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JeForceX
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[Game Mode] Infinite Dungeon

Mon Nov 28, 2016 9:04 pm

While we have the following in-game:
• Gold Mine for Farming Gold
• Tower of Despair for Farming EXP Potion
• Capitol Last Stand for Farming Runes

How about an 'Infinite Dungeon' which players can farm unique items that cannot be farmed from the story world map or even item summon?

How It Works
• Similar to the Gold Mine, there will be a limited number of turns to clear the mobs (3 creeps + 1 boss) and reveal the ladder to the next floor once the boss is defeated.
• Each different floor will be presented with a different challenge (e.g. Damage-over-time Boss / Healer Boss / Crowd Control Boss / Treasure Chest Boss).
• Upon defeating the bosses, a random dungeon exclusive item (e.g. armor / weapon / vanity item) will drop.
• Once the number of turns run out, the 'Dungeon Raid' will end.
• Dungeon entry is limited by event keys, just like Gold Mine / Tower of Despair / Capitol Last Stand.

Sources of Inspirations:
• Disgaea II: Dark Hero Days (Item Dungeon)
• Diablo III: Reaper of Souls (Greater Rift)
 
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Nightingale
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Re: [Game Mode] Infinite Dungeon

Mon Nov 28, 2016 9:29 pm

This is a good idea, I too would like an event like this.

If the Developer wants another reference but from a mobile perspective, I can recommend to take a look at Dragonblaze's Labyrinth or Tower of Validation.
 
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ArcaneHunter
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Re: [Game Mode] Infinite Dungeon

Mon Nov 28, 2016 9:49 pm

Nice suggestion.
It would be a nice source of enhancement fodder if you can't get the equipment that you need.
 
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chrisnoel1234
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Re: [Game Mode] Infinite Dungeon

Tue Nov 29, 2016 11:42 pm

Then it would not be infinite anynore if there is a limit in turns.
 
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JeForceX
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Re: [Game Mode] Infinite Dungeon

Wed Nov 30, 2016 10:26 am

Then it would not be infinite anynore if there is a limit in turns.
Infinite as in unlimited number of dungeon floors depending on how fast your squad can clear.
The stronger your squad, the more floors you can clear within a set number of turns.