As many people know the events have been a troublesome time in our community. I am not here to debate the pro's and cons of the current events, there are enough topics doing so. What i am offering is an alternative for the current seasonal events.
Now we have 1 event that clusters all 3 difficulties. My suggestion is to split them up as followed.
Cluster 1: normal and heroic difficulty.
Cluster 2: heroic and legendary.
Explanation:
- cluster 1:
Will be accessible by everyone.
Rewards will vary between 3* an 4* with a 5* at completion. ( pretty much as is now )
Difficulty levels will be normal and heroic.
This is pretty much what we have now if we would take the legendary quests away.
It will include token drops with a bazaar as is now.
At completion of this part of the event, the story of the event stops. Allowing even new players to fully grasp the lore of Vailant Force.
- cluster 2:
This part of the event is only accesible if the players finishes the heroic mode of the regular pve story. Same as the auto x2 boost.
A player who has not completed 24 - 3 on heroic will not be able to participate.
Consider it as a extra special event raid.
Quest level: heroic - legendary.
Rewards: Rng, the boss in heroic would rng a drop of 4* - 5*, the legendary boss could rng a 5* guarantee ( or 5* - 6* ).
Same as in normal - heroic there would be achievements and rewards.
This is the basic outline.
My idea behind it is:
- Newer players will have the complete story line by completing cluster 1
- newer players are pushed to complete heroic, and in doing so having a better understanding of the general gameplay, buffs, and game knowledge in general, force them to build a decent team.
- older players will have a challenge, and approriate rewards without taking away the possibility from newer players to earn the season bound character in case there is one.
This is my suggestion.
Thank you for reading.
Other Players suggestions:
- MoonEdge: would like to suggest the reward for cluster 1 to be nerfed in terms of either drop rate, or quality (not as in pure stats or utility, but require effort to get them up to the utility, eg, to give 3* or 4* heroes with 5* potential, or even parts of a set that can only be completed by completing grinding events)