Inspired by:
• Diablo III - Reaper of Souls (Adventure Mode)
• Thunderstrike (Endless Mode)
How It Works
1. Longer (and deeper) version of a Daily Event map with up to 9 waves.
• Wave 1 - Regular Mob (Normal Difficulty)
• Wave 2 - Regular Mob (Normal Difficulty)
• Wave 3 - Boss Mob (Normal Difficulty)
• Wave 4 - Regular Mob (Heroic Difficulty)
• Wave 5 - Regular Mob (Heroic Difficulty)
• Wave 6 - Boss Mob (Heroic Difficulty)
• Wave 7 - Regular Mob (Legendary Difficulty)
• Wave 8 - Regular Mob (Legendary Difficulty)
• Wave 9 - Boss Mob (Legendary Difficulty)
2. The Boss Mob at Waves 3 / 6 / 9 will be a random monster / hero for every run.
The random boss mob can vary from Poison Ivy and Balthor to Berserker Vincent and Chaos Knight Darrion.
3. Upon defeating the Boss Mobs, a treasure chest will be dropped with a well-diversified pool of rewards.
Normal Difficulty - 1* Chest
Heroic Difficulty - 3* Chest
Legendary Difficulty - 5* Chest
Suggested Reward Pool (randomly picked by the system)
• Gold, Smithing Hammer, Express Ticket
• Healing Potion, Healing Wave Potion, Cleansing Potion, Stun Potion, Blind Potion, EXP Potion
• Crafting Materials - Seed, Ore, Bone, Hide, Slime
• Random 1-5* Equipment (Helm, Chest, Weapon, Shield, Accessory, Vanity)
• Random 1-5* Stat/Skill Rune
• 1-3* Hero Ticket, 2-4* Hero Ticket, 3-5* Hero Ticket
• Gem, Arena Orb, Job Quest Key
5. Randomized Dungeon Map Theme per Run
• Temple Ruins in a Forest
• Water Temple
• Lava / Ice Caves
• Undeground Dungeon
6. Randomized Environmental Hazards / Effects
• Burning Ground / Poisonous Gas Cloud (heroes take damage when standing on this tile)
• Puddle of Water / Slipper Ice Tile (chance to miss when attacking enemies)
• Rolling Boulder / Falling Stalactite (same mechanic as Tower of Despair with warning indicators)
• Stone Debris (physically blocking the way which may contain gold ore)
• Enchanted Tile (hero / enemy standing on this tile will get bonus stats by % - ATK / DEF / MAG / Heal / Cleanse)
• Cursed Tile (hero / enemy standing on this tile will get debuffed stats by % - ATK / DEF / MAG / Blind / Stun)
7. Limited Attempts per Day (re-chargeable by paying gems)
• 1 x Attempt from Monday to Saturday
• 3 x Attempts on Sunday