Lol ok whatever man. Can't take a healthy debate shouldn't come on the forums man, stick to MSN or whatever lol hahaha
Whoever who disagree with your idea = troll, right I get it lol
And @obsothoth, I wrote all that and you still say I haven't given you a reason? Did you even read? LOL ok, actually I think I'm the one being trolled here and I'm gonna take this @whodahackii advise and stop getting trolled. Have fun lol
Yeah those aren't reasons at all. The 'reasons' you gave were so ridiculous I was doubting you were actually serious and thought you were just ranting.
You said SDD can reach high numbers. If you take away retreat will SDD stop reaching high numbers? No. That's not a reason. There is no reason to assume taking away retreat will contribute anything to build diversity.
HP is the problem, lower HP, problem solved.
Omg are you serious? Since when i said that taking away retreat will make SDD stop reaching high numbers?
What i did say was - taking away retreats or limiting the number of retreats per day to a small value
will make people choose whether they still want to use SDD or not. Because
SDD is very RNG dependent,
if retreats are limited or removed and if those who still wish to SDD, got unlucky, they will be stuck with low damage.
That is a risk they were willing to take if they continued using SDD with limited retreats. However, if they got lucky, they could still do tons of damage and that's their reward. That's risk vs reward.
Right now,
with unlimited retreats, there is no risk at all when using SDD because people just retreat for unlimited times until they got the high score they wanted.
Just ask @Silventis and anyone who cleared and reached up to at least the
3rd Tree boss especially during phase 2, how many more times more retreats are needed just to get a "perfect" run in the first 3 turns of a key for people who uses SDD. But
why do these people (me included) still choose to use SDD? Because,
it's still the highest damage potential strat, with NO risk currently, as long as you got time to burn.
And the more time people burn, sooner or later, like any candle, we'll all reach that point and ask "What da F*** are we doing!?"
You are suggesting to lower Boss HP across the board without limiting retreats - great,
so previously the boss needs 35 people to clear, and after your nerf to the HP without limiting retreats, we can down it with 10 people, screwing the other 25 people in the guild? Great idea.
Honestly, i don't know where you are at in terms of raid wise and i don't want to judge, but get some context man, before debating at least.
Uh yeah, so are you for or against lowering boss HP or not? You're contradicting yourself everywhere.
You tell me you know SDD will still produce high numbers even if you take away retreat. So its still possible that that even with retreat taken away those 10 people will still dominate the ladder and the other 25 won't have a chance to do anything. Removing retreat will solve nothing. This is a problem with HP or SDD balancing, not retreating.
If SDD can potentially produce numbers that are too high, then we can lower the trigger chance every time the trigger is triggered. There, that's a potential solution to SDD. You propose to solve SDD by taking away retreats in RAID??
For that matter so what if people want to reroll damage? Does VF hold a gun to your head and say you have to reroll too? Because you're unwilling to do it, other people must be banned from doing it to satisfy you?
I regularly reroll gold mine runs because I think the energy is worth spending. Are you going to take that away too?
We also already got trial runs. It's called retreating.