Dev said that if they lowered Magic Resistant, other class will have more advantage and monsters may die easily.
but if they keep things continue like this...Mystic Class will completely useless. and even more on PVE mode.
then i see something light in my opinion, Kiera-Mind Warder skill.
she will decrease target MAG by 10% for 1 turn.
how about Dev give this to mostly Mystic Class skill? but adjust a littlebit by return their enemy MAG after Mystic do damage instead?
Ex.
Old Version
monster have 1000 MAG with 75% Magic Resistant
Vincent-Berserker with 10000 damage will cause his skill and deal 30000-75%=7500 damage
Kiera-Elementalist with 10000 MAG will cause his skill and deal 26000-75%=6500 damage
New Version
monster have 1000 MAG with 75% Magic Resistant
Vincent-Berserker still do the same damage
but Kiera-Elementalist with 10000 MAG and some of 50% MAG reduce will deal more...i think it's around 13000-17000 damage (OP? nope...monster with 30000 HP is common)
Now it's improves Mystic Class to be shine on PVE and need some adjust in PVP mode.
and if you want to make Monster with full 75% Magic Resistant, simply just add some 3000-5000 MAG.
so, what you think about it?