Well, with all the new and shiny event heroes who make our event quests much easier, those of us who have a bad relationship with RNGesus sometimes just can't get that new event hero, and clearing the event quests end up quite difficult.
As such, would it be possible for VF to implement a trade option of sorts?
For example, trading in 10 5* heroes for that shiny new 3* hero that has a stat boost in the event?
Specfics:
1) Trade a certain number of 5* heroes for 3* event heroes. Only available during the event.
2) Obtain the hero quests. Other than summoning, completion of ALL quests results in 1 copy of the 3* hero (Like Kakuha before? That was great, really)
3) Bazaar buying of the hero. (The Carnival for buying Kakuha was not bad. Limiting to 1 copy would ake it rare enough, especially for those looking to mlb)
4) Upon spending a certain number of gems (say, 2,000 gems, that's 50 summons), guaranteed 1 3* event hero? The problem is that RNGesus just doesn't like some players all that much, so it may take a LOT of pulls to even get one, and that's really disheartening sometimes.
5) Currently, for the materials that we have, we keep getting more, but they are getting kind of useless unless more new equipment pops up or something, so how about using them to trade for the event heroes? Of course, maybe like 2,000 to 5,000 of each material (group?) would make it such that trading for the new shiny hero is difficult enough, and yet probably still do-able in say a week of the 2 week event time?
On that, Maybe VF can consider having a hero trade function, where only amassing a certain number of X heroes can trade for another specfic hero, eg
- You need 10 Luna (only 4* classes will do) to trade for a 3* Cybella (Because RNGesus like to play around with us a LOT)
Second part of topic:
Event trials tend to have use 3 or less heroes, 4 or less hero trials.
To facilitate more players to use strategy to win, I would like to suggest more use 3* or lower heroes to win trials. Especially for the 3rd 'LegendaryHeroic' trials. Since its going to make it rather difficult to clear, and also, force players to consider how to make use of 3* heroes, mlbed or not. - Was thinking Heroic, came out Legendary. My Bad.
Also, maybe an interesting event trial to have would be to force all heroes to be the same class, eg, Clear quest using only Guardians.
Finally, have an event proficiency rating. Proficiency rating increases based on:
1) Number of turns
2) Unit deaths
3) Skill Usage
etc.
When proficiency rating >25%, gold drop rate x2
When proficiency rating >50%, gold drop rate x2, item drop rate x2
When proficiency rating >75%, gold drop rate x2, item drop rate x2, unit drop rate x2
When proficiency rating 100%, gold drop rate x2, item drop rate x2, unit drop rate x2, able to clear event with express tickets
Some comments on how everyone thinks about this suggests would be good ^^