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Zahariel
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Joined: Tue Dec 27, 2016 5:43 pm

[Feedback] Reduce stun-sleep locks in events

Sat Dec 31, 2016 1:24 pm

Hi Guys, i just would like to provide some feedback in regards to the tower event. I'm quite new here and just played for 1 month or so. I play some table-top games and role playing games (dungeons and dragons rpg) and in my opinion find that the tower event is a really good event marred by bad level design.

I've completed up to level 39 of the tower of unity and level 29 of the tower of exile. One thing that i particularly find to be annoying rather than challenging are those stun-sleep locks that we keep on seeing on the towers. It would still be okay if they just hinders you but the problem stems when you have no actual way of breaking out of the loop and have to see your units agonizingly being peck to death for almost 30 minutes.

You could retreat then and there but if you do so, the pointer would not drop. As such you are stuck there slowly dying away. This imo is really lazy, sloppy and bad level design, as it relies on the abuse of game mechanics to up the challenge instead of providing real challenges that would really make finishing the level feel like a real accomplishment.

Another thing that Im not very satisfied is that Miu's magebane form doesnt really has a place to shine in the tower event. It could have been made such that hte bosses has a powerful aura that would be hard for players to counter if they didnt bring a unit with the ability to disrupt that aura. Instead , we have a beast of a luthor (tower of exile lvl30) that would be quite impossible to bring down unless you spam energy to bring down the hardness level. It may be quite a fun challenge to the older veteran players, but quite frankly i feel the dev team could have done better. Especially with Magebane Miu, where you can see the event is filled with Samurai Miu instead.