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alvinherexD
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Posts: 155
Joined: Wed Oct 12, 2016 1:28 pm

Re: The Problems Afflicting PVP and End-Game Enjoyment: Time-Gating & RNG Grind.

Wed Nov 09, 2016 8:02 pm

TBH i LOL @ "although they failed to explain the logic behind the so called 'abuse' ". we explain it very clearly, if the system works in star system. people like me and some other high tier players will change their formation/setup to full 3* or 4* max LB(Limit Broken) units to trash new players because our match-up will always be new players because they will takes some time to build up their team. In the End you'll see the same top players in the ranking with 0 loses, since we'll have all fully upgraded equipment and max LB 3~4* units. I even show you screenshot of a max LB units, and TBH i have more because some quest requires team of 3~4* units.
The fact remains that fighting against LB 3* and 4* is still easier against 5*. Also this can easily be tweaked and include unit level as well. problem solved! nothing to abuse anymore. 
well~ i think i'll stop here, eventually this will generate more hate. If you refuse to understand what we're trying to tell you, then fine let it be.
No Offense, because i can feel your anger.
None taken. I understand its normal to have differing opinions and views =)
 
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Hanzo
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Posts: 374
Joined: Fri Aug 26, 2016 4:42 pm

Re: The Problems Afflicting PVP and End-Game Enjoyment: Time-Gating & RNG Grind.

Wed Nov 09, 2016 9:13 pm

I just press and play when there is energy. Never really stressed myself over PVP rankings etc.