I really appreciate the GM put this thread open. I'll follow this thread as often as i can, because in my opinion, this Raid Guild is the "Game Changing" momentum , due to its very good reward that can absolutely will tip the balance in Arena (especially), and give huge gap between the soloist player and guild player.
In the future i'll add more opinion due, my busy activities , and i still learning and watching how this beta raid develop, but for now my main concern is about :
"who can enjoy the benefit of this features ?"
This is really important because it will affect to the extend of "who will still play" and "who will retire" .... at the first time the feature applied, the first week, i saw a worrysome thing, that this Raid Guild is only benefit to the Big Guild with high lvl and geared player because, my guild lvl 25 with 30 member (3 high gear, 7 decent gear, and the rest is newplayer or developing) can only hurt the serpent for 30 % at most in a WEEK. there're 4 boss , and not even one we can take down. I was thinkin "perhaps we will still get the tier prize and killling the boss will give us extra reward for that" and today i realize its wrong. We get nothing because we're not able to kill the boss. I know, people will say, "if you want good prize try not to be weak" , "you're not eligible for the good price" , "leave your guild and merge with other" , etc , so yeah.... thats why the question above is mentioned. "who can enjoy the benefit of this feature" .... i heard the big guild can hit 2 bosses, other can kill 1 with very hard work.... and there're 4 boss.... I imagine , what will happen to us and them in following 2 or 3 month ahead if the situation not changed... we'll be undergeared (the raid prize is so awesome as i said) and cant keep up in arena anymore, without a chance to catch up if we dont join big guild or no big guild will accept us... (cuz it suck due many of our member is free or low budget player)
I'll just go to the point,
1.
Make it the competition that everyone can enjoy. Make most of the guild can kill at least 1 boss OR can still get the prize eventhough small token price (slow but sure). There're four bosses, so the advantageous of big guild they can earn it faster due they can kill more boss than the weaker.
2. Game is made to be played, and then can be enjoyed , if there're something that make
unreachable gap between player , especially paid and free, for some people the fun is gone.
Suggestion :
1. Make the bosses HP lower than now
2. Nerf the really annoying skill such as summoned snake skill count from 1 to 2.
3. Make the acid pool last sooner.... because if it too long will make the melee type player too hard to do it well
4. Give more key instead of 3 to 5 , so we can experiment more combination without the risk failing too much.
I really love this game, so i hope it will be much better in the future

Thank you