Player ID: r647us
IGN: ErianKeeper
Hello Valiant Force forum
I don't post often (like never xD) but i found this thread very interesting and i wanna try partecipate and give some advice about classes and skills!
First of all i have to say some things about current classes. Actually, nearly every party is filled with the same Heroes (Archer + Berseker + RandomTank + Archer/Beserker/Healer) and pretty much anyone use the same path (Kane Grand Ranger / Freya Berserker / Vincent Warlord/ Berseker ) Etc. That cause all others path (and they are A LOT) are pretty much underpowered / not good for PvE or PvP, expecially Healer and Mages that is played like "I'll wait 7 turn, unleashe my skill, wait again 7 turn). Based on this, i'll try give you some advice for a good revamp and better use of any hero class.
- Guardian -
Playable Job:
Knight
Suggested active skill:
Defensive Challenge (3 turn CD | Single Target)
- Taunt Enemy, forcing affected to target Hero for 2 Turn. (Does not work in Arena)
- Increase DEF of this Hero by 25% (35% Max LvL) of Hero's DEF for 2 Turn.
Suggested passive skill/aura:
Iron Will (Persistent)
- Increase DEF of Everyone in aura by 10% of Hero's DEF
- Increase MAG of Everyone in aura by 5% of Hero's DEF
- Explain: That Knight is very similary to actually Knight class, just giving him a buff in mag in aura (DEF only is not so good imho) could be a little bit better.
Playable Job:
Crusader
Suggested active skill:
Defensive Challenge II (4 turn CD | Single Target)
- Taunt Enemy, forcing affected to target Hero for 3 Turn. (Does not work in Arena)
- Increase DEF of this Hero by 35% (45% Max LvL) of Hero's DEF for 3 Turn.
Suggested passive skill/aura:
Iron Will II (Persistent)
- Increase DEF of Everyone in aura by 20% of Hero's DEF
- Increase MAG of Everyone in aura by 10% of Hero's DEF
- Explain; Following the Knight Path, Crusader is the naturally evolved class.
Playable Job:
Zealot
Suggested active skill:
Provoking Strike (4 Turn CD | Single Target)
- Taunt Enemy, forcing affected to target Hero for 3 Turn. (Does not work in Arena)
- Decrease Enemy DEF by 30% of this hero DEF for 3 turn.
Suggested passive skill/aura:
Bloody Presence (Persistent)
- Increase ATK of Everyone in aura by 15% of Hero's DEF
- Attack of Everyone in aura will also heal for 20% of damage dealt.
- Explain: Zealot could be the "aggressive" part of Knight, so he will leave behind his High DEF and aim for decreasing DEF of enemy (Active skill) and increase ATK of party with some LifeDrain ability.
Playable Job:
Holy Defender
Suggested active skill:
Defensive Shout (5 Turn CD | Team Target )
- Increase DEF of entire team by 50% (70% Max LvL) of this Hero's DEF for 3 Turns
- Increase MAG of entire team by 25% (35% Max LvL) of this Hero's DEF for 3 turns
- Taunt All enemies, forcing affecte to target Hero for 3 Turns (Does not work in Arean)
Suggested passive skill/aura:
Iron Will III (Persistent)
- Increase DEF of Everyone in aura by 30% of Hero's DEF
- Increase MAG of Everyone in aura by 15% of Hero's DEF
Explain: Holy Defender is last advanced job following the Knight path. Giving him an active skill that increase DEF, MAG and Taunt make him the perfect tank for team composition that aim to have long battle with healer/poison and being able to survive mutiple turns.
Playable Job:
Paladin
Suggested active skill:
Holy Aegis (5 Turn CD | Team Target )
- Deals magic damage equal to 100% (150% Max LvL) of Hero's DEF to all enemies.
- Shields Party, Reducing all damage taken by 100% for 2 turns.
Suggested passive skill/aura:
Divine Presence (Persistent)
- Heals Everyone in aura by 15% of Hero's HP every turn.
- Increase Healing received by Party Members in aura by 25% (Lifedrain - Heals. Does not work for Potion)
Explain: Paladin can be the "Support" part of Crusader evolution. Not aiming to be a human wall, instead he find a good place in team that need a decent frontline, but just want to survive a couple of turns for unleash big damages to enemy team. The Persistent heals and increased healing can combo with lifedrain aura or healers in team.
Playable Job:
Chaos Knight
Suggested active skill:
Desecrated Soil (5 Turn CD | Team Target )
- Deals magic damage equal to 100% (150% Max LvL) of Hero's DEF to all enemies.
- Burns ground for 3 turns, dealing magic damage equal to 30% (50% Max LvL) of Hero's DEF to anyone on it.
- Decrease ATK of anyone burning in the Desecrated Soil by 50% (the Debuff disappear if the target leave the Burning soil)
Suggested passive skill/aura:
Unholy Presence
- When this Hero or Others in Aura gets hit, there's a 75% change to:
Trigger this Hero to attack with 70% of hero's DEF and Heals anyone in Aura for 25% of damage dealt.
Explain: Chaos Knight is the counterpart of Paladin. They leave any protection ability for embrace a damage skill with debuff to ATK and Damage over Time. Theyr aura still provide some nice sustain for the team.
Playable Job:
Blood Knight
Suggested active skill:
Provoking Force (5 Turn CD | Single Target)
- Taunt Enemy, forcing affected to target Hero for 3 Turn. (Does not work in Arena)
- Decrease Enemy DEF by 50%(70% Max LvL) of this hero DEF for 3 turn.
- Deals magic damage equal to 100% (150% Max LvL) of this Hero DEF to enemy and Heals for 150% (200% Max LvL) of damage dealt
Suggested passive skill/aura:
Bloody Impact (Persistent)
- Increase ATK of Everyone in aura by 30% of Hero's DEF
- Attack of Everyone in aura will also heal for 40% of damage dealt.
- Explain: Blood Knight follow the path of Zealot, the active skill receive a good damage ability, and also decrease DEF to make other party member easy to kill his target, boosted by his Aura and his greater ability of lifedrain.
- Champion -
Playable Job:
Warrior
Suggested active skill:
Brutal Strike (3 turn CD | Single Target)
- Deals magic damage equal to 125% (150% Max LvL) of hero's ATK to Enemy.
- Make the target Bleed, dealing magic damage equal to 25% of hero's ATK
Suggested passive skill/aura:
Empowering Command
When Hero Attacks. there's a 50% chance to:
Trigger others in aura to attack with 60% of theyr ATK
Explain: Pretty much a classic warrior, with some Bleed effect on active skill.
Playable Job:
Lancer
Suggested active skill:
Impale! (4 turn CD | 3-Square Target)
- Deals magic damage equal to 110% (130% Max LvL) to enemy in line
- Impale all targets, make them unable to move for 2 Turns.
Suggested passive skill/aura:
Staggering Command
When Hero Attacks. there's a 50% chance to:
Trigger everyone in aura to stun an enemy for 1 turn
Explain: Lancer leave the warrior path and become more utility oriented, with nice Impale skill that block melee enemies and a stun proc aura
Playable Job:
Slayer
Suggested active skill:
Brutal Strike II (4 turn CD | Single Target)
- Deals magic damage equal to 150% (175% Max LvL) of hero's ATK to Enemy.
- Make the target Bleed, dealing magic damage equal to 30% of hero's ATK for 2 turns
Suggested passive skill/aura:
Empowering Command II
When Hero Attacks. there's a 60% chance to:
Trigger others in aura to attack with 70% of theyr ATK
Explain: Warrior classic evolution.
Playable Job:
Gladiator
Suggested active skill:
Hit & Disarm! (5 turn CD | Single Target)
- Deals magic damage equal to 185% (215% Max LvL) of hero's ATK to Enemy.
- Disarm enemy target, make him unable to attack for 2 turns (Can Still use Skill)
Suggested passive skill/aura:
Absolute Power
- Increase ATK of Everyone in Aura by 25% of this Hero's ATK
- Increase this Hero's ATK by 5% of Hero's ATK for Any ally in his Aura.
Explain: Gladiator leave lancer path and become a perfect duelist, with the introduction of Disarm, he can face any kind of enemy, and with his double aura he increase the ATK of team and also receive benefit from them!
Playable Job:
Dragoon
Suggested active skill:
Death from Above (6 turn CD | Area Target)
- Leaps onto a empty tile, dealing damage around it equal to 150% (175% Max LvL) of hero's ATK
- Impale all targets, make them unable to move for 2 Turns.
Suggested passive skill/aura:
Staggering Command
When Hero Attacks. there's a 70% chance to:
Trigger everyone in aura to stun an enemy for 2 turn
Explain: Dragoon is a mandatory path if you want to do Damage, have Crowd controll and become a flurry of death all over the map! He can move around map, stun casters and damage them, or just stay with his team line for stun dangerous frontline enemy.
Playable Job:
Berseker
Suggested active skill:
Brutal Strike III (6 turn CD | Single Target)
- Increase Hero's Atk by 170% (220% MAx LvL) of hero's ATK for 2 Turns
- Deals magic damage equal to 200% (250% Max LvL) of hero's ATK to Enemy.
- Make the target Bleed, dealing magic damage equal to 50% of hero's ATK for 2 Turns
Suggested passive skill/aura:
No Fear with Comrades
- For Each ally in aura, increase ATK of this Hero by 5% of this Hero's ATK
- For Each ally in aura, Decrease DEF of this hero by 10% of this Hero ATK
- For Each ally in aura, Decrease MAG of this hero by 10% of this Hero ATK
Explain: Berseker is an evolved Slayer that feel no fear at all and focus on damage. He can reach insane High Atk amount, with his active skill and make the target bleed, increase by his party standing in his aura, at the cost of decreasing his defences!
Playable Job:
Warlord
Suggested active skill:
Chain of Death (5 turn CD | Single Target)
- Pull Enemy to empty tile in front of the caster
- Deals magic damage equal to 175% (225% Max LvL) to Enemy
- Leave a Banner of Command at the enemy original Spot. The Banner Decrease everyone ATK of Enemy by 50% of Hero's ATK and have a HP pool equal to 100% of Hero's HP
Suggested passive skill/aura:
Leading to Victory!
- When Hero attack, there's a 70% chance to:
- Trigger other in aura to attack with 90% of theyr ATK
- Trigger other in aura to Stun the enemy.
- Shadow -
Playable Job:
Thief
Suggested active skill:
Pick Pocket (4 Turn CD - Single Target )
- Deals Magic damage equal to 110% (130% Max LvL) of Hero's CRIT to Enemy
- Pick Pocket the enemy, stealing from X to Y Gold (Gold amount can be random)
Suggested passive skill/aura:
Follow Up!
- When other in aura attack, there's a 50% chance to:
- Trigger this Hero to attack with 70% of his ATK
Explain: Thief, as the name say, must be a class that can "thief" something. Introducing a gold pick pocket can make this class usefull and funny to play. His Aura also it's aimed to give the thief a sneak follow up for damage enemies.
Playable Job:
Kensei
Suggested active skill:
Hidden Ambush (4 Turn CD - Single Target )
- Stun Enemy, disabling those effected for 1 turn
- Deals Magic damage equal to 130%(150% Max LvL) of Hero's CRIT to Enemy
Suggested passive skill/aura:
Critical Zone!
- When Hero get hit, there's a 75% chance to:
- Increase CRIT of this Hero and Everyone in aura by 25% of Hero's CRIT
- Trigger this Hero to attack with 50% of Hero's ATK.
Explain: Kensei abandon the bad life of thieving and embrace a more strategic fight. He can now Stun enemies with a deadly ambush, and if spotted by them, can increase his Critical chance to try kill them and escape safe.
Playable Job:
Rogue
Suggested active skill:
Pick Pocket II (4 Turn CD - Single Target )
- Deals Magic damage equal to 140% (190% Max LvL) of Hero's CRIT to Enemy
- Pick Pocket the enemy, stealing from X to Y Gold (Gold amount can be random)
- Silence the enemy target, make him unable to use Skill for 2 Turns
Suggested passive skill/aura:
Follow Up! II
- When other in aura attack, there's a 60% chance to:
- Trigger this Hero to attack with 80% of his ATK
Explain: As thief evolution, Rogue still follow the his own rogue path, but learn to "Silence" the enemy, preventing him to shout out for help!
Playable Job:
Magebane
Suggested active skill:
Hh (6 Turn CD - Single Target )
- Decrease Enemy MAG by 50% of Hero's CRIT for 2 turns
- Silence Enemy, preventing them to use Skill for 2 Turns
- Deals Damage to enemy target equal to 200% (250% Max LvL) of Hero's Crit
Suggested passive skill/aura:
Magical Armor!
- Decrease Magic Damage received by This Hero and Anyone in his Aura by 50%
- Increase CRIT of this hero by 10% of this Hero Crit for every Ally in His Aura
Explain: The perfect combination of Kensei Art and Magical clothes give Magebane the title of Mage Killer. His Hidden ambush can turn the enemy mage in a armless target, while his aura can help his team to survive devastating mage's skill while also benefit to an increased CRIT chance.
Playable Job:
Samurai
Suggested active skill:
Hidden Ambush II (6 Turn CD - Single Target )
- Stun Enemy, disabling those effected for 2 turn
- Deals Magic damage equal to 150%(200% Max LvL) of Hero's CRIT to Enemy
- Make the target Bleed, deal damage equal top 35% of Hero's CRIT for 2 turns.
Suggested passive skill/aura:
Critical Zone! II
- When Hero get hit, there's a 75% chance to:
- Increase CRIT of this Hero and Everyone in aura by 35% of Hero's CRIT
- Trigger this Hero to attack with 70% of Hero's ATK.
Explain: Samurai have evolved any of his Kensei past ability and become a flurry of death to anyone who face him. The bleed effect increase his damage, while the CRIT aura make him invaluable presence for everyone in the team.
Playable Job:
Ninja
Suggested active skill:
Shadow Cloak (6 Turn CD - Single Target )
- Deals Magic Damage equal to 170% (210% Max LvL) of this Hero's Crit to Enemy.
- Stealth the Party, make them unable to be targetted for 1 turns
- Increase CRIT of Party by 50% of this Hero's CRIT
Suggested passive skill/aura:
Rush of Battle
- When this hero attack, there's a 75% chance to:
- Refresh turn of Others in Aura.
Explain: Ninja is the perfect guide for ambush an entire team of enemy. His active skill make the party prepare the ambush, while striking the weakest target and increase team crit, and his passive give a 2nd chance for killing even the toughest enemy.
Playable Job:
Assassin
Suggested active skill:
Life Robber (6 Turn CD - Single Target )
- Deals Magic damage equal to 210% (260% Max LvL) of Hero's CRIT to Enemy, Heals for 100% of Damage Dealt.
- Poison the Enemy target, dealing damage equal to 110% of Hero's CRIT for 2 turns.
- Silence the enemy target, make him unable to use Skill for 2 Turns
Suggested passive skill/aura:
There's no Antidote
- When other in aura attack a poisoned target, there's a 85% chance to:
- Trigger this Hero to attack with 80% of his ATK
- Trigger this Hero to poison a target, dealing 25% of this Hero CRIT for 2 Turns.
Explain: Assassin is an "Assassin". The rogue path become the deadly, with an active skill that deals high damage, poison his target and silence him, making him facing the death and waiting armelss, also, his passive, make him sure to kill any others with the help of his team.
- Mystic -
Playable Job:
Mage
Suggested active skill:
Arcane Bullets (3 Turn CD - Single Target )
- Deals Magic damage equal to 110% (135% Max LvL) of Hero's MAG to Enemy
- Reduce Enemy ATK by 25% of Hero's MAg for 2 turns
Suggested passive skill/aura:
Arcane Knowledge (Persistent)
- Increase MAG of everyone in aura by 15% of Hero's MAG.
- Increase this Hero MAG by 5% for everyone in Hero's Aura.
Explain: Mage basic class must be not elemental, they have arcane bullets for damaging enemy and reduce theyr atk (since they have low DEF) and increase his own MAG with theyr party members, while also give them more MAG
Playable Job:
Spell Breaker
Suggested active skill:
Anti Magic Burst (4 Turn CD - Single Target )
- Deals Magic damage equal to 150% (175% Max LvL) of Hero's MAG to Enemy
- Silence the enemy preventing them to use Skill for 1 turn
Suggested passive skill/aura:
Battle Mage Wizardry (Persistent)
- Increase this Hero ATK by 20% of this Hero MAG for Everyone in Aura.
- Increase this Hero DEF by 10% of this Hero MAG for Everyone in Aura.
Explain: Spell Breaker is a mage that wanna fight with his own force, while stopping other mages. A silence give him a good CC for fight another mage, while his aura increase ATK and DEF and make him a good fighter even on frontline.
Playable Job:
Invoker
Suggested active skill:
Arcane Explosion (4 Turn CD - Area Target )
- Deals Magic damage equal to 150% (175% Max LvL) of Hero's MAG to Enemy
- Reduce Enemies ATK by 35% of Hero's MAG for 2 turns
Suggested passive skill/aura:
Arcane Knowledge II (Persistent)
- Increase MAG of everyone in aura by 20% of Hero's MAG.
- Increase this Hero MAG by 10% for everyone in Hero's Aura.
Explain: Invoker follow the path of Mage, just learning to extend his powerfoul arcane ability to a massive area.
Playable Job:
Mind Warder
Suggested active skill:
Anti Magic Zone (6 Turn CD - Single Target )
- Deals Magic damage equal to 200% (225% Max LvL) of Hero's MAG to Enemy
- Delays Enemy Skill counter by 3 Turns
- Decrease ATK of Enemies by 25% of Hero's MAG for 3 turns.
Suggested passive skill/aura:
Body & Mind Evolution (Persistent)
- Increase this Hero ATK by 25% of this Hero MAG for Everyone in Aura.
- Increase this Hero DEF by 13% of this Hero MAG for Everyone in Aura.
- Makes others in Aura immune to Silence
Explain: Mind Warden is a battle mage that fight for destroy enemies while protecting his allies. His active skill delay enemies magic, damage them and decrease them attack, while his aura prevent his team to get silenced, while increase his constitution.
Playable Job:
Rune Magus
Suggested active skill:
Enervating Tile (3 Turn CD - Single Target )
- Cast a Rune Magic on Ally/Enemy, with different effect based on target:
- Friendly Target: Increase This Hero Stats (ATK - DEF - MAG - CRIT) by 10% of Hero's MAG for 3 turn
- Enemy Target: Decrease This Enemy Stats (ATK - DEF - MAG - CRIT) by 20% of Hero's MAG for 3 turn
Suggested passive skill/aura:
Ancient Magic (Persistent)
- When this hero or others in aura get hit, there's a 55% chance to:
Decrease this Hero Active Skill Cooldown by 1 Turn
Explain: Totally revamp for Rune mage, that now have significang impact on his allies and enemies with powerfoul runes. His active skill boost his comrades basic stats, while them can help him reset his skill cooldown and give them even more help.
Playable Job:
Elementalist
Suggested active skill:
Elemental Devastation (5 Turn CD - Area Target )
- Deals Magic damage equal to 200% (225% Max LvL) of Hero's MAG to Enemies
- Effect: Based on Hero's Aura:
- Fire = Burns grounds, dealing magic damage equal to 100% of Hero's MAG for 1 turn
- Frost = Freeze Enemies, make them Unable to Move or Attack for 1 Turn (Can use Skill)
- Air = Knockback enemies 1 tile away from caster and lower them ATK by 35% of Hero Atk for 1 Turn
Suggested passive skill/aura:
Elemental Coat (Persistent)
At the start of Each Turn, a different Elemental is choose (Rotating = Fire, Frost, Air)
- Fire = Increase ATK of Everyone in aura by 15% of Hero's MAG
- Frost = Increase DEF of EVeryone in Aura, by 15% of Hero's MAG
- Air = Increase CRIT of Everyone in Aura, by 15% of Hero's MAG
Explain: Here we go with a revamp of Elementalist, from a 7 turn 1 skill champion, to a marvelous strategic champion that shine if good combined with others in team. Every Turn, His aura increase ATK or DEF or CRIT of his Allies, while after some turns can Unleash different devastating attack, making him an invaluable member of any party!
Playable Job:
Warlock
Suggested active skill:
Never Ending Nightmare (6 Turn CD - Area Target )
- Deals Magic Damage equal to 225% (250% Max LvL) to all Enemies.
- Charm Enemies, make them attack Friendly Target for 1 Turn
- Poison Enemies, dealing 70% of Hero's MAG for 3 Turns.
Suggested passive skill/aura:
Dark Grimoire (Persistent)
- When this Hero kill a Target, there's a 50% chance to:
Summon a Little Imp on Enemy Dead tile (Imp Stat = Warlock)
Imp last for 1 turn, increased by one for every Ally in Warlock Aura and will attack nearest target enemy
Explain: Master of deadly and demonic art, the warlock his a good choice if you wanna make enemies go crazy and kill them selves, while you summon devil imp from dead corpse!
- Healer -
Playable Job:
Acolyte
Suggested active skill:
Shielding Cure ( 3 Turn CD - Single Target )
- Heals this Hero or Ally for 80% (100% Max LvL) of Hero's MAG.
- Reduce Damage Taken by this Hero or Ally by 15% for 2 Turns.
Suggested passive skill/aura:
Healing Aura ( Persistent )
- Heals Everyone in Aura by 25% of Hero's Mag Every turn.
Explain: I like acolyte class , nothing to change, just lowering a bit the active skill potency and cooldown, for menaging better the survivability
Playable Job:
Priest
Suggested active skill:
Shielding Cure II ( 3 Turn CD - Single Target )
- Heals this Hero or Ally for 120% (140% Max LvL) of Hero's MAG.
- Reduce Damage Taken by this Hero or Ally by 25% for 2 Turns.
Suggested passive skill/aura:
Healing Aura II (Persistent)
- Heals Everyone in Aura by 30% of Hero's Mag Every turn.
Explain: Same as Acolyte, prefer the lower CD on active skill with lesser potency
Playable Job: Sage
Suggested active skill:
Drain Spirits (4 Turn CD - Single Target)
- Deals Damage to enemy equal to 125% of this Hero MAG and Heals this Hero for 100% of Damage Dealt.
- Burns the Enemy Spirit, deals damage equal to 25% of this Hero MAG for 2 turns.
Suggested passive skill/aura:
Healing Pulse
- When This Hero or Others in aura get hits, there's a 75% chance to:
Heals Everyone in Aura by 50% of this Hero MAG for 2 Turns.
Explain: Sage is the fighting oriented healer side, his active skill can deal damage and burns enemy spirit, while restoring sage hp, and if someone get damage, he can provide good sustain for make them survive.
Playable Job: Inquisitor
Suggested active skill:
Goddess Sunburst (6 Turn CD - Area Target)
- Deals Damage to all enemies equal to 250 (300% Max LvL) of this Hero's MAG
- Blind enemies, making them miss basic attack with a 90% chance.
- Delay Enemies skill use by 2 Turns
Suggested passive skill/aura:
Goddess Vengeance (Persistent)
- When this Hero or others in Aura get hit, there's 85% chance too:
Reflect 50% of damage received back to Enemy and heals for 25% of damage received.
Explain: Inquisitor leave the calm path of Priest and search for Vengeance. His active skill blast enemies with ultimate powerfoul long CD attack, blind enemies making them miss with 90% chance and delay them skill use by 2 turn, also provide some healing and reflect damage with goddess vengeance passive.
Playable Job:
Archbishop
Suggested active skill:
Shielding Cure III (6 Turn CD - Area Target)
- Heals Party Members for 150% (170% Max LvL) of Hero's MAG.
- Reduce Damage Taken by Party Memebers by 100% for 2 Turns.
- Removes all negatives effects from this Hero or Ally
Suggested passive skill/aura:
Healing Aura III (Persistent)
- Heals Everyone in Aura by 35% of Hero's Mag Every turn.
Explain: Archbishop, naturally evolved from Priest, will be the best class if you wanna focus on healing the team and nothing more. His active skill have pretty long CD but provide team healing, shield from any kind of damage for 2 turn and removes negative effect. Also is Aura will Heal every turn.
Playable Job:
Spirit Walker
Suggested active skill:
Spirit Protection (3 Turn CD - Single Target)
- Infuse the target ally with Guardian Spirit, granting him:
Increase ATK, DEF, MAG, CRIT by 25%(35% Max LvL) of Hero's MAG,
Heals infused target by 50%(75% Max LvL) of Hero's MAG every turn for 3 Turns.
Suggested passive skill/aura:
Spiritual Sacrifice
- When Others in aura get hits by Killing Blow:
Sacrifice the "Spirit Protection" buff from anyone who posses it and restore Killing Blow target HP by 100%. This can only occur once per battle and only if Spirit Protection is Active.
Explain: Spirit Walker buff party members with guardian spirit, low skill cd that increase stat by a little, BUT can resurrect killed target once per battle by Spirit Protection Sacrifice. Unique kind of ability that can make difference.
Playable Job:
Witch Doctor
Suggested active skill:
Voodoo Doll (5 Turn CD - Single Target)
- Link a voodoo doll to the target Ally/Enemy with different Effect
- Friendly Target: Decrease Damage received by Linked Ally by 50%(75% Max LvL), Heals Both Caster and Linked Target for 50% of Hero's Mag Every turn. Link last for 3 Turns
- Enemy Target: Increase Damage received by Linked Enemy by 50%(75% Max LvL), heals received by linked target restore caster HP for 50% of total heal. Link last for 3 turns
Suggested passive skill/aura:
Don't Play With The Vuju
- When This Hero or Others in aura attack, there's a 60% chance to:
Trigger this Hero to Poison an Enemy for 50% of this Hero MAG for 2 Turns.
Explain: Welcome to the witch doctor side! Poison, Voodoo and Vuju are waiting any enemies and allies! His active skill make a solid link with allies or enemies, making allies strong and keep them alive while making enemies weak and thief some heals. His passive also, can poison enemies and kill them silently.
- Ranger -
Playable Job:
Archer
Suggested active skill:
Full Draw (3 Turn CD - Single Target)
- Deals magic damage equal to 95%(125 Max LvL) of Hero's ATK to Enemy
- Increase ATK of this Hero by 15% of Hero's CRIT for 2 turn
Suggested passive skill/aura:
Precision Aura (Persistent)
- When Hero attack, there's a 50% chance to:
Trigger others in aura to attack with 55% of theyr ATK
Explain: Pretty much the archer for actually valiant force. Perfect
Playable Job:
Hunter
Suggested active skill:
Heavy Shot (4 Turn CD - Single Target)
- Deals magic damage equal to 125%(150 Max LvL) of Hero's ATK to Enemy
- Stun Enemy, Disabling those affected for 2 Turns
Suggested passive skill/aura:
Fast Arrows Roload
- When Other in aura attack, there's a 60% chance to:
Trigger this Hero to attack with 75% of Hero's ATK
Explain: Following the archer path, Hunter just get a better passive for more self damage with team help instead of helping them doing damage. Also the active skill get a Stun for providing some CC
Playable Job:
Marksman
Suggested active skill:
Full Draw II (4 Turn CD - Single Target)
- Deals magic damage equal to 125%(150 Max LvL) of Hero's ATK to Enemy
- Increase ATK of this Hero by 25% of Hero's CRIT for 2 turns.
Suggested passive skill/aura:
Perfect Aiming (Persistent)
- Increase This Hero CRIT by 10% of Hero's ATK for Everyone in Hero's Aura
Explain: Marksman is all about DAMAGE! His active skill increase his ATK by it's CRIT, while his passive aura give him CRIT helped by Team mates.
Playable Job:
Grand Ranger
Suggested active skill:
Impact Breaker (5 Turn CD - Single Target)
- Deals magic damage equal to 175%(200% Max LvL) of Hero's ATK to Enemy
- Stun Enemy, Disabling those affected for 2 Turns
- Knockback Enemy, pushing affected back 1 tile away from caster
Suggested passive skill/aura:
Fast Arrows Roload II
- When Other in aura attack, there's a 75% chance to:
Trigger this Hero to attack with 75% of Hero's ATK
Trigger this hero to Stun an enemy for 1 Turn
Explaing: For Grand Ranger, same active skill with 1 turn lower CD, but leave the CRIT chance of passive for get a team passive that make him a glass cannon of stunning arrow.
Playable Job:
Royal Huntsman
Suggested active skill:
Vital Spot (5 Turn CD - Single Target)
- Shoot a Deadly Arrow to Enemy Hero, Decrease his DEF by 100% for 3 Turn
- Make target Bleeding, deals damage equal to 25% Hero's ATK for 3 Turn
- Increase this Hero ATK by 25% of Hero's ATK for 3 Turn
Suggested passive skill/aura:
Misdirection
- When Hero or Other in aura get Hit, there's a 75% chance to:
Mis-directs all enemies to target another hero for 2 turns (Always mis-directs focus to Highest DEF ally)
Explain; Royal huntsman will become a perfect leader of any party, his Deadly active skill will expose enemies weak point, while party member will fast kill him, while if being attacked, he can redirect the focus on Tanks and go on with the battle.
Playable Job:
Gunslinger
Suggested active skill:
Time to score an Ace! (6 Turn CD - Single Target)
- Deals magic damage equal to 225%(250% Max LvL) of Hero's CRIT to Enemy
- Increase This Hero CRIT by 25% of Hero's CRIT
- Refresh Party Member Turn
Suggested passive skill/aura:
Killing Shoot!
- When other in aura attack, there's a 30% chance to:
Make this Hero kill the target (Does not work on Boss)
- Damage the BOSS target for 50% of this Hero CRIT
Explain: Gunslinger is a class for someone who love being lucky!. With his active skill, he can ready up the entire party for scoring an ace, while his low chance-deadly passive can make him a lucky char to put in your team
Playable Job:
Sharpshooter
Suggested active skill:
Full Draw III (5 Turn CD - Area Target)
- Deals magic damage equal to 175%(200 Max LvL) of Hero's ATK to all Enemies.
- Increase ATK of this Hero by 50% of Hero's CRIT for 2 turns.
- Increase CRIT of this Hero by 50% of Hero's CRIT for 2 Turns
Suggested passive skill/aura:
Perfect Aiming II (Persistent)
- Increase This Hero CRIT by 15% of Hero's ATK for Everyone in Hero's Aura
- Increase CRIT of everyone in aura by 10% of this Hero's ATK
Explain: Sharpshooter will be the massive area damage of Ranger class. Having nothing but Damage, he can melt entire wave of enemies with his Increased ATK and CRIT chance of active skill, while also provide CRIT for everyone in aura and Himself