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MrLocket
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Re: Reinstate Inquisitor's passive healing!

Thu Jan 26, 2017 1:57 am

Devs would never reduce Skill CD to less than 5 turns because of Arena balance. That's something difficult you know, thinking about CD skill that is balanced for Arena and PVE, that's why the attack rework for mystics is more easy to implement without disrupting balance. I suggested on the other reply how it could work.
There are skills with less than 5 turn CD. Plus if you have refresh, you can use skill with 7 turn CD during the first round (the turns before all unit has finished their moves). It is viable for mystic to have 3 or 4 turn cd skill, remember that the initial damage is only 100%, which is way lower than other nuke of other job.
I was talking about Mystics CDs, er don't have any Mystics with less than 5 turns CD because they don't want us to use Skill before first act in arena.Mystics skills also comes with effect, it's hard to balance this in Arena, if we were talking only about PVE aspect  they would have changed CD to lesser values already
Well I don't know why would it necessary to insist them to be useless in first run. Most of the time I'm able to use ninja swap, berserker double or triple attack, BK nuke, 1 gs sleep and 1 winry stun, all within the first run simply the fact I abuse the ninja refresh, and sometime this still doesn't grant me a guarantee victory.

Mind warder - reduced damage, aoe delay count to 1 turn, main target 2 turn, shorter cd.
Rune magus - no changes is needed for this job, it is fine as it is.
Elementalist - this is one of the most useless job in arena, 7 turn glass cannon that doesn't kill anyone.
Warlock- this is also fine, though I wish it would be a non-damaging utility job with a very short cd.

As a mage, you are meant to cast spell, not sit around and wait for the clock.
 
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Enixus
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Re: Reinstate Inquisitor's passive healing!

Thu Jan 26, 2017 4:09 pm

Well I don't know why would it necessary to insist them to be useless in first run. Most of the time I'm able to use ninja swap, berserker double or triple attack, BK nuke, 1 gs sleep and 1 winry stun, all within the first run simply the fact I abuse the ninja refresh, and sometime this still doesn't grant me a guarantee victory.

Mind warder - reduced damage, aoe delay count to 1 turn, main target 2 turn, shorter cd.
Rune magus - no changes is needed for this job, it is fine as it is.
Elementalist - this is one of the most useless job in arena, 7 turn glass cannon that doesn't kill anyone.
Warlock- this is also fine, though I wish it would be a non-damaging utility job with a very short cd.

As a mage, you are meant to cast spell, not sit around and wait for the clock.
By your logic, inquisitors should get a 2-turn immunity+heal for 1 teammate every 4 turns then. I don't mind this if the reinstatement of passive healing doesn't come.


Besides, that turn that mystics do not cast spells can be used to reinforce allies with her aura. Not to mention warlock and rune magus feature offensive auras that deal damage should they activate.
 
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MrLocket
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Re: Reinstate Inquisitor's passive healing!

Fri Jan 27, 2017 2:33 pm

Well I don't know why would it necessary to insist them to be useless in first run. Most of the time I'm able to use ninja swap, berserker double or triple attack, BK nuke, 1 gs sleep and 1 winry stun, all within the first run simply the fact I abuse the ninja refresh, and sometime this still doesn't grant me a guarantee victory.

Mind warder - reduced damage, aoe delay count to 1 turn, main target 2 turn, shorter cd.
Rune magus - no changes is needed for this job, it is fine as it is.
Elementalist - this is one of the most useless job in arena, 7 turn glass cannon that doesn't kill anyone.
Warlock- this is also fine, though I wish it would be a non-damaging utility job with a very short cd.

As a mage, you are meant to cast spell, not sit around and wait for the clock.
By your logic, inquisitors should get a 2-turn immunity+heal for 1 teammate every 4 turns then. I don't mind this if the reinstatement of passive healing doesn't come.


Besides, that turn that mystics do not cast spells can be used to reinforce allies with her aura. Not to mention warlock and rune magus feature offensive auras that deal damage should they activate.
There is a job similar to give a 2-turn immunity+heal for 1 teammate every 4 turns, that is Lucille archbishop, except it has a 5 turn CD and it provide a massive heal + nullifying any negative status effect. If you would call it OP and not viable then I don't know what to say.
The aura is nice, but weak to other jobs as other jobs can be actually useful in the first turn. First contact is important as it mostly determine the outcome of the match, that's why mystic are not used as often as they should anymore.
 
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Enixus
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Re: Reinstate Inquisitor's passive healing!

Sat Jan 28, 2017 3:07 am

Well I don't know why would it necessary to insist them to be useless in first run. Most of the time I'm able to use ninja swap, berserker double or triple attack, BK nuke, 1 gs sleep and 1 winry stun, all within the first run simply the fact I abuse the ninja refresh, and sometime this still doesn't grant me a guarantee victory.

Mind warder - reduced damage, aoe delay count to 1 turn, main target 2 turn, shorter cd.
Rune magus - no changes is needed for this job, it is fine as it is.
Elementalist - this is one of the most useless job in arena, 7 turn glass cannon that doesn't kill anyone.
Warlock- this is also fine, though I wish it would be a non-damaging utility job with a very short cd.

As a mage, you are meant to cast spell, not sit around and wait for the clock.
By your logic, inquisitors should get a 2-turn immunity+heal for 1 teammate every 4 turns then. I don't mind this if the reinstatement of passive healing doesn't come.


Besides, that turn that mystics do not cast spells can be used to reinforce allies with her aura. Not to mention warlock and rune magus feature offensive auras that deal damage should they activate.
There is a job similar to give a 2-turn immunity+heal for 1 teammate every 4 turns, that is Lucille archbishop, except it has a 5 turn CD and it provide a massive heal + nullifying any negative status effect. If you would call it OP and not viable then I don't know what to say.
The aura is nice, but weak to other jobs as other jobs can be actually useful in the first turn. First contact is important as it mostly determine the outcome of the match, that's why mystic are not used as often as they should anymore.
That additional 1-turn cooldown makes a huge difference between being able to cast it EVERY turn or not. Having a 4-turn cooldown also means being able to cast your skill during the 1st cycle, which is huge to a non-damage class like healers.
 
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MrLocket
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Re: Reinstate Inquisitor's passive healing!

Sat Jan 28, 2017 8:20 am

By your logic, inquisitors should get a 2-turn immunity+heal for 1 teammate every 4 turns then. I don't mind this if the reinstatement of passive healing doesn't come.


Besides, that turn that mystics do not cast spells can be used to reinforce allies with her aura. Not to mention warlock and rune magus feature offensive auras that deal damage should they activate.
There is a job similar to give a 2-turn immunity+heal for 1 teammate every 4 turns, that is Lucille archbishop, except it has a 5 turn CD and it provide a massive heal + nullifying any negative status effect. If you would call it OP and not viable then I don't know what to say.
The aura is nice, but weak to other jobs as other jobs can be actually useful in the first turn. First contact is important as it mostly determine the outcome of the match, that's why mystic are not used as often as they should anymore.
That additional 1-turn cooldown makes a huge difference between being able to cast it EVERY turn or not. Having a 4-turn cooldown also means being able to cast your skill during the 1st cycle, which is huge to a non-damage class like healers.
Yes but there is also a huge difference between saving a teammate and making a teammate literally unkillable.
If you ask me, between a 270% heal nullifying shield with 5 turn cooldown and a 125% healing shield with 4 turn cooldown, I would definitely choose the first one. Plus archbishop provides a 35% heal per turn, which is almost close to what you asked at the beginning, outshining the aura of inquisitor, which her aura is a joke. Even if you have 10k MAG, it would only provide 1.5k DEF and MAG, which still doesn't stop your squadmate from being slaughtered by berserker or archer combo.

Let's stop this for now. We will never know what would happens unless it has been implemented. Dev will know what to do with the balancing.