The previous mobile game I played prior to Valiant Force did this. Guild members receive something when they reach a certain damage percentage which is the individual effort, and the guild receives something as a guild effort.A lot of ppl already posted and shared the same concern as mine regarding the competition within the guild. I understand that the devs want to spread out the reward around and not limit the best for the upper level. Still, the ladder within the guild is not a morale boost for the guild itself. Please consider making changes.
Of all the suggestion, im with this one below
Separate individual effort and guild effort.First of all devs, thanks for thhis guild raid content.
Secondly, I am one with most people here. A ladder within the guild most certainly gives a feeling of competition instead of promoting cooperation between guildmates.
Random suggestions:
- Give a fixed reward when a certain damage is reached. Like everyone gets the same reward if they reached 5% damage, so on and so forth.
- Additional rewards for everyone if by the end of the week, boss drops at a certain HP%.
Fixed dmg for individual effort, if players reach certain dmg figure, they will receive individual reward which is raid token.
Guild effort dmg is the most difficult issue and should be handled with care. The original purpose is to make the guild achieve something together so guild effort reward should exist. But the devs have to handle reward with care coz allowing much better reward based off total dmg dealt will create power creep at top guilds. Small guilds may cease their existence immediately and hierarchy status of top guilds will be very solid and the flow of players will move to the top for rewards. Average guilds or general guilds will remain but hopelessly coz their members, despite spending more in the game, will not be able to compete with even low spenders at top guilds.
The reward should still make people feel its rewarding for the guild effort but not super luxurious. It's a very difficult decision to make. IMHO I think reward for guild effort should not be raid token but something else. Or if the devs still want to reward raid token, the amount should be low (no suggested figure up to the decision so long as it will slow down power creep at top level).
While it is indeed tough to balance it out between old and new guilds, but at least the devs should still try to create a compromise. Small guilds can earn rewards from individual effort as mentioned above as well as group effort, even if the boss is not killed. Let's say doing 25% damage gives you very few rewards, which is still better than nothing.