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[Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 5:58 am
by SuiCya9
Here's the deal, WTF is this thing? Why the heck this even exist in the game? 2 members in the frontlines died in FIRST TURN and another one died in second turn by just turning around and shoot all over again. Seriously, NERF THE ATTACK-TRIGGER AURA FOR RNG'S SAKE like limiting the trigger in a turn. PVP is already full of holes and the previous event makes it worse (the cybella rates up) and many people now in above 3600 has 2-3 rangers in their squad (not to mention the p2w with powerful gears that can slay gods, ugh). When you click the arena the chat says "Test your might...", now WHAT IS MIGHT WHEN THE CANCER-TRIGGER JUST GONNA CRUSH IT?
okay I'm not offending anyone, I just want everything fair but 2-3 ranger squad is just gundam over-powered
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 7:53 am
by rylou13
i feel you.. i'm also having a hard time dealing with 2-3 archers in arena and it's like there's no hope for my zerk,wl, and sin to survive in 1-2 turns once the trigger happy activates..
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 11:33 am
by Tywin
It is already nerf if u do not know. The triggering in PVE is much higher
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 12:39 pm
by Ferico
I like the "gundam" use by topic author xD. I learned it the hard way also and was constantly being rekt by archer squad so I made one also and to my delight, it's fun! Though I still use one archer in squad as I like playing tile control game
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 2:05 pm
by Kynako
I would like to disagree with this.
Yes, rangers' triggers are annoying, but that doesn't make arena imbalanced.
Rangers hit hard and can only hit one hero per turn, but they are really squishy.
You just need to fix your team composition if you're dying too much due to those triggers.
I have to agree with the gears though. They need to fix the RNG on that one because I've been rolling equipment since the Colosseum event and haven't gotten any 4* or 5* equipment lol
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 2:07 pm
by Munilet
2-3 archer in formation is really annoying, they can kill easily my champion frontliner in just one turn..
But, hey..
It's also part of the strategy (for brainless ppl, but it works as fu) and actually that's how ranger dominate another classes..
If they got nerf, then what rangers could offer to make people using them again?
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 2:09 pm
by Mikan
And the AI is also abuseable so it's fine. My Ninja Kai is always in the frontline and I purposely put him there so he will become a bullet attractor. My Kai is using +15 Dodge Rune and a has Faye Paladin beside him. What happens with this combo? Well, just some absorb and dodge fest against trigger teams. The best part about trigger teams is it's a bunch of ranger squishies which is really easy to kill. I can also massively damage them with my Samurai Shizu's aoe skill because of how trigger teams are forced to be near each other.
Trigger teams has those weaknesses, you just need to see it instead of getting blinded by rage.
No tank is not an excuse. MLB'd Crusader Leon which can be obtained by everyone, can easily reach 7k def (w/o adding aura yet) with proper gears. 7k def adds 1.4k defense to any units on his aura, that's a solid -1400 damage to any incoming hits. Triggered attacks are mostly weak already since they are usually around 80% of ATK only with the exception of GS Cybella with 100% ATK trigger. So a 1400 damage mitigation will do so much against them.
Am I credible? I already reached 5k ratings, it's up to you if you find what I say credible or not.
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 9:03 pm
by SuiCya9
It is already nerf if u do not know. The triggering in PVE is much higher
ehh really? Still looks the same for me tho :/
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Mon Jan 09, 2017 11:58 pm
by SuiCya9
2-3 archer in formation is really annoying, they can kill easily my champion frontliner in just one turn..
But, hey..
It's also part of the strategy (for brainless ppl, but it works as fu) and actually that's how ranger dominate another classes..
If they got nerf, then what rangers could offer to make people using them again?
wait, I didn't mean nerfing the rangers. What I mean is nerfing the attack-trigger aura like limiting the triggers in a turn, for example 'GS Cybella crits > triggers GR Kane to attack and Kane also crits > triggers Cybella to attack again and still deal crits' then that's it, no more attack trigger in that move. Of course, this also apply to other class with attack-trigger aura like magebane or samurai. This attack-trigger again and again and again is just annoying, not even a strategy, this game revolves around strategy but this long chain attack-trigger ironically facing against it :/
ps. sorry for my bad english
Re: [Feedback] Long Chain Attack-Trigger Aura by Rangers Squad
Posted: Tue Jan 10, 2017 1:07 am
by Tywin
It is already nerf if u do not know. The triggering in PVE is much higher
ehh really? Still looks the same for me tho :/