Player ID: edc5rk
Chaos Knight
Skill: Unholy Desecration - Swaps position between hero and enemy. Taunts enemy for 3 turns and prevents enemy from receiving beneficial effects (heal, shield, aura buffs etc.). 6 turn cooldown. (Taunt does not work in PVP).
Aura: Venial Pleasure - Persistent: Enemies in aura will receive magic damage equal to 30% of hero's def every turn.
Dragoon
Skill: Descending Smash - Leaps to an empty tile or selected enemy (if there's an empty tile adjacent to them). Upon descent knocks enemy to adjacent empty tile and deals damage to surrouding enemies equal to 110% of hero's ATK. 6 turn cooldown.
Aura: Daunting Tenor - When hero attacks 40% chance to root enemies in aura.
Royal Huntsman
Skill: The Hunt - Deals magic damage equal to 110% of hero's ATK to target enemy and all damage dealt by your allies to the enemy will be increased by 20% for 2 turns. 6 turn cooldown.
Aura: Fight or Flight - Everyone in aura will receive 20% increased chance of being targeted by the enemy and 10% chance of dodging incoming attacks (Taunt effect does not work in PVP).
Sharpshooter
Skill: Take Aim - Enter Preparation Mode and skips 1 turn. After preparation deal magic damage equal to 150% of hero's ATK to target enemy, has a chance to crit. If enemy is killed, enter Preparation Mode. 7 turn cooldown.
Aura: Precision - Everyone in aura will receive 10% CRIT chance and 10% CRIT damage increase.
Warlock
Skill: Malice & Virulence - Deals damage to an area equal to 130% of hero's MAG. For 2 turns the next damage received by the enemies will be converted to poison as additional damage for 2 turns. 6 turn cooldown.
Aura: Demonic Circle (the current passive of Zedd Warlock)
Rune Magus
Skill: Runic Enchantment - Casts a rune on a target enemy or ally that explodes after 1 turn and deals 100% of hero's MAG to surrounding enemies, does not affect targeted unit. 3 turn cooldown.
Aura: Runic Enhancement - Persistent: Other allies in aura will receive a random skill rune effect every turn and a shield equal to 10% of hero's MAG every turn.
Mind Warder
Skill: Perception Distortion - Casts a lingering curse that will trigger and vanish when a target moves or gets displaced. Deals 150% of Hero's MAG and puts the target back to their original tile at the end of the turn. 5 turn cooldown.
Aura: Mind over Matter - Other allies in aura have a 30% chance of resisting any displacement skills and their normal attacks have a 10% chance of pushing an enemy back a tile.
Spirit Walker
Skill: Astral Plane - Removes a target ally or enemy from battle for 1 turn. Heals party equal to 50% of hero's MAG for 2 turns. 5 turn cooldown.
Aura: Astral Projection - Other allies in aura have a 40% chance of delaying incoming skill damage and will receive them after 2 turns. Disable effects are unaffected.
Witch Doctor
Skill: Voodoo Doll - Summons 1 doll in a random tile with stats equal to 80% of the hero's, if unkilled by the end of the turn it will move 1 tile towards the nearest enemy. Once it reaches an enemy it will explode and deal damage to surrounding enemies Equal to 150% of Hero's MAG. 4 turn cooldown. (Quite high % because it can be countered.)
Aura: Healing Plague - Persistent: Heals everyone in aura for 50% of Hero's MAG. Any allies adjacent to allies in aura after the end of the turn will be healed as well.