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Some idea about cast range skills

Posted: Sat Dec 17, 2016 10:20 pm
by 0o0lucky0o0
Hi Valiant Force , i have some idea about cast range skill , may be it can help the game more strategy and harder :v
First :  cast range skills of melee classes : 
- skills can't change your position : 1-2 range from caster.
- skills can change your position like jump , pull or swap : 3 range from caster.
Second : cast range skills of range classes 
- skills only have single target : 5 square from caster 
- skills have aoe : 4-5 square from caster ( can be target to ground )
** range panalty : if before the target you want to cast skills have an enemy -> - 1 range cast skill ( Only works with skills from 3 square or above) 
Example: your cast range skill is 5 square , distance form you and your target is 5 square but between
you and your target have an enemy -> your skills have - 1 range ( 1 square) . So your target may be won't get buff or damage from you.
If my idea will be real may be we will have skills or rune skills + or - cast range skills and in the combat we must move charater usually.
P/s : Thanks for reading my topic and sory about my bad english. 


 

Re: Some idea about cast range skills

Posted: Sun Dec 18, 2016 12:40 am
by Daryteras
i like this idea <3<3

Re: Some idea about cast range skills

Posted: Mon Dec 19, 2016 9:52 am
by Cassiel
I think the idea of limiting range when using skill might come from final fantasy tactic. I do not think it's a good idea. Each game has its uniqueness and its beauty. Unlike final fantasy tactic, this game does not have opened field but we are playing on limited field of two 3x3 tiles plus 3 center tiles. This game's battle system is uniquely designed to have all classes' skills reach everywhere since its field is limited. Your suggestion is like changing the core design of battle system and will affect the whole players base.