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Enixus
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Make Freya Berserker Great (again?)

Thu Dec 08, 2016 5:37 am

Who am I kidding? She was never good to begin with, and here's why.


Vincent Berserker is one of the most popular champion unit and yet, freya berserker can hardly be found in the top tier teams. Makes one wonder why top tier teams completely shy away from her, while rampantly abusing vincent berserker like no tomorrow. 


One of the reasons is her incredibly underwhelming (compared to vincent's) aura, which has a 30% chance of trigger teammates to attack with 75% atk and stun for 1 turn. On paper, it would seem like a decent ability but in practice, it is alarmingly ineffective and counter-intuitive. Upon testing with my freya berserker, it has a 1 in 3 chance (roughly) of triggering 1 teammate (each has a 30% chance of attacking; not a 30% chance to trigger all 3 in aura) to attack the enemy who attacked freya. This would mean the enemy who has already attacked freya gets stunned for 1 turn, making it a completely useless disable, not to mention the incredibly low activation chance. Comparatively, vincent berserker reliably (75%) boosts his own ATK and that of his teammates by 25%, allowing him to out-damage freya berserker and become the hardest hitting hero in this entire game. Even on its own, Freya's passive aura is underwhelming even when compared to other regular non-valiant units, making it one of the lousier auras despite being a valiant.


Secondly, her skill lowers her DEF by an astounding 30% while her vincent counterpart loses 20% of his HP. With the decent buff to the DEF stat, this DEF debuff to her hurts so much more than vincent's self-harm debuff.


Hence, I suggest reworking freya berserker's passive aura (e.g. when others in her aura get attacked, she attacks, which fits her "gung-ho" image, or boost herself and teammates' ATK but guaranteed), as well as her skill's self-debuff (removed, or at least match vincent's HP self-damage but 15%) to increase her exceedingly underwhelming viability in PVP.


TLDR: Both of Freya's Aura and Skill's self-debuff are worse than that of Vincent's; please give her some love and have them reworked.
 
Fanchum
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Re: Make Freya Berserker Great (again?)

Thu Dec 08, 2016 5:57 pm

I agree that freya berserker is bad considering that she is a valiant. I hope that she gets a little respect by tuning up her skills. I agree with enixus' suggestion that freya attacks the enemy who attacks allies within her aura which includes herself. The stun can be replaced by an increase on her aura's activation rate. As for her active skill, reducing its debuff would be a good help.
 
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lord284
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Re: Make Freya Berserker Great (again?)

Thu Dec 08, 2016 8:55 pm

Vincent berserker did not lose 20% of his HP, in fact it can be much less than that. To correct you it's he self inflict Mag Dmg equivalent to 20% of his HP to himself which can be mitigated by a high DEF. However, you are right in that freya berserker's 30% DEF reduction is a huge blow to her survivability and largely agree with most points. I have a freya berserker myself and I don't see it having valiant potential if she can't survive long enough to deal damage with her skill if she can't sustain the incoming damage while her DEF is down.
 
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Enixus
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Re: Make Freya Berserker Great (again?)

Fri Dec 09, 2016 12:22 am

Vincent berserker did not lose 20% of his HP, in fact it can be much less than that. To correct you it's he self inflict Mag Dmg equivalent to 20% of his HP to himself which can be mitigated by a high DEF. However, you are right in that freya berserker's 30% DEF reduction is a huge blow to her survivability and largely agree with most points. I have a freya berserker myself and I don't see it having valiant potential if she can't survive long enough to deal damage with her skill if she can't sustain the incoming damage while her DEF is down.
Thanks for the input! Haven't owned a vincent berserker before but wow, vincent berserker sure seems to be infinitely better than poor freya-chan :(
 
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tackey
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Re: Make Freya Berserker Great (again?)

Fri Dec 09, 2016 1:27 am

I totally agree that if you compared freya and vincent berserker, vincent is better.

reason top tier arena uses vincent zerker:
1) vincent could be easily mlb (Max Limit Break) as compare to freya
2) current meta - def stats is better than HP stats.

Suggestion:
Vincent active HP deduction should be according to Max HP and not 20% as magic damage. (or dev should readjust the amount of HP reduction)
If that's not good enought, maybe swap active with freya and readjust damage multiplier.

however i think current freya aura is good enough. if dev give her "when others get hits and she tigger attack" then every battle there's no choice for opponent as all.. because zerker itself is a threat.. they already possess the capability to kill melee units easily.. if player uses shadow class and hit multiple units link to that "aura", there's a possibility that player will get instant wipe before skill cd is ready. (if formation is good)
 
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Enixus
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Re: Make Freya Berserker Great (again?)

Fri Dec 09, 2016 5:12 am

I totally agree that if you compared freya and vincent berserker, vincent is better.

reason top tier arena uses vincent zerker:
1) vincent could be easily mlb (Max Limit Break) as compare to freya
2) current meta - def stats is better than HP stats.

Suggestion:
Vincent active HP deduction should be according to Max HP and not 20% as magic damage. (or dev should readjust the amount of HP reduction)
If that's not good enought, maybe swap active with freya and readjust damage multiplier.

however i think current freya aura is good enough. if dev give her "when others get hits and she tigger attack" then every battle there's no choice for opponent as all.. because zerker itself is a threat.. they already possess the capability to kill melee units easily.. if player uses shadow class and hit multiple units link to that "aura", there's a possibility that player will get instant wipe before skill cd is ready. (if formation is good)
She is meant to be this absolute powerhouse that epitomises strength and sheer force. Moreover, players need to LB her several times at least to even match the LV40 vincent berserker that has flooded top tier PVP. 


Just becos what I suggested gives her great synergy doesn't mean her current aura is anywhere near decent. It is ABSOLUTE GARBAGE. Stunning a foe that has already spent his turn to attack you? Much smart; many intuitive, lul
 
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tackey
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Re: Make Freya Berserker Great (again?)

Fri Dec 09, 2016 8:57 am

I totally agree that if you compared freya and vincent berserker, vincent is better.

reason top tier arena uses vincent zerker:
1) vincent could be easily mlb (Max Limit Break) as compare to freya
2) current meta - def stats is better than HP stats.

Suggestion:
Vincent active HP deduction should be according to Max HP and not 20% as magic damage. (or dev should readjust the amount of HP reduction)
If that's not good enought, maybe swap active with freya and readjust damage multiplier.

however i think current freya aura is good enough. if dev give her "when others get hits and she tigger attack" then every battle there's no choice for opponent as all.. because zerker itself is a threat.. they already possess the capability to kill melee units easily.. if player uses shadow class and hit multiple units link to that "aura", there's a possibility that player will get instant wipe before skill cd is ready. (if formation is good)
She is meant to be this absolute powerhouse that epitomises strength and sheer force. Moreover, players need to LB her several times at least to even match the LV40 vincent berserker that has flooded top tier PVP. 


Just becos what I suggested gives her great synergy doesn't mean her current aura is anywhere near decent. It is ABSOLUTE GARBAGE. Stunning a foe that has already spent his turn to attack you? Much smart; many intuitive, lul
I'm not saying she's amazing bro~ i'm just saying they're much better than any other units that had been bench all the time, what is balancing? if there's too much power on 1 unit, then other units like Luthor SW, Mystic Warlock.. etc.. will never have a chance to be in arena.

When compare to vincent, i totally agree that freya wasn't as good. that doesn't means she's not as good in general.. you should be aware that zerker,WL,GS,GR and any other units with trigger is the most commonly used units in arena.. if freya possess the capability of great synergy, others units will not have a place in arena.. it will be "if you don't own trigger units, you should not play arena".
 
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chrisnoel1234
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Re: Make Freya Berserker Great (again?)

Fri Dec 09, 2016 7:01 pm

What should I do with Zeus Slayer Vincent? Berserker or Warlord?
 
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Ren
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Re: Make Freya Berserker Great (again?)

Sat Dec 10, 2016 11:10 am

Creating an account just to post feedback on this, since devs do read.

I'm a Berserker Freya user and still actively using her for both PVE and PVP. Am able to reach Master rank with her in my team,. I'm also an F2P player, been playing since CBT, so here's my take on this to provide a different viewpoint. Not saying she is awesome or does not need changes, but regarding her aura and skill compared to Vincent, I feel it's a different use-case scenario.

AURA
When comparing Berserker Vincent to Freya, I feel it's taking two different approaches. Vincent Berserker requires an active output, using his turn to trigger aura. His aura benefits party members around him for 2 turns, which still requires a turn of their own to make use of the ATK boost. Basically, Vincent needs to attack > trigger aura > boosts self and others > 2nd turn > others attack with boosted attack

This essentially means spending one turn to set up, for a latter 2 turn benefit. Since VF is a strategic game and relies on turn base, for Vincent aura to be useful, it requires minimally 2 turn of your own, one of Vincent, and at least another turn for another hero. Whether there is a chain and trigger thereafter, relies on the 2nd turn.

Freya's aura works by triggering others to attack when she is attacked. It's reliant on enemy's turn to utilise. Given a 5* hero has 3 aura position, she can maximum trigger 3 units to launch an attack. That equates to 1 enemy turn = 3 chances for your units to attack, and each of them can stun the attacking unit for 1 turn. Free stun, free attacks, for 1 turn of damage on a character.

So, they are different, much like saying BK Darrion and BK Victoria. One uses your unit's active turn, the other requires enemy to trigger. There is room to be played on Freya's aura, which is more suitable as a counter team. It's similar to Mindwarder Kiera, or Royal Huntsman except they rely on the MW and RH themselves to counter back. Freya's role is more to build on your team dynamics, and utilise their synergy.

However, I do agree that the trigger chance is low, and it definitely is less reliable than Vincent's aura chance. It's very much playing with RNG in that aspect...

SKILL
This I do feel a need to change. Pre 1.0.0 update did not buff Defense, so the stat debuff for both Freya and Vincent were on equal grounds, probably more damaging to Vincent then because of the lower stat total for melee characters last time. After 1.0.0 and the revamp, DEF is the most coveted stat, but Freya gets punished by using her active skill for it. Given Berserker class already has lower DEF, and faith also plays a part in lowering stats, once Freya uses her skill, she is easy to knock out, making the 2 turn ATK boost for her useless. One way is to provide shielding for her, but that's requiring other units to complement her.

On the other hand, Vincent zerker gets reduction in penalty, because Def mitigates magic damage, so he actually can receive lower damage, like what tackey mentioned. He still retains the same DEF stat, thus not lowering his chance of survival as opposed to Freya. Plus, given his ease of limit breaking, means his DEF can be pretty high. Even if a Valiant has higher stats overall, compared to no stat reduction of Vincent, that's just a penalty on Freya. Lower DEF translates to higher damage regardless of your remaining HP because ATK - DEF = damage dealt.

All in all, given the same skill, Freya pretty much has the short stick for this, so I'd suggest either following Vincent's skill, or reducing that 30% DEF debuff since mechanics had been reworked.

---

I think the discontent lies in expecting raw damage output from Berserker Freya when her usage could lie in another direction. To me, it's comparing different things altogether. Sure, if you want pure damage, go for Berserker Vincent, because that's what his aura is for. His use is straightforward; just pow through the enemy. Freya requires more thought process to work along with your team, but still has her uses. My grouse will mainly be about the unfair penalty on her active skill.
 
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Enixus
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Re: Make Freya Berserker Great (again?)

Sat Dec 10, 2016 12:47 pm

Creating an account just to post feedback on this, since devs do read.

I'm a Berserker Freya user and still actively using her for both PVE and PVP. Am able to reach Master rank with her in my team,. I'm also an F2P player, been playing since CBT, so here's my take on this to provide a different viewpoint. Not saying she is awesome or does not need changes, but regarding her aura and skill compared to Vincent, I feel it's a different use-case scenario.

AURA
When comparing Berserker Vincent to Freya, I feel it's taking two different approaches. Vincent Berserker requires an active output, using his turn to trigger aura. His aura benefits party members around him for 2 turns, which still requires a turn of their own to make use of the ATK boost. Basically, Vincent needs to attack > trigger aura > boosts self and others > 2nd turn > others attack with boosted attack

This essentially means spending one turn to set up, for a latter 2 turn benefit. Since VF is a strategic game and relies on turn base, for Vincent aura to be useful, it requires minimally 2 turn of your own, one of Vincent, and at least another turn for another hero. Whether there is a chain and trigger thereafter, relies on the 2nd turn.

Freya's aura works by triggering others to attack when she is attacked. It's reliant on enemy's turn to utilise. Given a 5* hero has 3 aura position, she can maximum trigger 3 units to launch an attack. That equates to 1 enemy turn = 3 chances for your units to attack, and each of them can stun the attacking unit for 1 turn. Free stun, free attacks, for 1 turn of damage on a character.

So, they are different, much like saying BK Darrion and BK Victoria. One uses your unit's active turn, the other requires enemy to trigger. There is room to be played on Freya's aura, which is more suitable as a counter team. It's similar to Mindwarder Kiera, or Royal Huntsman except they rely on the MW and RH themselves to counter back. Freya's role is more to build on your team dynamics, and utilise their synergy.

However, I do agree that the trigger chance is low, and it definitely is less reliable than Vincent's aura chance. It's very much playing with RNG in that aspect...

SKILL
This I do feel a need to change. Pre 1.0.0 update did not buff Defense, so the stat debuff for both Freya and Vincent were on equal grounds, probably more damaging to Vincent then because of the lower stat total for melee characters last time. After 1.0.0 and the revamp, DEF is the most coveted stat, but Freya gets punished by using her active skill for it. Given Berserker class already has lower DEF, and faith also plays a part in lowering stats, once Freya uses her skill, she is easy to knock out, making the 2 turn ATK boost for her useless. One way is to provide shielding for her, but that's requiring other units to complement her.

On the other hand, Vincent zerker gets reduction in penalty, because Def mitigates magic damage, so he actually can receive lower damage, like what tackey mentioned. He still retains the same DEF stat, thus not lowering his chance of survival as opposed to Freya. Plus, given his ease of limit breaking, means his DEF can be pretty high. Even if a Valiant has higher stats overall, compared to no stat reduction of Vincent, that's just a penalty on Freya. Lower DEF translates to higher damage regardless of your remaining HP because ATK - DEF = damage dealt.

All in all, given the same skill, Freya pretty much has the short stick for this, so I'd suggest either following Vincent's skill, or reducing that 30% DEF debuff since mechanics had been reworked.

---

I think the discontent lies in expecting raw damage output from Berserker Freya when her usage could lie in another direction. To me, it's comparing different things altogether. Sure, if you want pure damage, go for Berserker Vincent, because that's what his aura is for. His use is straightforward; just pow through the enemy. Freya requires more thought process to work along with your team, but still has her uses. My grouse will mainly be about the unfair penalty on her active skill.
I expected a fellow freya berserker user to know better, but saying her aura allows for "1 enemy turn = 3 chances for your units to attack" is far too idealistic. Firstly, the enemy has to focus on your freya berserker for there to be any chances of proc-ing the aura. Assuming that the enemy attacks 1 target randomly, that's a 1-in-5 chance to proc an aura that only has to 30% chance of occurring. It is in fact infinitely worse than what mind warder kiera has and to be perfectly honest, I would be so glad if she had mind warder kiera's aura, which has a 4(3 in aura+herself)-in-5 chance of proc-ing an aura that occurs 40% of the time. So while certain reactionary auras are decent, hers is complete garbage, and it's not just the trigger chance.

 
Moreover, the stun component is completely useless in PVP. Even if you're lucky enough to get multiple members in her aura to proc it, they 1-turn-stun the same enemy, lmao. As if a 1-turn-stun in PVP isn't useless enough already, they had to go stun the same enemy repeatedly even when he has used his turn to attack freya already.


Overall, freya berserker's aura can only be summarised as a poorly-conceived aura that turned out to be incredibly impractical when put in practice.