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[Suggestion] 4/5 Stars Balancing

Posted: Sun Nov 27, 2016 5:34 pm
by Brotasticles
Hey Valiants!

So the gracious developers have bestowed events after glorious events for us! Whoopie-doo!

However, let's get back to the focus. Because of these events, we have (some of us) been riddled with maxed out 4 star potentials like Seraphina and Winry. I myself have spent a great deal of effort and time maxing out three of them. However, now that the Halloween event is over, I find myself retiring Winry from all purposes except Expeditions. You can't even use them to reroll faith or auras of your 5 Star heroes!

The situation is this: In most content, PvE or Arena, 4 stars are really irrelevant. They get killed in Legend modes like butter under hot knife, and in the Arena they get squashed like a rat under a car wheel. To add, the game really has a number of max 4 star potentials and some are even useful to say the least, such as Winry's sleep. There are even 4 stars that look really amazing and it would be a waste if the effort and money put into drawing these characters and voicing them aren't completely fruitious.

So what I'm suggesting is that since we have a stock of 4 star heroes that practically do nothing (any rank above Bronze 1 tier is all about 5 Stars), why not balance the game up a bit? Nobody likes a nerf, so perhaps a boost for the 4 stars instead? Narrow their gap of stats. I think it would be very important to the public and the f2p that they have a sense of belonging with their 4 Stars and that they become relevant just because their team comprises of great synergy instead of great stats. I myself have a team of 5 Stars but I realised how we have everyone running around with 5 Stars being the only way to play the game is a terrible thing for the game's life. People will be complaining about not getting 5 Stars (this is already happening a lot).

5 Stars not only win in stats by a few fold, yet they get an insane extra tile of their aura which matters a lot for comps that rely around multiple attacks or such chainings. So why leave 4 Stars irrelevant to the game?

Well?

Re: [Suggestion] 4/5 Stars Balancing

Posted: Mon Nov 28, 2016 7:05 pm
by MoonEdge
A number of thoughts:
However, let's get back to the focus. Because of these events, we have (some of us) been riddled with maxed out 4 star potentials like Seraphina and Winry. I myself have spent a great deal of effort and time maxing out three of them. However, now that the Halloween event is over, I find myself retiring Winry from all purposes except Expeditions. You can't even use them to reroll faith or auras of your 5 Star heroes!
Actually, Seraphina and Winry are just for the event. As far as 4* goes, their skills are NOT very useful, imo. BUT, there are other 4* which are rather useful, such as Lancer Fiona, Priest Claude, etc.
The situation is this: In most content, PvE or Arena, 4 stars are really irrelevant. They get killed in Legend modes like butter under hot knife, and in the Arena they get squashed like a rat under a car wheel. To add, the game really has a number of max 4 star potentials and some are even useful to say the least, such as Winry's sleep. There are even 4 stars that look really amazing and it would be a waste if the effort and money put into drawing these characters and voicing them aren't completely fruitious.
I would say that they die because you get matched up with someone way beyond your team level... If you are matched up with someone whose team is all equipment +15, running with 3*, 4* sets, going all turbo on runes... you get the idea.
So what I'm suggesting is that since we have a stock of 4 star heroes that practically do nothing (any rank above Bronze 1 tier is all about 5 Stars), why not balance the game up a bit? Nobody likes a nerf, so perhaps a boost for the 4 stars instead? Narrow their gap of stats. I think it would be very important to the public and the f2p that they have a sense of belonging with their 4 Stars and that they become relevant just because their team comprises of great synergy instead of great stats. I myself have a team of 5 Stars but I realised how we have everyone running around with 5 Stars being the only way to play the game is a terrible thing for the game's life. People will be complaining about not getting 5 Stars (this is already happening a lot).
4* stats aren't terrific, but they aren't bad either. Do note that 4* mlb has stats around the same level as a 5* +2. And those 5* +2 aren't going to be easier to limit break than your 4*, so unless you get matched with whales, or CBT players, likelihood is that your team build may have some problems, and is only strong when getting matched up with specific teams. Used to be the case with me too. Until I started limitbreaking some of my 4*. Then, they can start tanking some of the 5*. Hope this helps.

Re: [Suggestion] 4/5 Stars Balancing

Posted: Thu Dec 01, 2016 5:09 pm
by Munilet
Hey Valiants!

So the gracious developers have bestowed events after glorious events for us! Whoopie-doo!

However, let's get back to the focus. Because of these events, we have (some of us) been riddled with maxed out 4 star potentials like Seraphina and Winry. I myself have spent a great deal of effort and time maxing out three of them. However, now that the Halloween event is over, I find myself retiring Winry from all purposes except Expeditions. You can't even use them to reroll faith or auras of your 5 Star heroes!

The situation is this: In most content, PvE or Arena, 4 stars are really irrelevant. They get killed in Legend modes like butter under hot knife, and in the Arena they get squashed like a rat under a car wheel. To add, the game really has a number of max 4 star potentials and some are even useful to say the least, such as Winry's sleep. There are even 4 stars that look really amazing and it would be a waste if the effort and money put into drawing these characters and voicing them aren't completely fruitious.

So what I'm suggesting is that since we have a stock of 4 star heroes that practically do nothing (any rank above Bronze 1 tier is all about 5 Stars), why not balance the game up a bit? Nobody likes a nerf, so perhaps a boost for the 4 stars instead? Narrow their gap of stats. I think it would be very important to the public and the f2p that they have a sense of belonging with their 4 Stars and that they become relevant just because their team comprises of great synergy instead of great stats. I myself have a team of 5 Stars but I realised how we have everyone running around with 5 Stars being the only way to play the game is a terrible thing for the game's life. People will be complaining about not getting 5 Stars (this is already happening a lot).

5 Stars not only win in stats by a few fold, yet they get an insane extra tile of their aura which matters a lot for comps that rely around multiple attacks or such chainings. So why leave 4 Stars irrelevant to the game?

Well?
What about -event, arena or anything held on exclusively for 4* (or below) heroes ?
We know 4* hero LB could compete with 5* +2 but there is always a limit and gap between them..
If new event occuring every week and every event brought new 5* heroes then time to time the game become unbalanced -in my opinion..
5* is must be an exclusive hero character in a world of Arathos, they should be very special and limited..
Only a few could reach their level..
They are like people with IQ above 150 and there is only 1℅ or 2℅ of them from total population in the real world..

Event this week they have add two 5* hero and one 4* hero.. CMIIW
Carnival of horrors with Kahuna 5* and Seraphina 4*..
Hallow's Eve Huntdown only 4* Winry..