kilratis
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Dec 06, 2016 2:49 pm

Player ID (3ye4u4)
IGN : Kilratis

Aura Directions
1. X - Aura can be directed diagonally
2. Double & Triple Arrow (->->) - meaning the aura is extended on the next unit where the aura is pointed. 
3. Reverse Aura - Hero with reverse aura gets the aura of the hero its pointing, 
    sample: if your archer has no aura on front but the unit in front of it has a reverse aura on the back, the unit on the front will also take the aura of the archer
4. Combination Aura - Unit has a reverse, X or normal aura
5. Family Aura - Units with same Aura color pointing at each other will increase its effect by 20%
6. Leaders Aura - Squad can only have 1 unit with Leaders Aura, Leaders Aura is Applied to everyone.
7. Hybrid Aura - instead of Arrow. units will have a number indicated as aura, meaning that the tile positioned where the number is pointing will have the effect of the aura
    sample: if unit has 2 on the front aura location, the affected unit location is 2 slot in front of the source

Shadow Class Unique Aura
1. Unique Leaders Aura
    a. One with the shadow - if a unit kills an enemy, gain stealth
    b. Painless Death - Increase damage by 100% when hitting enemy affected by sleep
    c. Escape Artist - units has 10% evasion
2. Unique Common Aura
    a. Enchant Poison - The source and all units affected by the aura has 50% chance to poison enemy for 50% of damage for 2 turns
    b. Merciless Predator - The source and all units affected by the aura has 30% increase atk on poisoned foes
    c. Fear the Shadow - enemies affected by the aura has 50% chance to miss
    d. What yours is mine - enemies affected by the aura  shares its aura to the source


Guardian Class Unique Aura
1. Unique Leaders Aura
    a. Holy Protector - Units are immune to reduce healing debuff and silence
    b. Impenetrable defense - units are immune to crit and 1 hit kill from full hp (1 time use per battle, retain 1 hp)
    c. One for all, All for One - Units share 50% damage to the leader, shared damage is deducted to the unit
2. Unique Common Aura
    a. Stand your ground - source and units in the aura are immune to knockback
    b. Great Wall - source and units in the aura increase def by 20% and increase the damage penalty by 10% on back units if 2 units affected by the aura has shield
    c. Taunt - enemies affected by the aura needs to attack the source.
    d. Defender of the weak - source cant atk the enemy affected by the aura if its atk less less than the source else double source defense.

Champion Class Unique Aura
1. Unique Leaders Aura
    a. Survival of the fittest - units has 10% increase in atk
    b. Offense is the best defense - units has 50% chance to ignore shield on atk
    c. Slayer's Wish - Double the leader stat, other units has 20% reduce stat, units are immune to charm

2. Unique Common Aura
    a. Gods Strength - increase first 2 atk of source and units affected by the aura by 75%
    b. Armor Break - source and units affected by the aura has 30% chance to ignore def
    c.  Power Surge - Source and units affected by the aura has 30% chance to increase atk by 10% on hit and when hit, (up to 10 times for 100%)
    d. Humiliation  - Enemies affected by the aura has reduce defense and cant move

Archer Class Unique Aura
1. Unique Leaders Aura
    a. Hawkeye - Units cant miss, immune to blind and reduce penalty damage by 10%
    b. All hopes on me - Leader has 5% chance to inflict 100% increase damage for each unit with lesser atk
    c. Shoot to kill - increase range damage by 15%

2. Unique Common Aura
    a. Steady Aim - source and units affected by the aura have 20% crit and 10% dmg
    b. Misdirection - enemies affected by the aura has 30% chance to miss or atk another target

Mage Class Unique Aura
1. Unique Leaders Aura
    a. Arcane Loyalty - increase mage class damage by 15%
    b. The Chosen One - Leader has reduce cooldown by 1 turn when using defend, units immune to cooldown reduction
    c. Magician's Ritual - increase the damage of skills by 100% if no aura is linked
    d. Spell Immunity - Allies immune to all skill damage once per battle, enemies skill damage reduce by 10%
    e. Great Magic Circle - Magic circle will appear on allied tile every turn starts, magic circle provides 100% shield for 2 turns. (can be get by enemy too)

2. Unique Common Aura
    a. Brilliance - source and unit affected by the aura has 50% chance to reduce skill turn by 1 per atk.
    b. Sealed by Authority - enemies affected by the aura cant use skill or use items for 2 turns

Cleric Class Unique Aura
1. Unique Leaders Aura
    a. Divine Protection - Allies immune to damage for 3 turns
    b. Holy Sanctuary - heals all allies by 10% of leaders mag per atk,hit or move
    c. Sanity - Allied units and enemies are unaffected by status for 2 turns, Allies immune to poison
    d. Alliance with the light - Shadow class damage reduce by 10%, Allies can attack stealth units
    e. Alliance with the dark - All units Heal effect is reduce by 50%. Shadow class damage increase by 10%
    f. Corruption - Allies poison and skills damage increase every turn

2. Unique Common Aura
    a. Light loyalty - source and units affected by the aura has 30% chance to have 20% damage reduction shield for 2 turns on atk
 
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Raiverius
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Dec 07, 2016 9:31 am

Hi, I'm Raiverius (IGN) and my Player ID is 464njs (feel free to add me up!) My idea involves something else in addition to the details required (Passive and Active skill suggestions for a playable Job) so if my post does not qualify because of this, I would really appreciate it if an admin/mod would notify me so that I can edit. Here goes...


Ultimate Skills
These are signature moves by Valiants. An Ultimate Skill can be unlocked once a Valiant gets his/her first Limit Break and will gain addional upgrades/levels for the succeeding Limit Breaks. An Ultimate Skill can only be activated in battle if a certain condition is met. These skills can also be learned by other 5* units when they reach their max Limit Break (cannot be upgraded).



Darrion


Holy Defender
Ultimate Skill: Sacrifice
  • Condition: at least two allies fall below 50% HP
  • Active Effect: For X consecutive turns, all Damage received by allies will be re-directed to Darrion.
  • Passive Effect: If Darrion dies before the duration ends, allies will be healed to full HP and will receive a 50% boost in max HP and DEF for X turns. If Darrion survives, his HP will be restored and he will receive 100% boost in Damage and Crit.
  • Other Notes: While the skill is active, Darrion is immobilized.
Paladin
Ultimate SkillDivine Protection
  • Condition: an ally's HP fall below 30% HP or Darrion's HP fall below 50%
  • Active Effect: For X consecutive turns, any Damage received by allies will be reflected to all enemy units by the same amount and allies will be healed by 50% of the Damage amount.
  • Passive Effect: all friendly units cannot be killed (HP will not fall below 1) while the skill is active except Darrion. If Darrion dies, the skill's duration will last for X additional turns.
  • Other Notes: While the skill is active, Darrion is immobilized.
Blood Knight
Ultimate Skill: Bloodlust
  • Condition: HP falls below 30% or a friendly unit dies
  • Active Effect: Darrion “marks”an enemy unit for X turns and all attacks received by the marked unit will restore Darrion's and the attacking ally's HP by 20% of the Damage dealt.
  • Passive Effect: Frendly Units' Damage and Crit Chance increases by 50% while DEF decreases by 50% for the whole duration of the skill.
  • Other Notes: If the attacking unit is Darrion, his Damage and Crit Chance against the marked enemy unit will be boosted an additional 20% each time he attacks.
Chaos Knight
Ultimate Skill: Chaos Hammer
  • Condition: HP falls below 30%
  • Active Effect: Deals Damage x2 of Darrion’s total DEF with a 75% chance to stun enemy units for X turns.
  • Passive Effect: Increases damage dealt to enemy units affected by stun by 50%.
  • Other Notes: Using the skill leaves Darrion in “Sleep” status for X turns (cannot be removed).

Freya


Berserker
Ultimate Skill: Rage
  • Condition: an ally dies
  • Active Effect: Freya’s Damage and HP increases by 20% while DEF decreases by 15% for every ally that dies during the battle
  • Passive Effect: If all allies die (at least two to trigger, more dead allies = higher proc rate), Freya’s health will be restored while her Damage and HP will increase by an additional 100%, decreasing her DEF to 10% of its max value (cannot be triggered more than once).
  • Other Notes: All attacks will have an additional 10% Critical Chance and Freya cannot be controlled while the Rage effect is active (can be disabled by toggling).
Warlord
Ultimate Skill: Battle Cry - War Cry - Death HowlFinal Breath
  • Condition: first if HP falls below 50%, second if HP falls below 25%, third triggers when her HP drops to 0 (as Freya dies, additional death animation) - does not stack
  • Active Effect: Freya's DEF increases by 50% / 75% / N/A and allies will receive a 1.5x / 2.0x / 2.75x boost in Damage and Crit chance.
  • Passive Effect: In addition to the active effect, the boosted stats increases by an additional 3% every turn unless Freya is killed.
  • Other Notes: If Freya dies, allies in her aura will be healed to full HP.
Dragoon
Ultimate Skill: Gungnir
  • Condition: Freya receives Damage from ranged attacks for X number of times
  • Active Effect: Freya throws her Spear with great accuracy against an enemy unit dealing massive Damage with an 80% Crit Chance, ignoring the target’s DEF.
  • Passive Effect: If the attack kills the target, Freya has a 30% chance of throwing her spear again to a random enemy unit with slightly lower Damage and Crit Chance.
  • Other Notes: The further the target, the higher the Damage and Crit Chance.
Gladiator
Ultimate Skill: Last Stand
  • Condition: Freya receives a fatal attack and passive effect triggers
  • Active Effect: Freya receives additional buff, boosting her Damage and Crit Chance by 2.5x of its original value.
  • Passive Effect: If Freya receives a fatal attack that could kill her, her HP will not go lower than 1 for X number of turns.
  • Other Notes: if an enemy is killed during the duration, 25% of her max HP will be restored.

Lucille


Archbishop
Ultimate Skill: Revive
  • Condition: an ally dies
  • Active Effect: Lucille fully restores a fallen ally’s HP.
  • Passive Effect: Lucille becomes invincible (cannot take damage) but can't move or attack on the next turn.
  • Other Notes: the skill has a cooldown of 10-turns.
Inquisitor
Ultimate Skill: Saint Peter’s Cross
  • Condition: Lucille receives a status ailment or X% change to be activated for every damage received when she is at 50% HP or below
  • Active Effect: Lucille summons a “Totem” resembling a holy artifact that heals all friendly units 20% of their max HP each turn.
  • Passive Effect: Totem removes all status ailment every other turn.
  • Other Notes: The totem is summoned in a random tile closest to Lucille and is immune to magic, it can only be destroyed by 4 consecutive physical attacks.
Spirit Walker
Ultimate Skill: Astral Projection
  • Condition: HP drops by 50% but cannot be used if HP goes below 20%
  • Active Effect: Lucille puts herself to sleep and silences the whole enemy team indefinitely.
  • Passive Effect: Enemy units can cancel the skill’s effect by inflicting damage to Lucille to wake her up. However, the sleep status will transfer to the attacking unit and will remain asleep until attacked. Damage received by the unit will be doubled while asleep.
  • Other Notes: skill can be triggered or used again to cancel the effect. If Lucille is killed while the skill is Active, all units (friendly and enemy) will receive Damage equal to 25% of their max HP. If an enemy unit dies from it, the damage inflicted to friendly units will be negated.
Witch Doctor
Ultimate Skill: Scarecrow
  • Condition: HP drops by 50% but cannot be used if HP goes below 20%
  • Active Effect: Lucille summons a "Totem" resembling a Scarecrow that lowers enemy units' accuracy by 50% and inflicts Damage every turn equal to 15% of the unit's max HP.
  • Passive Effect: The totem inflicts a random status ailment to all enemy units every other turn (has a 25% chance to stack otherwise, will replace the previously inflicted status ailment)
  • Other Notes: The totem is summoned in a random tile closest to Lucille and is immune to magic, it can only be destroyed by 4 consecutive physical attacks.


Shizu

Samurai
Ultimate Skill: Seppuku
  • Condition: after her 3rd turn, cannot be used if HP falls below 15%
  • Active Effect: Shizu will sacrifice her own life to instantly kill an enemy.
  • Passive Effect: Allies will get an extra turn if skill kills the target.
  • Other Notes: If the target’s current HP is 3x or greater than Shizu’s remaining HP, 25% of the target’s current HP will remain instead of being instantly killed.
Magebane
Ultimate Skill: Ethereal Slash
  • Condition: an enemy unit activates a skill that inflicts Damage or status ailment against Shizu
  • Active Effect: inflicts Damage to all enemy units equal to 200% of the target unit's MAG stat. 
  • Passive Effect: enemy units will be silenced for X turns.
  • Other Notes: if the target enemy unit dies from the skill, the skill will have a 30% of automatically activating again and inflict Damage to all enemy units equal to 200% of Shizu's MAG.
Ninja
Ultimate Skill: Shadow Clone
  • Condition: an ally dies
  • Active Effect: Shizu will produce Shadow Clones equal to the number of allies that already died in battle.
  • Passive Effect: Shizu will be healed by 10% of her max HP and will receive a 1.5x boost in Damage and Crit Chance each time a clone is killed. The stat boost expires X number of turns after all the clones are defeated.
  • Other Notes: Shadow clones have lowered Damage (50% of the original) and can be controlled, skill can only be used once in a battle/stage.
Assassin
Ultimate Skill: Assassinate
  • Condition: after 5th turn and when an enemy unit’s HP falls below 15%
  • Active Effect: Shizu teleports and instantly kills the target enemy, taking the target’s tile/place in the battlefield.
  • Passive Effect: Cooldown will decrease to 5 turns if skill triggers a Critical Hit
  • Other Notes: This skill has a cooldown of 10 turns.

I know a lot of these skills do not make sense and are impractical to be applied. My idea of the Ultimate Skills is that they can turn the tides of battle at a given point, especially because I find the battles a little boring since they can end pretty quick.

PS:  I just came up with the ideas while at work so I hope you've at least enjoyed reading them ^_^ Also, I'm not a fan of ranged classes in any game so I couldn't come up with ideas for Kane and Kiera so I hope to get some more random ideas while dozing off work lol
Last edited by Raiverius on Fri Dec 09, 2016 8:45 pm, edited 20 times in total.
 
caplockswtf
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Dec 07, 2016 1:04 pm

1. Player ID: jkefzz
2. Acolyte (Healer)
3. Suggested active skill: 1 party member's next skill/attack will hit all enemies
4. Suggested passive skill/aura: Heals and STAT UP others in aura for 30% of Hero's MAG.
 
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Genez
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Dec 07, 2016 6:49 pm

Hi, please consider my idea. 

1. My Player ID: ytmc7c
  First one
2. Playable Job: Champion 5* Warlord
3. Suggested active skill:
    Impale - Cooldown 6 turns 
  • Stun the target, disabling 1 enemy for 2 turns.                       
  • Deals magic damage equal to 180% of hero's ATK to target enemy and Deals magic damage equal to 140% of hero's ATK to other enemy in the back column.
4. Suggested passive skill/ aura: 
    Warcry - When hero attack, there is a 75% chance to: 
  • Increase ATK of allies in aura by 20% of Hero's ATK for 2 turns.
  • Reduce DEF of enemies in aura by 20% for 2 turns.
 Second one
2. Playable Job: Shadow 5* Ninja
3. Suggested active skill:
    Shadow shift - Cooldown 4 turns 
  • Increase ATK of this hero by 30% of Hero's ATK for 3 Turns.                    
  • Swap position between Hero and Enemy.
Stealth this Hero, affected cannot be targeted for 2 turns.
4. Suggested passive skill/ aura:
    Tearless Slaughter- For each enemy in aura: 
  • For each enemy in aura, Increase this Hero's ATK by 10% of this Hero's ATK.
 
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perfectwall
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Dec 07, 2016 7:46 pm

1. Player ID : 54smq5
2.Samurai
3. Suggested active skill
Cross slash (cool down 6 turn)
5 target with X shape unlike normal 5 target plus(+) shape

- Silence enemy for 2 turn
- Deal magic damage equal to 150% of hero's ATK to enemy.
- Reduce enemy DEF by 35% for 2 turn
4. Suggested passive skill
Bushido (way of Samurai)
- when everyone in aura getting hit by melee attack, there's 20% chance for this hero to active blade grasp(nullify attacker action) 
- when this hero attack, there's 30% chance to reduce skill cool down of everyone in aura for 1 turn.
 
dart14
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 08, 2016 10:56 am

Player ID: ged7cz
Playable Class: Ninja
Active Skill: Infiltrate (CD 5 turns) 
Place hero on any blank space.
Stealths hero for 2 turns
reduce x% def on adjacent enemies ( x = skill level)
Aura Skill: Espionage
Enemies on aura have their attacks reduced by 10% or hero's crit.
Allies on aura have their attacks increased by 10% of hero's crit.

Playable ClassBerserker
Active Skill: Blood rage (CD 6 turns)
Deal damage  to hero for 20% of hero's HP
Deal damage equal to 120+x% of hero's attack to an enemy
Affected enemies have fear (as suggested earlier -25% atk and def) for 2 turns
Aura Skill: Blood thirst
Increase attack of hero and allies in aura for 8% of HP lost
 
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Leonard
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 08, 2016 11:31 am

Player ID: upa55
IGN : Leo


Character: Cybella
Class: Royal Huntsman


her passive sucks to be honest ....
Aura: Stealth.......  add evasion to heroes in her aura... evasion =  % of crit, just make it large enough to be useful but not small enough to be useless


Character: Kierra 
Class: Rune Magus(Trump's daughter)

again her passive sucks and not inclined with her skill
Aura: Geomancy: % chance to heal/poison heroes/enemies in her aura.... heals heroes allies and poisons enemies a counter to ninja i suppose and makes her more viable .....


Character: Zedd
Class: Rune Magus(trump's stepson)

....he is actually good .... just rename the aura to something defensive.... analytic minds sounds something like an increase in magic ..... Try "wall of trump" or sumting
and dont even touch CK darrion's skill, its freakin perfect .... not too OP and not too weak 

thats all, everthing seems to be good and balanced

 
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BravoCJW
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 08, 2016 8:32 pm

1. Player ID :  ftnfcs
   IGN: BravoCJW
     2. Spirit Walker (Healer)
     3.  == Spreading of Life ==
     target one enemy hero, each turn it will spread in any one direction, for three turns. it will stop if the targeted enemy dies.
     for each opponent that the got 'infected', heals the party by 10% of Hero's MAG, doesn't inflict damage to target  or any of the 'infected'. e.g. if in three turns the target didn't die, first turn            whole team heals by 10% of hero's MAG, second turn 20% heal, third          turn 30% heal.
     Cool down 6 turns
     4. {{ Phoenix Revival }}
     When others in the Aura gets a negative effect, there is a 35% chance the negative effect status will be transferred to the hero.


     2. Paladin (Guardian)
     3. == Holy Shield ==
     gives hero a shield base on 50% of DEF
     ULTIMATE taunt, all attack and skills from the enemy can only target the hero, for 3 turns.
     if the hero never die after 3 turns of using the skill, hero will get a heal base on 20% of the total damage (attack and skills ) dealt to the hero
     Cool down 6 turns
     4. {{ One for All }}
     When others in Aura dies, there is a 75% chance to get a buff of
     30% of  ATK from the dead teammate if he is a Champion/Ranger
     30% of CRIT from the dead teammate if he is a Shadow
     30% of MAG from the dead teammate if he is a Mystic
     30% of DEF from the dead teammate if he is a Guardian
     30% of HP from the dead teammate if he is a Healer


     2. Assassin (Shadow)
     3. == Mark of Death ==
     targets one opponent, deals 30% damage base on hero's CRIT.
     'Marks' the target,  all heroes of your team deals 20% more damage, have 75% CRIT chance, and causes 20% reduce healing on the target only for 2 turns
     Cool down 6 turns
     4. {{ Thirst For Blood }}
    When others in the Aura damage 95% and below an enemy hero's HP
    Hero turn will get refresh with a bonus 40% CRIT


    2. Berserker (Champion)
    3. == Crater of Rage ==
    Damage a 2x2 square, deals 80% of hero's ATK on all 4 square and stuns.
    any hero that walks on to square cannot use any skill.
    Cool down 6 turns
    4. {{ Spartan Spirit }}
    When Hero's HP drops to less that 30%, there is a 50% chance the hero will gain 20% of ATK of the heroes in the Aura, and the Hero's turn will be refreshed.

    
 
wisps
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 09, 2016 1:38 am

1. ID: 67r2vb
2. job: Sharpshooter
3. Active skill: Exploding arrow (deals AOE damage and burn effect) the target hero will get full damage while 50-80% on its surrounding units.
4. Aura: Marksmanship (increase crit damage by 30%)

Hence: sharpshooter will still have no utility just pure dps. Crit Damage Increase will add another dimention on damage calculation just like all other MMORPG games. As of now attack is one of the greatest way to increase DPS (skills dont crit) and trigger aura based on crit chance will hurt their attack. Thus, putting a sharp shooter beside him will boost his dps
 
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Satsuki
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Fri Dec 09, 2016 4:16 pm

Don't Forget that the event ends on 15th December!

Players only need to fill in these details:
1. Your Player ID (How to find your Player ID)
2. Playable Job (Assassin, Elementalist, Samurai, etc)
3. Suggested active skill (name and effects)
4. Suggested passive skill/ aura (name and effects)

Entries with missing details (the 4 points mentioned above) will not be considered!
So don't forget to edit any points that you missed!

Thank you