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Inventory Slots

Posted: Wed Sep 28, 2016 5:41 pm
by chowchow
First time poster to this forum and I would like to make it clear that I do enjoy this game, and appreciate the polish and work that has been put into it thus far.

I will try to keep this short, but will try to be as precise as possible as I believe that this warrants consideration from the developers.

I do not believe the current number of inventory slots is sufficient at the moment. My main argument is that by default, the game should provide enough slots to allow players to make full use of the game's basic features.

Based on the trials available in the quest and event modes, you can see that to achieve all trials you need to have at the minimum: one 5 star team, one 4 star team, and one 3 star team, each with 5 characters. Each character will have 5-6 pieces of equipment on them which comes out to 75-90 slots. Each character would have at least 4 runes equipped to achieve the set bonus which comes out to 60 slots. This is at most 150 slots needed, not counting consumables, quest items and gold, so conservatively one could argue 200 is a reasonable amount of inventory space given this premise.

For context, I am currently lvl64 with the starter pack purchased and I have a whopping 118 slots available to me. if you believe that expanding default inventory space will stop people from buying extra slots, consider that completionists and people who like to hold on to sets for various suffixes will still need far more than 200 slots.

Here are solutions to consider:
1) expand the default slots to 200 or even 150 if you really are that stingy
2) items or runes equipped by characters should not count towards inventory space
3) gold should not be an item or should be auto sold since there is literally no reason to hold on to the various gold items
4) runes should either not count towards inventory space or should have a seperate counter

the solution could be one or more of these and i leave that to you to decide.

Thanks for hearing me out.

Re: Inventory Slots

Posted: Wed Sep 28, 2016 8:16 pm
by Jenoss
First time poster to this forum and I would like to make it clear that I do enjoy this game, and appreciate the polish and work that has been put into it thus far.

I will try to keep this short, but will try to be as precise as possible as I believe that this warrants consideration from the developers.

I do not believe the current number of inventory slots is sufficient at the moment. My main argument is that by default, the game should provide enough slots to allow players to make full use of the game's basic features.

Based on the trials available in the quest and event modes, you can see that to achieve all trials you need to have at the minimum: one 5 star team, one 4 star team, and one 3 star team, each with 5 characters. Each character will have 5-6 pieces of equipment on them which comes out to 75-90 slots. Each character would have at least 4 runes equipped to achieve the set bonus which comes out to 60 slots. This is at most 150 slots needed, not counting consumables, quest items and gold, so conservatively one could argue 200 is a reasonable amount of inventory space given this premise.

For context, I am currently lvl64 with the starter pack purchased and I have a whopping 118 slots available to me.  if you believe that expanding default inventory space will stop people from buying extra slots, consider that completionists and people who like to hold on to sets for various suffixes will still need far more than 200 slots.

Here are solutions to consider:
1) expand the default slots to 200 or even 150 if you really are that stingy
2) items or runes equipped by characters should not count towards inventory space
3) gold should not be an item or should be auto sold since there is literally no reason to hold on to the various gold items
4) runes should either not count towards inventory space or should have a seperate counter

the solution could be one or more of these and i leave that to you to decide.

Thanks for hearing me out.
I agree with you.
Buyed starter pack + 2 more inventory slots x10, and i still need to sell everything because my 5 units already fill all the spaces i have left.
All items equipped should not count on the totall space used, simple and easy solution.

Re: Inventory Slots

Posted: Mon Oct 03, 2016 5:46 pm
by Gwynvael
I agree with this. Or just make the equipment register together with the squad so that we won't bother unequipping and equipping that same equipment. I.e.

When you use Squad 1, Hero 1 will have Equipment 1 and Equipment 2.
When you use Squad 2, Hero 2 will have Equipment 1 and Equipment 3.