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Klifter
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 11:59 am

My guess would be the requirement of using gems for a job change. The higher the tier, more gems needed to change class. If vf want to implement this feature.
This is a route I'm expecting VF to take, but I'm hoping that they wouldn't be so short-sighted to give such blatant advantages to only those who can afford it. A mixture of gems + limitations is what I reckon the VF team will take if they were to implement job switching.
Yes, but then again, if it were too easy to change..players will always change job every forthcoming. Especially when theres a nerf or buff. Then where the stratergy in that? Normal/casual players aka f2p will have the option, yet they will not be able to catchup to p2p. Whatever f2p can do, p2p can.

F2p are slow progress n casual players compare to most of p2p. So they will tend to hold back on upgrading their unit sometimes n wait for the right opportunity. P2p are more fast phase in every way. Meaning they have alot of high level heroes at hand. so if they wanna change hero job, they have to pay an appropiate amount of gems for that changes.

It is not to downgrade the p2p, its to strategize themself. This is a stratergy game after all. U will have the option of to change and not to change.

As for what crazyfight said about job keys. Either way, p2p will have the upper hand still in collecting the relic fast enough. Meaning they will change job faster and the game will be stick with the meta of that particular period. The players that could not have that option of collecting relic fast enough will either miss it or will not even try to catch up.

So like enixus said. A mixture of gems and limitation will be good if job change feature is to be available.
 
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Crazyfight
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 12:12 pm

the require must large enough for prevent abusing
We have an amount of job key every day
A bunch of spare relics on our bag (or you just wasted all the daily job key whatever)
The day we have our dream team is the day job key need another use
And if payment user don't see any different, what is the point of spending btw?
 
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Klifter
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 2:50 pm

the require must large enough for prevent abusing
We have an amount of job key every day
A bunch of spare relics on our bag (or you just wasted all the daily job key whatever)
The day we have our dream team is the day job key need another use
And if payment user don't see any different, what is the point of spending btw?
Which would u prefer. Spending gems on job keys for 1 hero or spend gems on hero job change of your choice n use the job keys for promoting other lower upgradable 5* heroes.
 
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Nightingale
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 3:09 pm

How about putting the Training Camp to good use?

Here is what I propose. Send our heroes there and let them stay there to train for a week or two to change their jobs (random or selective? I don't know, you decide). Impose a fee of 1 million gold for 5*, 500k for 4*. No job keys or gems involved, just the good old common gold everyone has access to and time.
 
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Razk
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 3:33 pm

Perhaps, give 1 job changing relic on the third week of the month, on the 21st day as the daily log in reward. To prevent people from abusing it, you can make the giveaway like only once every alternate month.
That way, its fair for both f2p and p2p and people really need to think hard before using one when you can only change job once every 2 months.
Or if thats too easy, then make a very hard legendary stage to obtain the class changing relic that show up once every 2 months. And if you cant beat that, your team isnt ready to be class change yet.
 
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Crazyfight
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 4:16 pm

the require must large enough for prevent abusing
We have an amount of job key every day
A bunch of spare relics on our bag (or you just wasted all the daily job key whatever)
The day we have our dream team is the day job key need another use
And if payment user don't see any different, what is the point of spending btw?
Which would u prefer. Spending gems on job keys for 1 hero or spend gems on hero job change of your choice n use the job keys for promoting other lower upgradable 5* heroes.
if you think about the fairness, think again
those who spend will just simply change all the nerfed job to buffed job each balance patch and how long you gonna take for a 400 summon?
wait, we didnt talk about the gem require amount right? ._.
 
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krueladin
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 5:08 pm

Perhaps, give 1 job changing relic on the third week of the month, on the 21st day as the daily log in reward. To prevent people from abusing it, you can make the giveaway like only once every alternate month.
That way, its fair for both f2p and p2p and people really need to think hard before using one when you can only change job once every 2 months.
Or if thats too easy, then make a very hard legendary stage to obtain the class changing relic that show up once every 2 months. And if you cant beat that, your team isnt ready to be class change yet.
actually i beg to differ a little here. the need to job change will come after nerfs. which makes it worse for the oredi very hard to beat map.
 
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Razk
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 7:03 pm

Perhaps, give 1 job changing relic on the third week of the month, on the 21st day as the daily log in reward. To prevent people from abusing it, you can make the giveaway like only once every alternate month.
That way, its fair for both f2p and p2p and people really need to think hard before using one when you can only change job once every 2 months.
Or if thats too easy, then make a very hard legendary stage to obtain the class changing relic that show up once every 2 months. And if you cant beat that, your team isnt ready to be class change yet.
actually i beg to differ a little here. the need to job change will come after nerfs. which makes it worse for the oredi very hard to beat map.
So that goes back to the first option, giveaway once every 2 months.
 
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Klifter
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 9:00 pm

the require must large enough for prevent abusing
We have an amount of job key every day
A bunch of spare relics on our bag (or you just wasted all the daily job key whatever)
The day we have our dream team is the day job key need another use
And if payment user don't see any different, what is the point of spending btw?
Which would u prefer. Spending gems on job keys for 1 hero or spend gems on hero job change of your choice n use the job keys for promoting other lower upgradable 5* heroes.
if you think about the fairness, think again
those who spend will just simply change all the nerfed job to buffed job each balance patch and how long you gonna take for a 400 summon?
wait, we didnt talk about the gem require amount right? ._.
Well..no we dint. I was thinking of 200 gems for 5* and prior to job change. Skill n training will be reset. And with each limit break, impose another 200 gems. If thats sound logical. As for 4*, 100 gems required and with each limit break, impose another 100 gems.

Or

We can go with the option like razk proposed, but with a twist. A special ticket on event and like we all know how vf works. Rng the ticket to include the job change relic.
 
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Knaillou
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 9:59 pm

What if we just wait for Devs to give us an answer about it? We all agree that we want a way to switch Class, it will improve the way to play, to adapt ourselfs for PVP, to try new things, auras combo, etc.. 

We aren't Devs, but we all know we don't want this feature to be too easy, we don't want it to be too difficult (Faiths and auras reroll), they know they can make money about it and there is really nothing bad to implement this feature. 
They might be really busy since launch, but if any Dev is reading this Feedback, could you please consider it and give us your point of view, should we continue to post idea about it, should we give up this feature for now and further?