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Cassiel
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Re: [OPEN] Feedback about beta version of Guild Raid

Mon Mar 13, 2017 11:24 pm

Just a note, please be informed that while the dev team is reading through all the suggestions, changes do not happen by snapping their fingers.

We would still need to narrow down the changes, discuss internally about tying in with other features we are working on, code them, internal test them, and tweak them before anything can be implemented.

Hence, we would like to seek your patience on the changes.

Thank you!
I'm willing to wait for the changes. But I'm not sure anymore if the devs will get the flood of comments correctly so please allow me to sum up.

It's almost consensus here that 99% of comments agree that the reward should be distributed even if the boss is not killed. That's the gist of it.

Some proposes that we can have option to choose difficulty (if the boss still has to be killed).

Some proposes the ideas relating to (individual) fixed reward, (individual) milestone reward, (individual) ladder rewards (whatever words they use, they mean the same thing) which mean individual reward that doesn't require to kill the boss and no ladder competition among members.

Some proposes how to make reward for killing the boss with minimal effect to the game.

There are only 3 types of comments. Feel free to correct me if I miss any other types as it's for the better of the game.

Lastly, it's good that the devs are always willing to listen to feedbacks of players but it is much better to put in more thought about effect of the new feature in the big picture before launching them. I know it takes time to fix but the damage is already there since the launch of this feature so please fix it as fast as possible. A lot more guilds are poping up on the forum non-stop to try to avoid adverse effect the raid has been causing. It's a big surprise for the devs to create something that causes so much uproar in the community with almost consensus views against it; and causes so much adverse effect on your own game.
 
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Ferico
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Re: [OPEN] Feedback about beta version of Guild Raid

Tue Mar 14, 2017 12:58 am

I really like the new raid sets and can't wait to see those vanity items!
 
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HungryPanda
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Re: [OPEN] Feedback about beta version of Guild Raid

Wed Mar 15, 2017 6:10 pm

Dev team will be providing an update tomorrow! :)
 
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Zyr
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Re: [OPEN] Feedback about beta version of Guild Raid

Wed Mar 15, 2017 9:08 pm

Dev team will be providing an update tomorrow! :)
Will it be big or just like the last patch?
 
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Kenta
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 5:48 am

New thing I noticed is they lowered the max HP from 243k to 156k in first raid boss
 
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uratex16
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 6:43 am

New thing I noticed is they lowered the max HP from 243k to 156k in first raid boss
Noticed this too. This would make it easier for small guilds to bring down.

We appreciate it devs! Also, are there any other issues adressed? That's like one of the many issues raised here (reward system, boss mechanics, etc).
 
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Ferico
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 7:26 am

So nothing happens if the guild doesnt take down a boss within the duration? The 1st boss just recovered its health and I guess no rewards were sent?
 
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uratex16
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 7:42 am

So nothing happens if the guild doesnt take down a boss within the duration? The 1st boss just recovered its health and I guess no rewards were sent?
Yea apparently. They said it on some forum posts. It should be easier to take down now though. XD
 
Junius
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 8:50 am

Basically my lv.30 guild only have 20 members run the Raid dungeons, couldn't even defeat the first boss. And already being reset today, no rewards. Honestly I really like this cool new feature, but doesn't feels rewarding at all.

Thanks
 
yashayasak
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Re: [OPEN] Feedback about beta version of Guild Raid

Thu Mar 16, 2017 8:51 am

Hi, not sure if the dev's and mods are still taking in feedbacks, im hoping that they still do. So the first cycle of boss had ended and i did the highest damage of 4%+ in my guild (lol), really hope that bunny's idea will be accepted and a choice would be given to guild leaders and officer to lock in difficulty of the bosses.

My guild is currently 30/35 where only 5 members hit lvl 80s and avg lvl is around 55~65, even with the recent downscale of health, i still don't think my guild can down the first boss xD really hope that implemnts can be put in so that guilds of any level will be able to clear at least one boss xD
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