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davidkim
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Re: Updates and feedback on Guild Raid

Thu May 18, 2017 1:51 pm

Hi Dev,

Is it possible to add a feature that after a guild completed the raid, all 4 boss will be opened again with infinity health? For guilds that can complete early, we will like to have a feature to test and new strategies we have with the bosses, and currently, we can only do that when the raid is refreshed.

How about providing the feature that once all the 4 boss is dead, they will be re-open like a training ground, where the bosses wont die from the damage and no rewards, the main purpose is to allow us to test strategies.
 
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risze
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Re: Updates and feedback on Guild Raid

Tue Jun 13, 2017 5:13 pm

Hi devs, It would be better if you guys can make the armour/vanity,head token swap between bosses every circle refresh
for our small guild we hardly can kill second boss, so we got alot of armour token from killing snake but we dont have other token (head,vanity etc)
so thats mean we cant have the complete equiptment set unless we quit our current guild to join big guild....
please have a thought about this..
yes i like the changes on reducing the difficulty of the boss.. thanks to the changes our guild finally can kill 2 boss..
but right now its still the same... we only able to down two bosses.. so every circle we are only able to farm the armour token...

not every guild can down all the bosses..
thanks to that some loyal member of the guild are switching guild
 
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rvm1975
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Re: Updates and feedback on Guild Raid

Wed Jun 14, 2017 4:21 am

More universal solution is single type of currency for each piece of armor.

i.e. not 4 types of token but just one

or trading 1 to 2
 
dksopp
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Re: Updates and feedback on Guild Raid

Wed Jun 21, 2017 7:47 pm

More universal solution is single type of currency for each piece of armor.

i.e. not 4 types of token but just one

or trading 1 to 2
Ya, not possible for my small guild to advance and stuck with chest armor, dev please consider better design.
 
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whodahackii
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Re: Updates and feedback on Guild Raid

Mon Oct 02, 2017 4:54 pm

attempt to bring an almost 'dead' thread back to life.

With the newly introduced Raid 2, the feedback and suggestion was towards the Difficulty.
With so many other thread regarding Raid 1, it was regarding Reward Distribution and how to improve on that.

But did any more players voiced out (or continuously reminding this issue) about the 2 keys x 6 min battle every day?
It was considered very tedious before, it was 3 keys x 6min before adjustment, and now 2 keys x 6min.
And then lately, the Raid 2 is introduced, the daily chores will be 4 keys x6min. (with the latter 2 keys being very hard for people to enjoy).

The admin said raid 2 was not for everyone. but does this mean raid 2 has to be over intimidating to keep all weaker players out.
Please have some thoughts over 'total game time' PER DAY in account too. 
(Dev did great with the Event Express system and the Daily Dungeon condensing into One battle per day, REALLY GREAT effort, thanks!)
 
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Zayler
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Re: Updates and feedback on Guild Raid

Mon Oct 02, 2017 7:40 pm

attempt to bring an almost 'dead' thread back to life.

With the newly introduced Raid 2, the feedback and suggestion was towards the Difficulty.
With so many other thread regarding Raid 1, it was regarding Reward Distribution and how to improve on that.

But did any more players voiced out (or continuously reminding this issue) about the 2 keys x 6 min battle every day?
It was considered very tedious before, it was 3 keys x 6min before adjustment, and now 2 keys x 6min.
And then lately, the Raid 2 is introduced, the daily chores will be 4 keys x6min. (with the latter 2 keys being very hard for people to enjoy).

The admin said raid 2 was not for everyone. but does this mean raid 2 has to be over intimidating to keep all weaker players out.
Please have some thoughts over 'total game time' PER DAY in account too. 
(Dev did great with the Event Express system and the Daily Dungeon condensing into One battle per day, REALLY GREAT effort, thanks!)
+100000 to this
One main thing that the developers need to take note is that they are implementing raid as a daily grind for players like Gold Mine, Despair, & Capitol.

Repetitive grinding is one way to deter new players and drive away existing ones. Hope they do something like reducing raid keys to 1 and boss HP to 70%~50% of current HP.

It was an amazing QOL improvement and a grateful relief to players when the devs implemented 3x event battles and 3x loot drops for the daily grinding quest stages (gold, despair, capitol).
 
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jayle
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Re: Updates and feedback on Guild Raid

Tue Oct 03, 2017 9:05 am

attempt to bring an almost 'dead' thread back to life.

With the newly introduced Raid 2, the feedback and suggestion was towards the Difficulty.
With so many other thread regarding Raid 1, it was regarding Reward Distribution and how to improve on that.

But did any more players voiced out (or continuously reminding this issue) about the 2 keys x 6 min battle every day?
It was considered very tedious before, it was 3 keys x 6min before adjustment, and now 2 keys x 6min.
And then lately, the Raid 2 is introduced, the daily chores will be 4 keys x6min. (with the latter 2 keys being very hard for people to enjoy).

The admin said raid 2 was not for everyone. but does this mean raid 2 has to be over intimidating to keep all weaker players out.
Please have some thoughts over 'total game time' PER DAY in account too. 
(Dev did great with the Event Express system and the Daily Dungeon condensing into One battle per day, REALLY GREAT effort, thanks!)
Haha nice post! And to top it off when they release future content, the commitment will only go UP such as conquest and the remaining Raid 3, Raid 4 and Raid 5.
 
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MiloDinosaur
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Re: Updates and feedback on Guild Raid

Tue Oct 03, 2017 10:18 am

Hi there! The time taken for each Raid will be revised before the actual launch! No worries about that! :) 
 
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Fenicks719
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Re: Updates and feedback on Guild Raid

Tue Oct 03, 2017 12:43 pm

How about we get a number of keys, but usable for all raid. You choose which raid to tackle. Lets say you have 2 keys, you can use one for raid 1, and the other for raid 2. or stick with one. Though for this the bosses' hp need to be shortened as not everyone hits the same boss.