Real time PVP arena (faceoff between real players)
Posted: Fri Jan 20, 2017 4:16 pm
In the current arena battle, your opponent's heroes are controlled by AI. TBH it is not very challenging once you figure out the how they will move following a set of pattern. What's difference its just the equipment level of each of the player as they are all controlled by a single individual (if you consider AI as an person).
How about making a real time arena to let the players fight each other, let them control the movements of their own heroes and it will evolve into more of a mind games, like execution timing of skills, predicting and counter the next moves of opponent, instead of facing the same old movement used by AI?
I strongly believe it will add more depth into the current arena system, players will need to change and adapt according to the lineup that they face more often, and they will need to learn to really cover their own weakness in their team now that it can be easily abused by the opponent, which was previously overlooked by the AI controlled heroes.
To further elaborate my point, my current arena team looks like this.

It has a simple strategy, wait for opponents to capture the points tile and i will wreck them with my full offense team. Ninja Kai even has the reach to the range unit far behind once it connects with the melee unit. If i was facing a player and this is my opponent team, i would simply pass my turn with my melee units and just use the rangers to hammer down the opponent DD, or play defensively and wait for the cd of my Mystic to finish and unleash hell on them. Because of AI unable to exploits my team weakness, its been a smooth sail for me up the arena ladder once i got a decent team... i have been playing for 47 days up until now and it starts to gets a little boring... maybe i will hit the ceiling once i am facing off the top player's team with much higher grade equips but as long as AI follows a definite set of movements, i can say the players will definitely have the upperhand in arena. Also it brings no honor in beating a friend/guildies arena squad since it was controlled by AI... it was not even close to full potential like how it was controlled by its true owner

How about making a real time arena to let the players fight each other, let them control the movements of their own heroes and it will evolve into more of a mind games, like execution timing of skills, predicting and counter the next moves of opponent, instead of facing the same old movement used by AI?
I strongly believe it will add more depth into the current arena system, players will need to change and adapt according to the lineup that they face more often, and they will need to learn to really cover their own weakness in their team now that it can be easily abused by the opponent, which was previously overlooked by the AI controlled heroes.
To further elaborate my point, my current arena team looks like this.

It has a simple strategy, wait for opponents to capture the points tile and i will wreck them with my full offense team. Ninja Kai even has the reach to the range unit far behind once it connects with the melee unit. If i was facing a player and this is my opponent team, i would simply pass my turn with my melee units and just use the rangers to hammer down the opponent DD, or play defensively and wait for the cd of my Mystic to finish and unleash hell on them. Because of AI unable to exploits my team weakness, its been a smooth sail for me up the arena ladder once i got a decent team... i have been playing for 47 days up until now and it starts to gets a little boring... maybe i will hit the ceiling once i am facing off the top player's team with much higher grade equips but as long as AI follows a definite set of movements, i can say the players will definitely have the upperhand in arena. Also it brings no honor in beating a friend/guildies arena squad since it was controlled by AI... it was not even close to full potential like how it was controlled by its true owner
