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Crazyfight
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Mon Nov 14, 2016 5:41 pm

A better way:
Those who have received his first valiant ticket will drop to 1100 each month
Those who have past their first month daily reward reset to 1000
Inactive monsters can't touch tiny cutie players
Those who played more than 28 days can get through it, maybe hard but not impossible
Are you suggesting total arena reset for every month?
You know that 100 Arena points in difference can be as simple as 8 arena wins? If new players that recently used their valiant ticket drop to 1100 wont they still be too much close to each other?
It's not like that his planet have enough people ready to get more 100 point and block those pers they will never see the name
Dead player will still dead with their 5* squad, strong player will move up and leave behind a room for newbies to play with each others
 
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ScherBR
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Mon Nov 14, 2016 5:42 pm

So what you're basically suggesting is... to adopt PVP matchmaking system similar to Wartune or League of Angels? Those battle rating numbers based on Hero strength? This is a big revamp you're suggesting, I'm not sure this is suitable for VF...

The problem right now is those inactive CBT players who's hovering at the bottom, an easier solution would be to kick everyone out of arena after weekly reset and leave a 'register for arena' option after that. If players are still at a safe point during reset, they drop to the next safe point at the lower tier. Sound good?
Yeah, i like the sound of registering for arena. So inactive CBT players won't swarm on lower ranks  :D
See my response to Nightingale, unfortunately this will not solve the whole problem.
 
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Nightingale
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Mon Nov 14, 2016 6:34 pm

So what you're basically suggesting is... to adopt PVP matchmaking system similar to Wartune or League of Angels? Those battle rating numbers based on Hero strength? This is a big revamp you're suggesting, I'm not sure this is suitable for VF...

The problem right now is those inactive CBT players who's hovering at the bottom, an easier solution would be to kick everyone out of arena after weekly reset and leave a 'register for arena' option after that. If players are still at a safe point during reset, they drop to the next safe point at the lower tier. Sound good?
I've never played those games, but one thing I forgot to add was: the Arena Battle Power don’t need to be displayed! We players may not even know it exists, it is only there to make a fair system of matchmaking in the Arena. Maybe if people know every number they can start thinking in ways to exploit it (even though I think that it’s high improvable giving the way this system could work).
If you put it that way, I actually kinda like it. I'm not saying that what you're suggesting is bad, it is actually pretty good. The thing is it will probably take a long time to implement, and the newbies right now are at wit's end.
About your suggestion let's elaborate:
Clearing inactive players from the active matchmaking pool will lessen the problem with new players facing them, BUT, this is a workaround solution and not a definitive one this is not the whole problem, the matchmaking is not working as only matching players in the same level range. Let’s say:

Kid installs Valiant Force, Kid really likes Valiant Force and starts to whale a bit, and goes up in prestige before Player lvl 20. Soon he will get complete sets (4*, 5* and 6* ones) from prestige level gifts, soon he will get a complete 5* team, he enters the arena already powered, facing players that are taking their time to evaluate the game and determinate if they want to invest in it in the future (most mid spenders think like that). New player reaches Player Level 20 and the arena opens up, new player can be facing Kid in the arena and being totally smashed by him. New player think the arena is unfair and starts to think if he should really invest in a game that where he just started and is being slaughtered.

Eventually Kid will rise in the ranks, or he may think that rising in the ranks is a little too risky. Why? If he can starts losing before just before the rank up to stay on low rank and win with a steady rate?

Kid reads the forum or other communities and decides that is the best to stay at lower ranks to earn more blood tokens to change for valiant tickets (fact: if you can’t keep a good wining rate it truly is).

Kid becomes a cancer that the Devs can’t do anything about it, and when new players faces him they will think that the system is unfair and maybe even give up about that aspect of the game, how long till they also give up on other aspects?

Is Kid just an occasional type of player? Those types of players exist and I already see a lot of players thinking about doing that here in the forum.
I don't think anyone would go that far just to stay in the lower ranks, would they? Difference between ranks in the lower tiers are like 100 points difference. To keep hovering in the lower ranks weekly he would need around say... a dozen matches? I don't think a sane person would spend so much just to play several arena battles per week. It would take ages to accumulate enough blood tokens to get the good stuff then. Why bother spending so much just to slow your own progress in the arena? Just to get a nice win rate?
 
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ScherBR
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Mon Nov 14, 2016 11:15 pm

Nightingale:



To be honest, I'm really impressed with the Dev team, they did a lot of changes based on feedback in a short amount of time, some that I though would take longer to apply. So I think they can do this without too much trouble if they like the suggestion, or have another one.
Nightingale:
I don't think anyone would go that far just to stay in the lower ranks, would they? Difference between ranks in the lower tiers are like 100 points difference. To keep hovering in the lower ranks weekly he would need around say... a dozen matches? I don't think a sane person would spend so much just to play several arena battles per week. It would take ages to accumulate enough blood tokens to get the good stuff then. Why bother spending so much just to slow your own progress in the arena? Just to get a nice win rate?
Maybe not on the Bronze Rank, but maybe in higher Ranks, or also in the future if we have Rank reset. 
Believe me, Brave Exvius also have PVP based on ranks, and in the first week launch (past week) there is already people losing on purpose trying to manipulate Matchmaking. The more players get in to Valiant Force the more competitive it will get, and the more will be the chances of this happening, as a DEV myself I can only predict possible situations...
 
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Ryozanki
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Tue Nov 15, 2016 12:23 am

Just an update, we are always tweaking and monitoring the matchmaking system, even if the team is not discussing about it :)
 
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ScherBR
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Tue Nov 15, 2016 8:06 pm

Just an update, we are always tweaking and monitoring the matchmaking system, even if the team is not discussing about it :)
Thanks for at least reading this such a long text  :)
 
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Celty
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Thu Jan 19, 2017 8:37 pm

i think something really need to be done. lots of newbies and long time casual players alike are completely put off by arena especially at the lower tiers.

this suggestion is a start, i kinda like it personally. probably need some changes here and there but it's something.
the devs said they look at the suggestions section quietly but i just want to know if others want this sort of change more quickly.
i understand they are working hard on content like the next event with conquest and lots of other goodies but in my opinion this is just as, if not more important than any new content.

the way pvp is atm for newbies at the lower tiers is really demoralizing due to all the inactive/quit strong players, it makes them feel like they need to spend to even have a chance compete or wait a month or two before gathering enough resources to create a team to even put up a fight.
 
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Munilet
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Re: About Arena Matches and Some Detailed Feedback on How to Improve the Matchmaking

Thu Jan 19, 2017 10:57 pm

+1 on this..
I have tough time too when still at gold-platinum..