still the worst class in the game.

Wed Jul 12, 2017 2:53 pm

I did use a team without ranger trigger to clear master stage, but i also did have a triple ranger trigger as squad 2 for backup.

But whatever, the resist thing is LAZY from the Dev part, I hope they could tweak it to resist specific debuff for DIFFERENT BOSS so we can actually have diversity squad to clear.
Such as the Counter-Stun when took damage 14 times, and battle start Critical debuff is a way to reduce ranger's position in PVE content, but why the hell is the boss RESISTING EVERYTHING?

I'm pointing at G.Fantasy game, they have element system, yeah, but they also introduce different debuff resistance/immune system among those boss, please consider splitting up the debuff & resistance stat, so we could have different team composition for pve content.
 
User avatar
Munilet
Senior Member
Senior Member
Posts: 218
Joined: Mon Nov 28, 2016 1:21 am
Location: Java

Re: Mystic is still the worst class in the game.

Wed Jul 12, 2017 4:42 pm

Yes sony and whodahackii..
Haha..

Well, I know..
I completely understand that Master Stage is only for Veterans and P2P..
It's made to please Hardcore player..
And actually, as F2P -I can clear Master Stage -all Trials- without problem..
But honestly, this new level of joke is not fun at all and didn't bring the fun part as a game as it used to be..

The introduction of 2nd Formation is very good idea, I really appreciate it..
I can put all my DPS to clear the first wave and let them die in second wave..
Wait the Reinforcement to show up and then rekt the Boss..

And as I mentioned above in my previous comment, the main problem is with the Resist..
You haven't enough with Mass-stun, 2 Turns Delay and Critical Debuff..
Should I make a list and show it to you how many Heroes you have killed with this mechanic?
Not to mention the Dragon have quite high Attack, it has ATK Buff too..
It also have Refresh Attack that could possibly wiped your team out by burst it fire-breath multiple times..
Insane jokes..

Another concern is you wanted to reduce average time session by introducing 3x Drop but you make the stage take longer to complete..

If you asked me, how to make a fun game?
I don't know, it's your business..
But I can tell you where I could feel that "Fun" part..

That is where, I never let my energy hit the Max replenish number only to spent it in Legendary Maps and meet with kawaii Eliza..
Yes, fighting Eliza is so fun..
You can actually use many Hero combination..
If you fail, you still have a chance to "resume" the battle..
If she has reached certain level and you feel she is too hard for you, you can give up and try again in lower difficulties..
And that mass-stun is very good mechanic that create new possiblity to compose very diverse team -as I mentioned earlier..
It force you to not begging only on one-ultra-boring-archers-force and I guess you got what you wanted on players side..
"The Diversity and Unique Squad Composition"
"Make sure to not benched any single Hero in your Arsenal so our latest Revamp on them didn't wasted"

If you didn't want players put more concern regarding this issue, why not exclude Master Stage from Ladder?
So we will not be able to farm Ladder Points by farming in Master..
Master will be special Stage a.k.a Challenge Stage that can only be cleared one time only..
You can freely put your ridiculous rules in there, you can set the 100% resist to the Bosses or whatever -it is "Challenge Stage" anyway..
You please Hardcore players and Whales out there but didn't give disadvantages to majority player base..
 
User avatar
Silmeria
Senior Member
Senior Member
Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Mystic is still the worst class in the game.

Wed Jul 12, 2017 9:04 pm

I'll just be frank;
VF's stage designer sucks.

What is the purpose of tank if most taunt spells are resistable? Not to mention the AI always target units with lowest defense first.

They also should think of how to bring mystics into PvE contents. Eliza successfully bring mystics to PvE but now... Back to the bench Again.

I can see that with the elves, the developers are trying to create a battle priest useful for PvE content, and I can see elf mystic might have good skill set for celestial form.

But there's still one big problem about it.
What about the old heroes? Teresa? Luthor? Zedd? Ronan? Talissa? They're still obsolete and so disappointing to see a 5-star potential heroes just to know it's old obsolete heroes.

You need to improve your stage/boss design, and rework mystics altogether.
 
User avatar
Silmeria
Senior Member
Senior Member
Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Mystic is still the worst class in the game.

Mon Jul 24, 2017 3:27 pm

Bump. Because #MakeMysticGreatAgain
Calculating mystics and healers attack damage from ATK is truly a flaw.
Attunement talent is useless compared to other classes, because mystic draws skill damage from MAG, Not ATK. Transferring mag to atk would result in firepower decreasement.
While Rangers transfer mag to crit, and extra crits will be replaced to atk by using Rune, resulting into increasement of firepower.

Resistance talent is also useless on mystic.
Mystic require resistance from physical damage, not from debuff. Talent system need to be reworked on mystic.
Because I've stated that mystic normal atk should be calculated from MAG, then the whole +ATK section should be changed to +MAG, and the whole MAG section should be changed to +1% skill damage potential, and 0.5% skill damage potential from the half and half talent grid. (140% damage to 141% etc.)
Resistance talent should be 10% chance to dodge attack, 20% and 30% chance.
 
User avatar
Jaeger
Official Member
Official Member
Topic Author
Posts: 64
Joined: Sun Oct 30, 2016 1:19 am

Re: Mystic is still the worst class in the game.

Tue Aug 01, 2017 8:50 pm

Reminder that one month has passed since this thread created.
Still no news or any annouce about fixing mystic problem
 
User avatar
Silmeria
Senior Member
Senior Member
Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: Mystic is still the worst class in the game.

Wed Aug 23, 2017 3:24 pm

Looking at zoey, I think every mystics (and healers) should have 'on spawn skill' specific to their classes.

Mind warder : increase cooldown of all enemies by 1 turn
Rune Magus : 15% def buff to all allies based on mag for 2 turns
Elementalist : Cast tile burn damage by 35% of mag to all enemies for 2 turns
Warlock : Cast poison damage by 25% of mag to all enemies for 3 turns

Archbishop : Heal all allies by 20% of mag for 3 turns
Inquisitor : Reduce incoming damage received by all allies by 15% for 2 turns
Spiritwalker : Reduce cooldown of others in aura by 1 turn
Witch Doctor : Poison enemies by 20% of mag for 3 turns and leech 100% of damage to heal all allies

Why? To counter resilience because guardians are already OP with 30% swap/knockback resist and you can always use another resilience rune to resist it. As for healers, they can finally support/heal the team from turn 1.

Anyway, it's almost 2 months from when this thread started, developers should at least have an idea about how to work on mystics and healers... Don't let us down :D