DoTs in arena SHOULD NOT trigger auras.
Posted: Fri Sep 16, 2016 6:29 pm
Imagine having 300-500 dmg dots that are innocently placed on enemy targets but healers or units with 75% healing aura triggers heals back for 2.5k. Shouldnt dots be a seperate damage factor as a "pure" damage counter? Its super annoying if units constantly heal back to full from the already low damage from the first hit, then heal again after the DoT ticks..