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DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 6:29 pm
by LeonZai
Imagine having 300-500 dmg dots that are innocently placed on enemy targets but healers or units with 75% healing aura triggers heals back for 2.5k. Shouldnt dots be a seperate damage factor as a "pure" damage counter? Its super annoying if units constantly heal back to full from the already low damage from the first hit, then heal again after the DoT ticks..

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 6:50 pm
by Sonatta
I don't see what the fuss is about but if it's like a team of healers with a DPS, they're easy to beat when you can teleport most of the healers out of formation and kill them one by one.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 6:53 pm
by LeonZai
I don't see what the fuss is about but if it's like a team of healers with a DPS, they're easy to beat when you can teleport most of the healers out of formation and kill them one by one.
Record a video of that fight and post it on your next reply. :) teleport? I only know warlords can pull.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 6:55 pm
by lizzyfrenzy
I don't see what the fuss is about but if it's like a team of healers with a DPS, they're easy to beat when you can teleport most of the healers out of formation and kill them one by one.
Record a video of that fight and post it on your next reply. :)  teleport? I only know warlords can pull.
I'm pretty sure mages can teleport if you don't auto, and use targetted view instead ? lol.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 6:58 pm
by Kuu
Auras shouldn't be robbed off of their effects when DoT'd, it is one of the many functions in the game that makes people to think twice before using a skill.  And as to what Sonatta said, you CAN teleport them out of their formation(ever heard of Warlocks?). You can't beat everything with what you have; there will always be a counter, no matter what. Don't try to blame it in the system, think and re-make your team in order to remove of the unwanted elements that you find are needing to nullify; but remember, there will never be a perfect team.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 7:03 pm
by LeonZai
Well in every game played, DoTs are individually counted thats the main purpose of bleeds, poison and etc. You need to cleanse them personally or have an item to nullify the effect. Telling me that you should let the aura do its work just like that. Wont you feel its unbalanced? Are you trying to tell me everyone is prevented from using a DoT unit in arena and must have a warlock to teleport em? I wish i could edit my team during arena search, but yeah there isnt a perfect counter to all the variable teams.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 7:05 pm
by Sonatta
I don't see what the fuss is about but if it's like a team of healers with a DPS, they're easy to beat when you can teleport most of the healers out of formation and kill them one by one.
Record a video of that fight and post it on your next reply. :)  teleport? I only know warlords can pull.
No need to record a video just to prove my claims because you might just copy my team, copy my tactics.  I have no problems with healer teams.  PVP is all about the better tactician.  Go back and study your team, and make several changes.  Even if you think your team is #1, there will be flaws.  Believe it or not, there are many ways to move someone else's character out of formation.  

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 7:10 pm
by Kuu
Well in every game played, DoTs are individually counted thats the main purpose of bleeds, poison and etc. You need to cleanse them personally or have an item to nullify the effect. Telling me that you should let the aura do its work just like that. Wont you feel its unbalanced? Are you trying to tell me everyone is prevented from using a DoT unit in arena and must have a warlock to teleport em? I wish i could edit my team during arena search, but yeah there isnt a perfect counter to all the variable teams.
yes yes yes, in every game you played; however, that's the design they put up with, which VF didn't follow. And I didn't say everyone is prevented from using a DoT, its up to you whether or not it can benefit your team or not. The aura is there, it will stay there; the devs may either buff or nerf it, but the function will always stay there, unless they remove it(that will probably hurt their market for healers though). I don't feel it being unbalanced, but rather a challenge. A game is no fun when there is no challenge; do you not find the enjoyment of a thorned path that will lead you to a rosy bud? 

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 7:20 pm
by GraySea
It seemed to me from my pvp tests with friends I discovered that there's always a counter strategy to most line ups... Displacement is a tool to break a healer formation, in case you're not aware....: 

Leon (he even has the same name as you), everyone's starter unit has the easiest obtainable displacement skill on his 4* zealot version:

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4* too squishy and not enough damage??? Ok, Kiera Warlock:

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But sacrifice my AOE damage from mage? Ok, Healer Lucille?:

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But my teresa inqui aura OP!! How about Ninja Shizu swap then?

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But these are all valiant! How you expect me to get valiant you dum dum?
OK regular 5*'s, Victoria Chaos Knight?

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Vincent Warlord?

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Kai Ninja:

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At this point I lazy to post more, you can check in gallery > click on hero > skill tab.

The game gives you tools to counter mechanics, like people above me stated, there's no perfect team.

Re: DoTs in arena SHOULD NOT trigger auras.

Posted: Fri Sep 16, 2016 7:23 pm
by Crazyfight
Scissors cut paper
Deal with it