Monoceros
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Nov 29, 2016 8:48 pm

1. Player ID: emhcmd
2. Playable character: Warlord
3. Suggested Active Skill: Einherjar's Call - Sacrifice 10% HP to increase 250% Atk if there are 0 member(s) alive and deal heavy damage on 3 columns and 3 rows in front of the Warlord
                                                                                  20% HP to increase 150% Atk if there are 1 member(s) alive
                                                                                  30% HP to increase 150% Atk if there are 2 member(s) alive
                                                                                  40% HP to increase 150% Atk if there are 3 member(s) alive
                                                                                  50% HP to increase 200% Atk if there are 4 member(s) alive
In the case where there are all member alive, the lord will suffer the most pains to punish enemies with the great power of heroic spirits force: Einherjar. The more members are down, the more they share the burden with the Warlord. At the time when there is no one survive except the warlord, the one-for-all situation will happen, which allows the Warlord to unleash the mightiest power of Valhalla's heroic spirits. 
4. Suggested Passive skill/Aura: Victory Cry - Once attacking, the Warlord has 30% to activate the passive skill which grants 15% Atk and 30% Bloodsucking effect (based on the damage caused) 
 
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chrisnoel1234
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Nov 29, 2016 10:33 pm

Dunno if it's posted already.
1. jabwp6
2. Warlock
3. Necromancy: Summons a Zombie on an empty tile that damages the units around it for 100% of Mag. The stats of the zombie is equal to 10% of the Hero's Mag. Cooldown is 7 seconds. The zombie can be controlled by the player as if it was a normal unit.
4. Hymn of the Dead: Increases the attack and defense of everyone in aura for 10% of Hero's Mag.
 
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davidkim
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Nov 30, 2016 12:16 am

IGN: Diablotical
Player ID: 2smxkv

Job: 5* Holy knight
Active skill: holy sacrifice
Hero take 300% damage of its Def
Deal 150% damage of its Def to all enemy
Create a shield to all allies that absorb 150% damage of its Def
Passive skill: impartial shield
30% chance to reflect 50% damage inflict on the allies in aura
30% chance to burn 50% damage of its def on enemies in aura

Job: 5* Ice queen
Active skill: zero degree burn
Freeze target enemy for 3 turns
Frost burn enemy for 120% for 3 turns
Passive skill: Ice mirror
15% chance to reflect damage on allies in aura

Job: 5* Beast
Active skill: thunder roar
Target enemy take 140% damage of its atk
Target enemy have 40% chance to miss attack
Passive skill: thick fur
Increase 15% of allies Def of its Def
10% chance of damage absorb done on allies on aura
Last edited by davidkim on Thu Dec 01, 2016 7:46 pm, edited 1 time in total.
 
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MoonEdge
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Nov 30, 2016 7:08 pm

1. Your Player ID: fvhddz
2. Playable Job
3. Suggested active skill
4. Suggested passive skill/ aura

The rest below are all copied from my old posts, with some edits:

List of suggested active skills

Original post here, in case the formatting is bad for you to read
Archer active skill: Piercing shot - All those in my path... Shall be blown away!
Hero shoots in 1 direction, damaging all enemies in the arrow's path. (Damage should range from 150% to 80%)
This will make positioning of the archer VERY important.

Archer active skill: Restock my Quiver/Quiver of Arrows - You should fear an Archer
For <x> turns, archer can attack twice. (number of turns should be at least 2 or 3, because the turn the archer uses the skill is a turn wasted not attacking.)
Now fear the critical! But please note that the skill should not allow the archer to move twice, only attack twice.

Shadow active skill: Shadow skill - Fear the shadows
For <x> turns, subsequent chain attacks gain <y> multiplier. (number of turns should be at least 2 or 3, because the turn the shadow uses the skill is a turn wasted not attacking.)
Increases chain damage. Might be fun to just increase damage after the chain starts, eg, from 100% -> 80% -> 60% -> 40% to 100% -> 110% -> 120% -130%.

Shadow active skill: Assassination target - Target sighted
Deal damage based on <x>% of attack> to target. For 2 turns (this turn inclusive), target will receive additional <y>% of any damage received.
Time to kill bosses easily.

Healer active skill: Light of Life - Always return... to the Light that surrounds us.
Protects 1 hero from death for <x> turns. If hero is slain when Light of Life is active, hero comes back to life at full health, all debuffs removed.
Hehe, first revive skill suggested?

Healer active skill: Avenging Light - All I have left... is LIGHT!
Deals <x>% damage to every enemy for each ally dead.
Possible game changer move, so I'd maybe set it to 15% per ally dead, which makes it 60% at max. Game changing if played well, but unlikely for anyone to achieve instant victory with this most of the time. Deals damaged based on % of enemy's HP. Maybe bosses should be immune to this skill.

Guardian active skill: The Final Pillar - I am the final pillar... I shall not FALL!
Deals 99% damage to self. Taunts all enemies for 5 turns, and hero gains extreme defence and resistance.
Essentially, a final solution sort of thing, where the guardian tanks EVERYTHING for 5 turns, becomes immune to status effects, and all damage received is set to 1. AoEs will still damage other units, so...

Guardian active skill: The Stalwart Guard - No more. NO MORE! None shall fall while I still live!
Hero absorbs all damage received by allies for 2 turns.
Unlike taunting all enemies, where AoE can still affect your allies, this skill is designed to redivert all damage to the guardian for 2 turns. Doesn't add defence or anything, so its much weaker than lucille's invincibility shield, and if the hero dies, the effect is lost early. Still, given a guardian's normal tanking power, 

Champion active skill: Blood Cull - I shall become the root of all evil... to protect all that is good!
Instantly slays an enemy and adds their attack to hero's attack for 2 turns.
Bosses should be immune to this. Picking choices wisely will make this skill scary, but leaving it on auto... hehe.

Champion active skill: Striking Spear - Who needs luck... when you have skill?
Jump type skill that powers all enemy parameters by 50% in a + shape for 2 turnsSorry, I stole this from Fate Stay Night's Cú Chulainn... Still, lowering enemy parameters for 2 turns makes it easier to survive, but no guarantees.Mystic active skill: Unmake Reality - You know, reality is such a fragile thing...
Damage all enemies by 50% of the hero's magic, and randomly arranges the board. All units (including enemy, except skill user) are unable to act for 1 turn
This is really depending on luck. Maybe you'll get an easy kill swapping out a backline archer or mystic, or you've just sent your squishiest archer deep into enemy lines... alone! Bosses need to be immune to the 1 turn no action.


Mystic active skill: Grand Magic - I'll show you the true might of Magic!
Damage all enemies by <x>% of the hero's magic, and receives <y>% damage for <z> turns. Party gains <a>% of damage as health (including the y% for the z turns)
This turns the traditional mystic into a pseudo healer, but probably will need some tweaking so that the skill is not too OP or too useless.
List of suggested auras

Original post here
Playable Job: Archer Class, Healer Class
Aura suggestion 1: Turn Theft
When units in aura are afflicted with any status (poison, heal over time, etc), Hero gains additional turn. Units in aura loses turn.
This aura is good for a strong offensive unit, but in return, this unit should have a skill with a LONG cooldown.

Playable Job: Healer Class - Priest Path
Aura suggestion 2: Hippocratic Oath
When allies in aura are afflicted with any negative status (poison, etc), Hero gains additional turn.
Very useful for healers.

Playable Job: Archer Class - Sharpshooter specific, Champion Class - Dragoon specific
Aura suggestion 3: Strong Heart
When there are no units in aura, Hero gains bonus <stat>.
Interesting build as this kind of forces the unit to essentially be alone. Very useful to place on archers, but also fun to put on hero classes like dragoons.

Playable Job: All Classes. 
Aura suggestion 4: Negative zone
Decreases the <stat> of units in aura.
This combos well with all melee units. Even ranged units can put this to work when facing melee units.

Playable Job: All Classes
Aura suggestion 5: Kingly Aura
Boost the skill damage of hero and each ally in aura by <x> for each ally in aura.
Unlike stats buffing, units only need to come together when necessary.
Original post here, in case the formatting is bad for you to read
Playable Job: Depending on which stat gain, but good for all classes 
Aura suggestion 1: Master mage Wisdom

For every skill used in battle, hero and units in aura gain <x> stat
This aura is good for a boss fights, long matches, and most importantly, arena!
 
Playable Job: Depending on which stat gain, but good for all classes 

Aura suggestion 2: Inspiring Leader
For every unit alive, hero and ally in aura gains <x> stats.
This aura makes the team start out strong, but the more losses there are, the weaker the team. So arena fights and events will need a lot of planning on team survival! After all, having 5 guardians to make use of the aura is fine and all, but you'll likely not be able to sustain once even member starts dying!
 
Playable Job: Good for all melee classes 

Aura suggestion 3: Valiant Leader
For every ally in aura, hero gains 1 bonus attack.
Meaning, 1 ally in aura, hero attacks twice, 3 heroes in aura, hero attacks 4 times! Effectively another shadow! But please limit this aura to melee units, thanks!
 Playable Job: Maybe Valiant specific?
Aura suggestion 4: Master tactician
For every enemy in battle, hero and allies in aura gain <x> stat
I came up with this aura due to the Halloween event. The fact that Winry gains bonus stats means that she will likely be used... BUT, due to the increased usefulness of Shadows (multi-kill), Mystics (multi target with deadly aoe) and Champions (wave wipers), teams seem to be build more around units other than Winry. If we have units with this kind of aura, he/she will be very very useful, and players will likely be more willing to pull for them, especially during horde events.
 
Playable Job: Champion Class - Dragoon specific, Guardian Class - Crusader Path

Aura suggestion 5: Aura cloning
Hero clones the aura of all units within the aura. (50% penalty)
This aura is basically an extender of sorts, allowing aura combination. For example, 3 units, A, B, C, and hero. A has aura increasing crit 10%, B has aura increasing attack 10%, C has 10% life drain aura. Surrounding the hero with all 3 of them will give all of them 15% crit, 15% attack, 15% life drain. The effectiveness of this aura drops drastically when more and more people fall out of the aura zone, so might be fun to have it linked to dragoons with the maneuver capability, or even just healers, who get swapped out by ninjas often.
 
Playable Job: Valiant specific

Aura suggestion 6: Valiant Force! (I've got 2 suggestions for this)
(v1) If the player team is made up of 5 different types of units, hero and all allies in aura gain <x> stat, and all attacks will have <y> chance of causing awe. (Awe reduces enemy attacks and defence by a certain percentage)
(v2) If the player team is made up of 6 different types of units, hero and all allies in aura gain <x> stat, and all attacks will have <y> chance of causing awe. (Awe reduces enemy attacks and defence by a certain percentage)
v1 just takes into consideration all the units in the field. v2 takes into consideration even the ally chosen by the player.
Both version will require that the player field at least 5 of all the class, Guardian, Champion, Shadow, Archer, Mystic and Healer. 
Also, in celebration of my 100th post!!!
 
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PenApplePine
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 01, 2016 2:36 pm

Player ID
cndyjt

Playable Job
Gunslinger

Active Skill
Bullet Burst (CD: 6) (Skill Area: Single enemy) (Every 2 skill level increases skill effect by 1%)
  • Randomly attacks enemies, second and above attack on the same target will always be a critical attack.
  • For each ally in Aura, increases the number of attack by 1. Attacks 1 time if no Ally in Aura.
  • Deals magic damage equal to 35% of Hero's ATK and 35% of Hero's CRIT.
Passive Aura
Raging Reload
When Others in Aura gets hit, there is a 75% chance to:
  • Decreases this Hero's skill cooldown by 1 turn.
 
Theoria
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 01, 2016 3:16 pm

Player ID: uqfdj5

Guardian

Holy Defender Skill: Shield Cover
Move in Front of Target ally. Reduce all damage received by this hero and target ally by 30%
 
Paladin Skill: Divine Retribution
Deal damage to target Hero equal to 50% of the total damage received in two turns
 
Blood Knight Skill: Blood Pact
Equalize HP with Target ally
 
Chaos Knight Aura: Lone Wolf
Decrease all ally’s ATK, DEF, CRIT and MAG by 15% of hero’s DEF whenever in the Aura
 
Blood Knight Aura: Fueled by Rage
Whenever an Ally in the aura dies, increase this hero’s stats equal to 20% of your DEF
 
Champion

Dragoon Skill: Mighty Shout
Deal damage Equal to 130% of your ATK to all enemies in a 3x3 tiles centered on you. Gain HP Shield equal to 40% of your ATK times the number of enemies damaged by this skill
 
Gladiator Skill: Cascading Rush
Move in a tile in front of a target enemy and deal damage equal to 100% of your ATK. Knockback target hero. If hits another enemy, wall or edge of the map during knockback, both will take damage equal to 120% of your ATK
 
Berserker Skill: Frenzied Strike
Deal damage equal to 180% of your ATK plus additional damage equal to you lost HP
 
Warlord Skill: Lead the Attack!
All allies will make a basic attack on target hero
 
Gladiator Aura: Born to Battle
Gain HP shield equal to 15% of your ATK per enemy in your aura
 
Berserker Aura: Unstoppable Rage
At the start of your turn, remove all debuff on everyone in the aura equal to the % of your lost HP from the total amount
 
Ranger
 
Royal Huntsman Skill: Big Game Hunting
Deal damage to target Hero equal to 130% of your ATK. If the target’s HP is higher than the user’s HP, deal an additional damage equal to 100% of your CRIT
 
Gunslinger Skill: Blood Mark
Mark the target that lasts for 3 turns. Increase any damage the target hero receives by 50%
 
Sharpshooter Skill: Hyperdrive
Deal damage to target hero equal to 130% of your ATK. If the target dies, refresh the cool down for this skill
 
Mystics
 
Mind Warder Skill: Cloud of Daggers
Deal damage equal to 130% of your MAG in a 3x3 tile. Create a 3x3 Zone that lasts for 2 turns. Every time an opponent moves or attacks while inside the zone will take damage equal to 20% of your MAG
 
Rune Magus Skill: Bolstering Rune
Create a Rune on the target tile that lasts for 2 turns. All allies adjacent to runes gets all their stats increased by 30% of your MAG. The rune can be attacked and destroyed.
 
Warlock Skill: Siphon Wave
Deal damage to all enemies in a 3x3 tile by 135% of your MAG. Reduce the target’s ATK and MAG by 20% and all allies increase their ATK and MAG by the same amount
 
Rune Magus Aura: The Written Word
Disperse 20% of the damage received to all allies in the aura
 
Elementalist Aura: Conclave of Mages
If there are at least 2 other Mystics in your aura, increase everyone’s MAG by 30% of this Hero’s MAG
 
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exi
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 02, 2016 6:14 pm

1. Your Player ID (How to find your Player ID): r3njqm
2. Playable Job : Sharpshooter
3. Suggested active skill:

Scattershot (CD: 5)
  • Skill Area: Area in form of a cross
  • Start at 120% atk. Each level increase skill scaling by 1% (i.e: lv 1 skill is 120% ATK as damage and lv 30 is 150%).
  • Target an enemy for 150% ATK as damage. The shot is then scattered into adjacent enemy dealing 60% of the original shot. (so deal damage in a cross with center enemy the most damage). Damage is further increased by 10% of ATK (additive) for each tiles away from the enemy. (so maximum of 50% increased making the most possible damage as 200% ATK).
4. Suggested passive skill/ aura (name and effects)

Take Aim
Each turn being in the same tiles will increase damage by 2%.
When allies in aura attack, there is a 35% chance to: 
  • The Sharpshooter attack for 80% of his/her ATK.
  • A chance to stun the enemy for 1 turn.
Last edited by exi on Fri Dec 02, 2016 6:45 pm, edited 1 time in total.
 
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Catforge
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 02, 2016 6:31 pm

1. Player ID: Catforge

2. Playable Job: Blood Knight

3. Suggested active skill 

Blood Absorb 5 CD
Steals 50% DEF of the enemy and adds to his own DEF for 2 turns
Deals magic damage equal to 150% of DEF to enemy 
.

4. Suggested passive skill/ aura (name and effects)
Blood Pact
When hero attacks, there is a 75% chance to:
Increase DEF of everyone in aura by 25% of Hero's DEF for 2 turn(s)
 
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wongkarhang
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 02, 2016 6:50 pm

1. rfcz5b
2. Assassin
3. Deatch Cross, Cool down 3 turns (Skill area: all marked enemies)
·Remove X mark from enemies
·Deals magic damage equal to the number of removed X mark multiplied by 20% of CRIT
4. X mark (x mark can be stack for unlimited)
Persistent:
·Attacks of Everyone in aura will also mark enemy with x mark. (*chain attack marks all hitted enemies)(*pierce and splash marks the 1st target)
·Each x mark reduce enemy 4% DEF

2. Royal Huntsman
3. Wind Shield, cool down 5turn (skill area: single target)

· Increase evasion of this hero by 40% for 3 turn(s)

· 60% re-direct ranged attack againts this hero for 3 turn(s) (attack from enemy ranged hero will re-direct to attack an random anemy) 

4. Wind Power 

For each ally in aura:

· For each ally in aura, increase 15% chance to this hero to attack twice to a same enemy.

· For each ally in aura, heal this hero by 15% of this hero MAG.



Blood Knight: Prefer Name: Serana(female)
3. Blood Rain, cool down 6 turn (skill area: same as Zedd Elementalist)

· deal magic damage equal to 120% of DEF to enemy and heals for 100% of damage dealts 

· Increase  ATK, of this hero By 20% of Hero's ATK for 2turn(s)

· attack of this hero heal for 20% of damage dealt
4. Vampire slave

When Hero attacks, there is a 25%chance to 

· Trigger everyone in aura to Charms Enemy,forcing affected to turn on their allies for 1 turns.

·affected can't target Serana for 1turns
 
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Unbroken
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 02, 2016 7:00 pm

Player ID: n73cnh

Playable Job: Royal Huntsman

Suggested Active Skill: 

- Chain Arrow
  • Deals magic damage equal to 150% of Hero's ATK to Enemy
  • Skill bounces to 3 nearby enemies (similar to Shadow's chain attack) dealing reduced damage each bounce 
                        
Suggested Aura Skill:

- All For One  
When allies land a critical strike, there is a 40% chance to:
  • Trigger this Hero to attack 80% of their ATK with a chained attack (as a ranger)